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Maciej Rys – Innovations in Education and Teaching International, 2024
Hackathon has been growing and taking various industries by storm thanks to its flexibility and ability to fit into them. It has been proven successful and helpful in solving different IT and non-IT challenges. They also serve as an intriguing educational and networking tool, encouraging people to pursue innovative studies and activities. However,…
Descriptors: Educational Innovation, Problem Solving, Attendance, Learning Motivation
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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
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Guanrong Dai; Xiaofang Yuan; Yu Wu – International Journal of Art & Design Education, 2025
Most of the museum's family digital interactive programmes are designed for children, and research regarding the family as a learning unit is lacking. Towards this end, we have been exploring how digital resources exist within the family museum experiential learning process and how it can be tailored to support adult groups participating through…
Descriptors: Family Relationship, Experiential Learning, Museums, Interaction
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Hsien-Sheng Hsiao; Jhen-Han Chen; Tze-ling Chang; Po-Hsun Li; Guang-Han Chung – Journal of Science Education and Technology, 2024
The integration of education and robotics has emerged as a crucial development in the technological landscape. This study focuses on the use of a robot teaching assistant to enhance the learning efficiency of 8th-grade students in hands-on STEM activities centered around the theme of "Smart City." It explores the impact of educational…
Descriptors: Junior High School Students, STEM Education, Knowledge Level, Learning Motivation
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Kathryn Babb; Laurie Campbell – Experiential Learning and Teaching in Higher Education, 2023
Counselor education pedagogy entails multiple unique instructional modalities, including supervision, group counseling, and skills instruction. Counseling programs often include courses such as practicum and internship, which embed experiential learning throughout the curriculum. However, little is known about the motivations and perceptions…
Descriptors: Counselor Training, Experiential Learning, Graduate Study, Learning Motivation
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Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
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Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
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López-Hernández, Carlos; Lizarraga-Álvarez, Gloria Isabel; Soto-Pérez, Manuel – Accounting Education, 2023
This study presents an empirically validated serious game proposal to cope with the challenges of apathy and lack of security in freshmen studying accounting. A review of the literature on serious games in accounting education found a dearth of studies identifying the factors that promote their effectiveness. Therefore, this study first analyses…
Descriptors: Accounting, Business Administration Education, Experiential Learning, Game Based Learning
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Anna Shostya – Journal of Economic Education, 2024
Kolb Learning Cycle Theory is employed in this study as a pedagogical framework to show how combining economics with photography can foster experiential learning. The author draws on her personal experience of teaching a course titled "Economic Issues through a Photographer's Lens" to undergraduate students in an urban setting. She…
Descriptors: Photography, Economics Education, Learning Theories, Teaching Methods
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En-Hua Chan; Chaojie Shang; Jihyun Song; Alexander Clayton Moss; Hamid Amni; Alireza Hosseinikhezri; Ang Chen – AERA Online Paper Repository, 2024
Concept-based physical education emphasizes knowledge necessary for a physically active life. Within this context, the way students conceptualize "learning" in physical education can have a profound influence on the learning process and learning outcomes. This study attempted to identify 9th-grade students' conceptions of learning in a…
Descriptors: Concept Formation, Physical Education, Knowledge Level, Student Attitudes
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Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
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Sui, Jinxue; Yang, Li – International Journal of Distance Education Technologies, 2023
It is imperative to bridge the disparity between college students' practical capabilities and professional expectations. To help facilitate such a progression, an electronic engineering course oriented around the Creative Innovation Practice project has been designed with the objectives of student-centric instruction, integration of both…
Descriptors: Blended Learning, Engineering Education, Constructivism (Learning), Experiential Learning
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Oriol Nadal; Mireia Usart; Cristina Valls-Bautista; Carolina Alcantar-Nieblas; Leonardo David Glasserman-Morales – Educational Process: International Journal, 2025
Background/purpose: There is increasing interest in incorporating maker culture into primary and secondary education to foster student competencies beyond academic achievement and prepare students for 21st-century challenges. This systematic literature review examines the implementation of maker education in formal educational contexts, focusing…
Descriptors: Literature Reviews, Meta Analysis, Elementary Secondary Education, Cooperative Learning
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Kumar, Amit; Mantri, Archana – Education and Information Technologies, 2022
Embedded system course requires the manifestation of acquired knowledge through the transfer of the relevant skill set in a hands on environment to achieve the respective course outcome. Laboratory skills provide the optimum exposure and experiential learning to obtain real time solutions for real time problems. The present embedded system course…
Descriptors: Engineering Education, Laboratories, Experiential Learning, Computer Simulation
Ranken, Emily; Manyukhina, Yana; Wyse, Dominic; Bradbury, Alice – IOE, UCL's Faculty of Education and Society, 2023
A rapid evidence assessment (REA) about experiential learning in education was undertaken to synthesise research concerning children aged 4-14. The REA investigated the effects that approaches to experiential learning had on children's motivation, engagement, agency, wellbeing, and academic achievement. Database searches were carried out of the…
Descriptors: Young Children, Children, Adolescents, Experiential Learning
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