NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Krieglstein, Felix; Schneider, Sascha; Beege, Maik; Rey, Günter Daniel – Educational Technology Research and Development, 2022
Concept maps are assumed to enhance learning as their inherent structure makes relations between information more salient. Nevertheless, research on how to design concept maps as conducive to learning as possible is still rare. In particular, the salience of spatial arrangement of thematically related concepts within the map as well as the…
Descriptors: Cognitive Processes, Concept Mapping, Instructional Design, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Beege, Maik; Nebel, Steve; Schneider, Sascha; Rey, Günter Daniel – Applied Cognitive Psychology, 2023
The application of 360° videos raised the attention of educators and researchers, as it appears to be an approachable option to mediate complete environments in educational settings. However, challenges emerge from the perspective of educational psychology. Learning irrelevant cognitive strains might be imposed because it is necessary to navigate…
Descriptors: Video Technology, Educational Psychology, Cognitive Processes, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Rey, Günter Daniel; Beege, Maik; Nebel, Steve; Wirzberger, Maria; Schmitt, Tobias H.; Schneider, Sascha – Educational Psychology Review, 2019
The segmenting effect states that people learn better when multimedia instructions are presented in (meaningful and coherent) learner-paced segments, rather than as continuous units. This meta-analysis contains 56 investigations including 88 pairwise comparisons and reveals a significant segmenting effect with small to medium effects for retention…
Descriptors: Learning Processes, Multimedia Instruction, Teaching Methods, Recall (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Nebel, Steve; Schneider, Sascha; Beege, Maik; Kolda, Franziska; Mackiewicz, Valerie; Rey, Günter Daniel – Educational Technology Research and Development, 2017
Complex, multimedia software such as educational videogames offer a wide range of elements to modify learner behavior. The adjustment of such software might support learning, especially in complex settings like collaborative or cooperative scenarios. Coming from a theoretical background of educational psychology, our experiment seeks to implement…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Cooperative Learning