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Showing 1 to 15 of 29 results Save | Export
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Zhao, Fuzheng; Liu, Gi-Zen; Zhou, Juan; Yin, Chengjiu – Educational Technology & Society, 2023
Big data in education promotes access to the analysis of learning behavior, yielding many valuable analysis results. However, with obscure and insufficient guidelines commonly followed when applying the analysis results, it is difficult to translate information knowledge into actionable strategies for educational practices. This study aimed to…
Descriptors: Learning Analytics, Man Machine Systems, Artificial Intelligence, Learning Strategies
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Li, Liang-Yi; Huang, Wen-Lung – Educational Technology & Society, 2023
With the increasing bandwidth, videos have been gradually used as submissions for online peer assessment activities. However, their transient nature imposes a high cognitive load on students, particularly lowability students. Therefore, reviewers' ability is a key factor that may affect the reviewing process and performance in an online video peer…
Descriptors: Peer Evaluation, Undergraduate Students, Video Technology, Evaluation Methods
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Chia-Yu Hsu; Izumi Horikoshi; Rwitajit Majumdar; Hiroaki Ogata – Educational Technology & Society, 2024
This study focuses on the problem that the process of building learning habits has not been clearly described. Therefore, we aim to extract the stages of learning habits from log data. We propose a data model to extract stages of learning habits based on the transtheoretical model and apply the model to the learning logs of self-directed extensive…
Descriptors: Habit Formation, Behavior Change, Learning Analytics, Data Interpretation
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Lei Tao; Hao Deng; Yanjie Song – Educational Technology & Society, 2025
Information and communication technologies have transformed education, driving it towards intelligent teaching and learning. With the rise of generative artificial intelligence (AI), represented by tools such as ChatGPT, there is also a growing body of literature on generative AI in education. In this study, we searched the Scopus, ERIC, and Web…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Teaching Methods
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Yang, Christopher C. Y.; Ogata, Hiroaki – Educational Technology & Society, 2023
Blended learning (BL) is regarded as an effective strategy for combining traditional face-to-face classroom activities with various types of online learning tools (e.g., e-books). An effective feature of e-books is the ability to use digital notes. When e-books are used in BL, the strategic adoption of note-taking provides benefits that influence…
Descriptors: Blended Learning, Sequential Approach, Notetaking, Electronic Publishing
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Chen, Xieling; Cheng, Gary; Zou, Di; Zhong, Baichang; Xie, Haoran – Educational Technology & Society, 2023
As a human-friendly system, the artificial intelligence (AI) robot is one of the critical applications in promoting precision education. Alongside the call for humanity-oriented applications in education, AI robotsupported precision education has developed into an active field, with increasing literature available. This study aimed to…
Descriptors: Artificial Intelligence, Robotics, Technology Uses in Education, Man Machine Systems
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Wu, Jiun-Yu; Yang, Christopher C. Y.; Liao, Chen-Hsuan; Nian, Mei-Wen – Educational Technology & Society, 2021
This methodological-theoretical synergy provides an integrative framework of learning analytics through the development of the human-and-machine symbiotic reinforcement learning. The framework intends to address the challenges of the current learning analytics model, including a lack of internal validity, generalizability, immediacy,…
Descriptors: Learning Analytics, Electronic Learning, Man Machine Systems, Artificial Intelligence
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Yang, Christopher C. Y.; Chen, Irene Y. L.; Ogata, Hiroaki – Educational Technology & Society, 2021
Precision education is now recognized as a new challenge of applying artificial intelligence, machine learning, and learning analytics to improve both learning performance and teaching quality. To promote precision education, digital learning platforms have been widely used to collect educational records of students' behavior, performance, and…
Descriptors: Learning Analytics, Individualized Instruction, Instructional Materials, Books
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Zhao, Fuzheng; Hwang, Gwo-Jen; Yin, Chengjiu – Educational Technology & Society, 2021
Educational data mining and learning analytics have become a very important topic in the field of education technology. Many frameworks have been proposed for learning analytics which make it possible to identify learning behavior patterns or strategies. However, it is difficult to understand the reason why behavior patterns occur and why certain…
Descriptors: Behavior Patterns, Reading, Textbooks, Electronic Learning
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Yang, Tzu-Chi; Liu, Yih-Lan; Wang, Li-Chun – Educational Technology & Society, 2021
The recently increased importance of practicing precision education has attracted much attention. To better understand students' learning and the relationship between their individual differences and learning outcomes, the bird-eye view possible for educational policymakers and stakeholders from educational data mining and institutional research…
Descriptors: Institutional Research, Prediction, Learning Analytics, Undergraduate Students
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Liu, Zhichun; Moon, Jewoong – Educational Technology & Society, 2023
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children's personalized learning experiences for K-5 computing education. Although DGBL experiences can be beneficial, young…
Descriptors: Learning Analytics, Design, Game Based Learning, Computation
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Pérez-Colado, Víctor Manuel; Pérez-Colado, Iván José; Freire-Morán, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Educational Technology & Society, 2019
Developer-friendly professional authoring tools have greatly simplified entertainment videogame development. However, this simplification had a limited impact on serious games, which require the active collaboration of developers with educators and other stakeholders. To address this issue, we present uAdventure, an easy-to-use game development…
Descriptors: Educational Games, Video Games, Adventure Education, Instructional Design
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Yi-Ju Wu; Hui-Chin Yeh – Educational Technology & Society, 2025
This empirical investigation rigorously evaluated the teaching potential of Data-Driven Learning (DDL) for enhancing the ability of learners to apply 30 near-synonymous change-of-state verbs in two EFL Freshman English courses in a college setting across two semesters. In the study, 32 participants in the experimental group and 22 in the control…
Descriptors: Verbs, Computational Linguistics, Phrase Structure, North American English
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Lee, Alwyn Vwen Yen – Educational Technology & Society, 2021
The understanding of online classroom talk is a challenge even with current technological advancements. To determine the quality of ideas in classroom talk for individual and groups of students, a new approach such as precision education will be needed to integrate learning analytics and machine learning techniques to improve the quality of…
Descriptors: Learning Analytics, Artificial Intelligence, Classroom Communication, Electronic Learning
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Kokoç, Mehmet; Akçapinar, Gökhan; Hasnine, Mohammad Nehal – Educational Technology & Society, 2021
This study analyzed students' online assignment submission behaviors from the perspectives of temporal learning analytics. This study aimed to model the time-dependent changes in the assignment submission behavior of university students by employing various machine learning methods. Precisely, clustering, Markov Chains, and association rule mining…
Descriptors: Electronic Learning, Assignments, Behavior Patterns, Learning Analytics
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