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Samples, Bob – Learning, 1984
Children use creative thinking processes when teachers assign ambiguous rather than specific problems. Suggestions for developing questions that encourage experiential and metaphorical thinking are offered. (DF)
Descriptors: Ambiguity, Assignments, Creative Development, Elementary Education
Brown, Melony – Teacher Ideas Press, 2005
Word problems can be especially difficult for elementary students. This resource provides busy teachers with a new problem for every day of the school year. Period quizzes assess how well the students are mastering the problems. Tips for working the problems are provided to the students. This is ideal for improving math skills while giving…
Descriptors: Tests, Mathematics Skills, Mathematics Instruction, Word Problems (Mathematics)
Peer reviewedOrans, Sylvia – Arithmetic Teacher, 1970
Descriptors: Arithmetic, Educational Media, Elementary School Mathematics, Games
Peer reviewedMathematics Teacher, 1982
The first idea presented is an activity aimed at teaching students to reduce a fraction to lowest terms by looking for the greatest common factor (GCF) of the numerator and denominator. The second idea looks at ways to construct solution problems that are challenging but which do not bog pupils down. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Fractions, Learning Activities
Peer reviewedMathematics in School, 1983
Set concepts are used in this story about a swimming excursion in France, with "real" applications of mathematics presented. (MNS)
Descriptors: Algebra, Learning Activities, Mathematical Applications, Mathematics Instruction
Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities
Peer reviewedMcCormack, Alan J., Ed. – American Biology Teacher, 1982
To encourage students to become involved in the inventive and imaginative dimensions of biology, students are asked to invent: a useful product, way to use old newspapers, insect repellent, organism attracter, organelle separater, way to measure rate of hyphal growth, and method to measure strength of spider web. (DC)
Descriptors: Biology, Creativity, Inventions, Learning Activities
Evans, Patricia – Mathematics Teaching, 1981
Details of pupil exploration as to the largest number of sides that a polygon could have on a geoboard are presented. The problem is not seen as open-ended, but many different avenues of pursuit stem from it. (MP)
Descriptors: Discovery Learning, Elementary Secondary Education, Geometric Concepts, Learning Activities
Peer reviewedDuea, Joan; Ockenga, Earl – Arithmetic Teacher, 1982
Calculators are seen to shift the student focus in problem-solving situations from "how to do it" to "what to do," by keeping computation from standing in the way when pupils write or solve problems. (MP)
Descriptors: Calculators, Discovery Learning, Elementary Secondary Education, Learning Activities
Peer reviewedHaas, Mary E. – Social Education, 1982
Activity requires secondary students to make an entrepreneurial decision concerning a conflict between long-term and short-term results. Students read a dilemma story involving an automobile manufacturer. They must write down positive and negative consequences for alternative decisions on a "Human Consequences Matrix" and an "Economic Consequences…
Descriptors: Conflict Resolution, Decision Making, Economic Factors, Learning Activities
Peer reviewedHinders, Duane C. – Mathematics Teacher, 1981
The uses of random number generators are illustrated in three ways: (1) the solution of a probability problem using a coin; (2) the solution of a system of simultaneous linear equations using a die; and (3) the approximation of pi using darts. (MP)
Descriptors: Algebra, Educational Games, Learning Activities, Monte Carlo Methods
Bitter, Gary – Teacher, 1979
The author recommends allowing elementary students to use pocket calculators, so that they may concentrate on the sense of a math problem without getting bogged down in computation. He presents calculator activities on place value, estimation, and arithmetic operations, suitable for grades 1-6. (SJL)
Descriptors: Arithmetic, Calculators, Computation, Elementary Education
Peer reviewedCurlette, William L. – Mathematics Teacher, 1980
The use of the randomized response technique as a tool of obtaining answers to sensitive questions is illustrated. Directions for two classroom experiments are included. (MP)
Descriptors: Experiential Learning, Learning Activities, Probability, Problem Solving
Bentley, William G. – Day Care and Early Education, 1979
Suggests a set of activities that foster physical and intellectual growth through thought-provoking situations which require no special equipment and can take place indoors or out. (MP)
Descriptors: Concept Formation, Early Childhood Education, Eye Hand Coordination, Intellectual Development
Peer reviewedDidomenico, Angelo S. – Mathematics Teacher, 1977
Determining which whole numbers can be expressed as the difference of two squares and which as the sum of two squares forms the basis of two discovery exercises. (DT)
Descriptors: Algebra, Deduction, Instruction, Learning Activities


