Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 18 |
| Since 2017 (last 10 years) | 31 |
| Since 2007 (last 20 years) | 31 |
Descriptor
| Computation | 31 |
| Learning Analytics | 31 |
| Thinking Skills | 12 |
| Artificial Intelligence | 9 |
| Elementary School Students | 8 |
| Models | 8 |
| Problem Solving | 8 |
| Educational Technology | 6 |
| Classification | 5 |
| Cooperative Learning | 5 |
| Data Collection | 5 |
| More ▼ | |
Source
Author
| Ifenthaler, Dirk, Ed. | 3 |
| Isaías, Pedro, Ed. | 3 |
| Sampson, Demetrios G., Ed. | 3 |
| Hershkovitz, Arnon | 2 |
| Adam Sales | 1 |
| Adolfo Ruiz-Calleja | 1 |
| AlZoubi, Dana | 1 |
| Baker, Ryan S. | 1 |
| Baran, Evrim | 1 |
| Basu, Satabdi | 1 |
| Ben-Yaacov, Anat | 1 |
| More ▼ | |
Publication Type
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
| National Assessment of… | 1 |
| Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Masaya Okada; Koryu Nagata; Nanae Watanabe; Masahiro Tada – IEEE Transactions on Learning Technologies, 2024
A learner can autonomously acquire knowledge by experiencing the world, without necessarily being explicitly taught. The contents and ways of this type of real-world learning are grounded on his/her surroundings and are self-determined by computing real-world information. However, conventional studies have not modeled, observed, or understood a…
Descriptors: Computation, Learning Analytics, Experiential Learning, Self Management
Caitlin Snyder; Clayton Cohn; Joyce Horn Fonteles; Gautam Biswas – Grantee Submission, 2025
Recently, there has been a surge in developing curricula and tools that integrate computing (C) into Science, Technology, Engineering, and Math (STEM) programs. These environments foster authentic problem-solving while facilitating students' concurrent learning of STEM+C content. In our study, we analyzed students' behaviors as they worked in…
Descriptors: Learning Analytics, Problem Solving, STEM Education, Computation
Vatsalan, Dinusha; Rakotoarivelo, Thierry; Bhaskar, Raghav; Tyler, Paul; Ladjal, Djazia – British Journal of Educational Technology, 2022
With Big Data revolution, the education sector is being reshaped. The current data-driven education system provides many opportunities to utilize the enormous amount of collected data about students' activities and performance for personalized education, adapting teaching methods, and decision making. On the other hand, such benefits come at a…
Descriptors: Privacy, Risk, Data, Markov Processes
Adam Sales; Ethan Prihar; Johann Gagnon-Bartsch; Neil Heffernan – Society for Research on Educational Effectiveness, 2023
Background: Randomized controlled trials (RCTs) give unbiased estimates of average effects. However, positive effects for the majority of students may mask harmful effects for smaller subgroups, and RCTs often have too small a sample to estimate these subgroup effects. In many RCTs, covariate and outcome data are drawn from a larger database. For…
Descriptors: Learning Analytics, Randomized Controlled Trials, Data Use, Accuracy
Sohum Bhatt; Katrien Verbert; Wim Van Den Noortgate – Journal of Learning Analytics, 2024
Computational thinking (CT) is a concept of growing importance to pre-university education. Yet, CT is often assessed through results, rather than by looking at the CT process itself. Process-based assessments, or assessments that model how a student completed a task, could instead investigate the process of CT as a formative assessment. In this…
Descriptors: Learning Analytics, Student Evaluation, Computation, Thinking Skills
Pankaj Chejara; Luis P. Prieto; Yannis Dimitriadis; Maria Jesus Rodriguez-Triana; Adolfo Ruiz-Calleja; Reet Kasepalu; Shashi Kant Shankar – Journal of Learning Analytics, 2024
Multimodal learning analytics (MMLA) research has shown the feasibility of building automated models of collaboration quality using artificial intelligence (AI) techniques (e.g., supervised machine learning (ML)), thus enabling the development of monitoring and guiding tools for computer-supported collaborative learning (CSCL). However, the…
Descriptors: Learning Analytics, Attribution Theory, Acoustics, Artificial Intelligence
Maya Usher; Noga Reznik; Gilad Bronshtein; Dan Kohen-Vacs – Journal of Learning Analytics, 2025
Computational thinking (CT) is a critical 21st-century skill that equips undergraduate students to solve problems systematically and think algorithmically. A key component of CT is computational creativity, which enables students to generate novel solutions within programming constraints. Humanoid robots are increasingly explored as promising…
Descriptors: Computation, Thinking Skills, Creativity, Robotics
Ruiperez-Valiente, Jose A.; Kim, Yoon Jeon; Baker, Ryan S.; Martinez, Pedro A.; Lin, Grace C. – IEEE Transactions on Learning Technologies, 2023
Previous research and experiences have indicated the potential that games have in educational settings. One of the possible uses of games in education is as game-based assessments (GBA), using game tasks to generate evidence about skills and content knowledge that can be valuable. There are different approaches in the literature to implement the…
Descriptors: Affordances, Game Based Learning, Student Evaluation, Multivariate Analysis
Ben-Yaacov, Anat; Hershkovitz, Arnon – Journal of Educational Computing Research, 2023
Block programming has been suggested as a way of engaging young learners with the foundations of programming and computational thinking in a syntax-free manner. Indeed, syntax errors--which form one of two broad categories of errors in programming, the other one being logic errors--are omitted while block programming. However, this does not mean…
Descriptors: Programming, Computation, Thinking Skills, Error Patterns
Baran, Evrim; AlZoubi, Dana; Morales, Anasilvia Salazar – TechTrends: Linking Research and Practice to Improve Learning, 2023
Computational analysis methods and machine learning techniques introduce innovative ways to capture classroom interactions and display data on analytics dashboards. Automated classroom analytics employ advanced data analysis, providing educators with comprehensive insights into student participation, engagement, and behavioral trends within…
Descriptors: Automation, Learning Analytics, Stakeholders, Computation
Korchi, Adil; Dardor, Mohamed; Mabrouk, El Houssine – Education and Information Technologies, 2020
Learning techniques have proven their capacity to treat large amount of data. Most statistical learning approaches use specific size learning sets and create static models. Withal, in certain some situations such as incremental or active learning the learning process can work with only a smal amount of data. In this case, the search for algorithms…
Descriptors: Learning Analytics, Data, Computation, Mathematics
Li, Maximilian Xiling; Nadj, Mario; Maedche, Alexander; Ifenthaler, Dirk; Wöhler, Johannes – Technology, Knowledge and Learning, 2022
With the advent of physiological computing systems, new avenues are emerging for the field of learning analytics related to the potential integration of physiological data. To this end, we developed a physiological computing infrastructure to collect physiological data, surveys, and browsing behavior data to capture students' learning journey in…
Descriptors: Physiology, Computation, Artificial Intelligence, Psychological Patterns
Burhan Ogut; Blue Webb; Juanita Hicks; Ruhan Circi; Michelle Yin – Grantee Submission, 2024
In this study, we explore the application of process mining techniques on assessment log data to explore problem-solving strategies in Algebra. By analyzing sequences of student activities, we demonstrate the significant potential of process mining in identifying problem-solving strategies that lead to successful and unsuccessful outcomes. Our…
Descriptors: Mathematics Skills, Problem Solving, Learning Analytics, Algebra
Liu, Zhichun; Moon, Jewoong – Educational Technology & Society, 2023
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children's personalized learning experiences for K-5 computing education. Although DGBL experiences can be beneficial, young…
Descriptors: Learning Analytics, Design, Game Based Learning, Computation
Young, Nicholas T.; Caballero, Marcos D. – Journal of Educational Data Mining, 2021
We encounter variables with little variation often in educational data mining (EDM) due to the demographics of higher education and the questions we ask. Yet, little work has examined how to analyze such data. Therefore, we conducted a simulation study using logistic regression, penalized regression, and random forest. We systematically varied the…
Descriptors: Prediction, Models, Learning Analytics, Mathematics

Peer reviewed
Direct link
