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Showing 1 to 15 of 361 results Save | Export
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Gerardo Reyes; Sanjida Moury; Emily Seeligmüller; Danielle Compton-Mcculloch; Namratha Jagadeesh; Thomas Ostermann – Educational Studies, 2025
Use of digital learning tools (DLTs) in classrooms has markedly increased since the COVID-19 pandemic began. Concerns exist that some DLTs were integrated without careful consideration of their impacts on student motivation to learn and/or academic achievement. Moreover, differences in student demographic profiles and the learning environment may…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Student Motivation
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Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
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Kaitlyn M. Sorochka; Vecihi S. Zambak – Middle Grades Research Journal, 2024
Recent literature justifies the use of virtual learning in supporting middle-grades students' mathematical knowledge development and emphasizes the critical role of motivation in learning (Lo & Hew, 2020; Murphy et al., 2020; Spitzer & Musslick, 2021). Intrinsic and extrinsic motivation both play a role in learning for middle-grades…
Descriptors: Middle School Mathematics, Middle School Students, Electronic Learning, Student Motivation
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Abhipriya Roy – International Journal of Computer-Assisted Language Learning and Teaching, 2024
Motivation is a key factor in the learning process, especially in language acquisition. This research examines the effects of using digital storytelling (DST) on motivation in English classrooms. The study, which used a mixed methods approach, involved 100 middle school students in Bengaluru selected through convenience sampling. Data collection…
Descriptors: Story Telling, Student Motivation, Middle School Students, Teaching Methods
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Romero-Frías, Esteban; Arquero, Jose Luis; del Barrio-García, Salvador – Interactive Learning Environments, 2023
In recent years, MOOCs have become firmly established as valid e-learning environments and, as such, have been developed by many universities using different types of platform. Given the voluntary nature of MOOC enrollment, motivation is crucial to our understanding of why students register for and complete these courses. The present study…
Descriptors: Foreign Countries, MOOCs, Student Motivation, College Students
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Pereira, Marina Andreia Gomes; Pedro, Luís Francisco Mendes Gabriel – Digital Education Review, 2023
The use of digital technologies as a support to the learning process may contribute to a more dynamic and participatory way of developing knowledge. Transmedia narratives assume characteristics congruent with this by facilitating the incorporation of educational methodologies that foster learning skills in interaction with digital devices during…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Technology, Narration
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Ha, Cheyeon; Sun, Chen – AERA Online Paper Repository, 2021
This meta-analysis study aims to explore the game-based learning (GBL) effects on students' learning motivation and academic achievement in K-12 science education. Recently GBL has been broadly used for students with low learning motivation because the dynamic learning activities in computer games could provide benefits for K-12 education. We…
Descriptors: Game Based Learning, Learning Motivation, Science Achievement, Elementary Secondary Education
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Lian, Erin; Lin, Jiaju; Zhang, Jiping – Educational Technology Research and Development, 2023
Scratch is widely used as an introductory educational tool for computer programming. However, little is known about how the action of adding favorite projects on Scratch social media influences programming skill improvement. On Scratch social media, learners select personally intriguing projects to view and learn from. Favorite projects both…
Descriptors: Programming, Programming Languages, Skill Development, Social Media
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Ravi Sankar Pasupuleti; Deevena Charitha Jangam; Anitha Bhimavarapu; Venkata Reddy Gunnam; Venkata Ramana Sikhakolli; Deepthi Thiyyagura – Electronic Journal of e-Learning, 2025
This research explores adoption of the Deepseek, an artificial intelligence (AI) platform among higher education students in India by integrating the Technology Acceptance Model (TAM) with learning motivation factors. Given the rapid rise of AI-based platforms in educational sector, understanding their adoption is not only timely but also…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, College Students
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Babacan, Nuri; Güler, Çetin – Education Quarterly Reviews, 2022
The purpose of this research is to examine whether the use of Plickers in English language teaching has any effects on students' motivation, anxiety and academic achievement. In this context, this study was held with 61 students studying in the ninth grade of a high school that is located in a rural region in the east part of Turkey. In this…
Descriptors: English (Second Language), Second Language Instruction, Program Effectiveness, Grade 9
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Lars de Vreugd; Anouschka van Leeuwen; Marieke van der Schaaf – Journal of Computer Assisted Learning, 2025
Background: University students need to self-regulate but are sometimes incapable of doing so. Learning Analytics Dashboards (LADs) can support students' appraisal of study behaviour, from which goals can be set and performed. However, it is unclear how goal-setting and self-motivation within self-regulated learning elicits behaviour when using an…
Descriptors: Learning Analytics, Educational Technology, Goal Orientation, Learning Motivation
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Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
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Shemy, Nader Said; Dalioglu, Seray Tatli – Journal of Education and e-Learning Research, 2023
The current study aimed to evaluate an online learning experience based on the music model of motivation in an educational technology post-graduate program in Oman. In order to understand the motivational perceptions of students regarding the instruction, a two-phase, sequential explanatory mixed method research design was conducted in this study.…
Descriptors: Models, Learning Motivation, Educational Technology, Graduate Students
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Jesennia Cárdenas-Cobo; Cristian Vidal-Silva; Lisett Arévalo; Magali Torres – Education and Information Technologies, 2024
The information society is part of current life, and algorithmic thinking and programming are relevant for everybody regardless of educational background. Today's world needs professionals with computing competencies from WEIRD (Western, Educated, Industrialized, Rich, and Democratic Societies) and non-WEIRD contexts. Traditional programming…
Descriptors: Programming, Skill Development, Competence, Artificial Intelligence
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Henry Egbezien Inegbedion – Education and Information Technologies, 2024
Collaboration is critical to the student-centred learning approach and this is a characteristic feature of the online learning system, as collaborative learning happens to be a major attraction of the online education system. This study investigated innovation in education technology and peer learning outcomes with the mediation of learners'…
Descriptors: Foreign Countries, College Students, Educational Technology, Learning Motivation
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