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Ugur Akpur – International Electronic Journal of Elementary Education, 2025
Despite the growing emphasis on the role of creativity, the underlying mechanisms associating self-efficacy and creativity with certain mediating roles remain partly ambiguous. Generally defined as having the skill to make something new and original, creativity is commonly acknowledged as a construct having many ties in common with several realms.…
Descriptors: Creativity, Self Efficacy, College Students, Student Motivation
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Shuzhen Chen; Lichao Ma – European Journal of Education, 2025
Given that the relationship between academic atmosphere and doctoral students creativity has not yet fully reached consensus in diverse cultural contexts, this study seeks to unpack how collaborative and competitive academic atmospheres matter for the scientific creativity of doctoral students, as well as their influencing mechanisms and…
Descriptors: Competition, Doctoral Students, Educational Environment, Scientific Research
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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
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Guanrong Dai; Xiaofang Yuan; Yu Wu – International Journal of Art & Design Education, 2025
Most of the museum's family digital interactive programmes are designed for children, and research regarding the family as a learning unit is lacking. Towards this end, we have been exploring how digital resources exist within the family museum experiential learning process and how it can be tailored to support adult groups participating through…
Descriptors: Family Relationship, Experiential Learning, Museums, Interaction
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Bartu Bingol; Melodi Ozyaprak – Journal of Creative Behavior, 2025
There has been a notable number of respectable studies in mathematical creativity and its promotion in education with K-12 pupils. Nonetheless, when it comes to mathematics education in higher education, there is not a wide variety of studies. One can observe that the mathematics content in higher education is completely different from the K-12…
Descriptors: Higher Education, Individualized Instruction, Mathematics Instruction, Mathematics Curriculum
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Catherine Malboeuf-Hurtubise; David Lefrançois; Marc-André Éthier; Jonathan Smith; Sébastien Béland; Terra Léger-Goodes – Learning: Research and Practice, 2025
Philosophical inquiry and creative arts have been developed in schools to support students' development of critical thinking skills and empathy, both linked to greater well-being. In such practices, students are often assessed on a final production and not enough on their learning process, leading them to adapt their responses to produce the…
Descriptors: Philosophy, Art Education, Critical Thinking, Learning Processes
Ashlyn Ringenary – Online Submission, 2025
Creative spaces and experimental practices being used by teachers can create intrinsic motivation in students. Previous research has shown that intrinsic motivation in students can be cultivated using student interests while also finding a balance for creating challenges for the students while also not making something so challenging that the…
Descriptors: High School Students, Art Education, Teaching Methods, Learning Motivation
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Nicole Kasbary; Aghnar Haymour – Hungarian Educational Research Journal, 2025
Project-based learning (PJBL) emerges as an instructional teaching method promoting collaboration, critical thinking, and problem-solving skills among students. This pedagogical approach facilitates active engagement by forming student groups to collaboratively create and develop projects, thus, encouraging the exploration of diverse perspectives…
Descriptors: Foreign Countries, Teacher Attitudes, Student Projects, Active Learning
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Shugang Li; Kexin Peng; Boyi Zhu; Fang Liu – Education and Information Technologies, 2025
In the digital age, online learning platforms utilizing advanced technologies such as artificial intelligence can provide more diverse and abundant educational resources compared to offline learning environments. However, online learners still face emotional expression and inertia trap problems. Knowledge co-creation virtual teachers (KCVTs) can…
Descriptors: Technology Uses in Education, Artificial Intelligence, Electronic Learning, Web Based Instruction
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Kuo, Tsung-Hsien; Tien, Han-Kuang – Journal of Workplace Learning, 2022
Purpose: This study aims to establish a new model that elucidates the mechanism behind the long-term effects of creativity training. Previous studies have only explored influential positive factors when examining the transfer mechanism of creativity training. However, the transfer mechanism must encompass the negative factors of creative abrasion…
Descriptors: Creativity, Creative Development, Training, Learning Motivation
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Sohail Ahmed Soomro; Vijayakumar Nanjappan; Hernan Casakin; Georgi V. Georgiev – International Journal of Technology and Design Education, 2025
This paper explores the impact of a digital fabrication course on the development of digital fabrication skills and creativity. The course focused on open-ended prototyping and aimed to investigate its effects on students' motivation, enjoyment, and confidence. Students' creativity levels were measured using a creativity test at the beginning and…
Descriptors: Computer Peripherals, Construction (Process), Design, Skill Development
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Vernon, Zachary; Paz, Analee – International Journal of Art & Design Education, 2023
This article introduces a pedagogical approach in design education referenced as creative authenticity. Creative authenticity is defined as an ongoing process of learning to create through intrinsically motivated, self-aware and self-affirming actions and rationales. The concept is grounded in Constructivist learning theory, Postmodernist views of…
Descriptors: Creativity, Design, Teaching Methods, Constructivism (Learning)
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Chen, Tan-I; Lin, Shih-Kai; Chung, Hung-Chang – Journal of Baltic Science Education, 2023
The combination of education and robots is becoming an increasingly important issue. Although researchers have conducted some studies on educational robotics in STEM education at the undergraduate level, no research examined the effects of gamified educational robotics on participants' motivation and creativity. Therefore, this study examines the…
Descriptors: College Students, Foreign Countries, STEM Education, Robotics
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Tong Li; Lawrence E. McCalla – International Journal of Designs for Learning, 2020
This design case introduces a design and development process of using magic performance as a method to facilitate students' creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically,…
Descriptors: Creative Teaching, Creative Thinking, Design, Creativity
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