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Juiching Chiang – Education and Information Technologies, 2025
The purpose of this study was to implement an effective online learning environment based on self-determination theory (SDT) and to develop eighteen main elements of the conceptual environment. The significant difference between SDT and other motivation theories is that SDT emphasizes on how to internalize motivation, and it explores the…
Descriptors: Self Determination, Electronic Learning, Need Gratification, Personal Autonomy
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Qian Fu; Xinyi Zhou; Yafeng Zheng; Zhenyi Wang – Journal of Computer Assisted Learning, 2025
Background: Understanding algorithms is crucial for programming education, yet their abstract nature often challenges students. Algorithm visualisation (AV) has been proven effective in enhancing algorithmic thinking among university students. However, its efficacy for elementary school students and the optimal forms of AV tools remain unclear.…
Descriptors: Algorithms, Visualization, Elementary School Students, Learning Motivation
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Muhammad Jehanghir; Kashif Ishaq; Rafaqat Ali Akbar – Education and Information Technologies, 2024
Learner autonomy is the trait of an adult who displays agency concerning learning activities, whereas academic motivation is the primary driving force for students to learn, which is the drive and urge to achieve academically, while grit is an important personality trait for academic achievement. People with the motivation and persistence to work…
Descriptors: College Students, Personal Autonomy, Student Motivation, Resilience (Psychology)
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Adele H. T. Kam; Irfan N. Umar – Journal of Computing in Higher Education, 2024
Research in gamified learning is still needed to expound how gamification may be employed to realistically yield positive effects on learning motivation. It is essential to evaluate whether gamification can foster autonomous forms of motivation, such as intrinsic motivation, which has been related to learning persistence and performance quality,…
Descriptors: Gamification, Learning Activities, Learning Motivation, Game Based Learning
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Kai Tuuri; Jukka Vahlo; Oskari Koskela – Visions of Research in Music Education, 2025
Musical instruments have been recognized as attractive targets of volitionally developed long-term engagement. However, in music education research, the significance of autonomy in fostering learning motivation has mainly been perceived through the prism of student-teacher interaction. Addressing this gap, this study shifts the focus towards an…
Descriptors: Music, Music Education, Personal Autonomy, Online Courses
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Wang, Qian; Ma, Hanlihui; Zhang, Xiaojun; Xun, Jiyao; Chen, Jian – Asia Pacific Journal of Education, 2023
This qualitative study interviewed 16 undergraduates attending a work-based learning (WBL) program at a Sino-British university to explore the impact of future time perspective (FTP) on students' learning motivations and behaviours. The study identified four types of students according to their different understandings of FTP. Then, self-directed…
Descriptors: Learning Motivation, Personal Autonomy, Work Experience Programs, Undergraduate Students
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Chen, Juan – Education and Information Technologies, 2022
The paper presents a study of training learner autonomy by applying blended learning in a university translation course in China. In the study, the author has constructed a blended translation course and has conducted a survey to determine the effectiveness of blended learning to improve learner autonomy. The study adopts a triangulation approach…
Descriptors: Blended Learning, Personal Autonomy, College Students, Foreign Countries
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Xiaoli Hu – Journal of Computer Assisted Learning, 2025
Introduction: Social media has become an effective instrument to enhance adolescents' knowledge-gaining experiences, even in language acquisition. The mechanisms of interactive feedback in such sites can affect motivation and engagement, especially if looked at through the lens of Self-Determination Theory, which highlights the role of competence,…
Descriptors: Social Media, Adolescents, English (Second Language), Second Language Learning
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Jianzhong Xu – Social Psychology of Education: An International Journal, 2024
This study investigated multilevel models of homework time management involving Chinese middle school students. At the individual level, homework time management was positively associated with arranging the environment, monitoring motivation, time on homework, and teacher and parent autonomy support. Additionally, homework time management was…
Descriptors: Homework, Parent Child Relationship, Learning Motivation, Time Management
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Mohamed Shameem Adam; Junainah Abd Hamid; Ali Khatibi; S. M. Ferdous Azam – Discover Education, 2025
Although the Community of Inquiry is a widely used instructional model for online and blended learning, there is a lack of comprehensive research on its effects on learner motivation. This study examines the relationship between CoI presences--teaching presence, social presence, and cognitive presence--and autonomous motivation in blended…
Descriptors: Communities of Practice, College Students, Psychological Needs, Personal Autonomy
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Catherine Malboeuf-Hurtubise; David Lefrançois; Marc-André Éthier; Jonathan Smith; Sébastien Béland; Terra Léger-Goodes – Learning: Research and Practice, 2025
Philosophical inquiry and creative arts have been developed in schools to support students' development of critical thinking skills and empathy, both linked to greater well-being. In such practices, students are often assessed on a final production and not enough on their learning process, leading them to adapt their responses to produce the…
Descriptors: Philosophy, Art Education, Critical Thinking, Learning Processes
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Ayatulloh Michael Musyaffi; Mario Colega Oli; Mely Mentari; Bambang Afriadi – Journal of Education and Learning (EduLearn), 2025
Entrepreneurship education is growing because of innovative technologies such as artificial intelligence (AI)-based business simulation and gamification. However, there are different responses to gamification-based learning. This study aims to identify the factors that influence learning in gamified business simulation using the self-determination…
Descriptors: Gamification, Entrepreneurship, Business Education, Student Motivation
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Luarn, Pin; Chen, Chiao-Chieh; Chiu, Yu-Ping – International Journal of Information and Learning Technology, 2023
Purpose: The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. However, there has been a lack of empirical evidence on whether and how gamification may be able to improve learning motivation. Specifically, this study aims at exploring the antecedents and…
Descriptors: Learning Motivation, Gamification, Self Determination, Learner Engagement
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Jody Langdon; Anna Brady; Diana Botnaru – International Journal of Kinesiology in Higher Education, 2024
The purpose of this study was to examine the influence of basic psychological need satisfaction and motivation on students' use of deep and surface learning strategies across undergraduate kinesiology courses. This study used a survey consisting of demographic questions and three self-report questionnaires assessing basic need satisfaction,…
Descriptors: Psychological Needs, Need Gratification, Student Motivation, Learning Strategies
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Francisca N. Ogba; Ugochukwu Chinonso Okolie; Ntasiobi C. Igu; Beth Nnena Oluka; Michael O. Binuomote; Bolupe Abayomi Awe – SAGE Open, 2025
This study investigates how autonomy, competence, and relatedness needs impact student engagement during work placement learning tasks (student engagement henceforth), mediated by intrinsic motivation-to-know, and moderated by perceived instructor autonomy support. Conducted with 311 undergraduate students across 116 Nigerian firms/organizations,…
Descriptors: Psychological Needs, Learner Engagement, Student Placement, Job Placement
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