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Roe, Richard L., Ed. – 1987
Mock trials help students gain a basic understanding of the legal mechanism through which society chooses to resolve many of its disputes. While learning the details of trial process and procedures, students also develop a number of critical skills that are universally necessary: (1) critical analysis of problems; (2) strategic thinking; (3)…
Descriptors: Citizenship Education, Class Activities, Courts, Critical Thinking
Gage, Susan – Teachergram, 1988
Articles and activities written for the senior secondary level explore the complex links between militarization and underdevelopment. The articles discuss choices between missiles and food in developing countries, the internal and external causes of militarism, and the hidden costs of militarism. Case studies of the Kwajalein Atoll and Ethiopia…
Descriptors: Case Studies, Developing Nations, Economic Development, Economic Factors
Kessler, Jan – 1981
A 2-phase project in which fifth grade students create their own country is described. The project offers a strategy for teaching a comprehensive, interdisciplinary unit on economics. In the first phase, students and teacher create an imaginary country. Separate sections outline the teaching procedure involved in this phase: locating the country;…
Descriptors: Agriculture, Economics Education, Foreign Countries, Grade 5
Maxey, Phyllis F. – 1983
One of a series of units introducing secondary school students to business issues, this packet focuses on the television industry and its social and political influence. A teacher's guide and student materials are provided in two separate sections. Following an overview of objectives and activities, the teacher's guide outlines five daily lessons.…
Descriptors: Advertising, Business, Commercial Television, Instructional Materials
Scott, Ian; Bell, Sue – 1985
Addressing the question of how computers can assist language development, this discussion paper presents a broad overview of the potential for computer use across the elementary school language arts curriculum. It begins by listing several questions that must be considered when assessing the usefulness of computers within the language curriculum,…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Simulation, Courseware
Georgia State Univ., Atlanta. – 1984
This word processing task simulation was developed for use in an office occupations laboratory at the postsecondary level. Its purpose is to give the student an opportunity to become familiar with the tasks and duties that may be performed by word processing personnel. This "employer" manual is designed to aid teachers in implementing the word…
Descriptors: Business Skills, Dictation, Job Skills, Learning Activities
Georgia State Univ., Atlanta. – 1984
This word processing task simulation was developed for use in an office applications laboratory at the postsecondary level. Its purpose is to give students an opportunity to become familiar with the tasks and duties that may be performed by word processing personnel. Following a section of general information about the simulated company, the…
Descriptors: Business Skills, Dictation, Job Skills, Learning Activities
Cruickshank, Donald R.; And Others – 1987
This subject bibliography on simulations and games in education is composed of three parts. First there is an index of the 60 categories covered--e.g., Administrator Education, Exceptional Children, Physical Education, Teacher Education. Next there is an overview or short description of each of the 60 categories. Finally, there is the bibliography…
Descriptors: Adult Education, Computer Assisted Instruction, Educational Games, Educational Resources
Chisman, Arlington W.; Farmer, Edgar I. – 1980
These workshop materials are designed to assist technologists in coping with handicapped students in their programs. They contain information on the characteristics of handicapped persons, and some of the psychological and legal considerations that form the background from which the students come; and they focus on developing insight that will…
Descriptors: Definitions, Disabilities, Instructional Materials, Learning Activities
Churchill, E. Richard; Churchill, Linda R. – 1973
This collection of class activities is intended to serve as supplementary material for regular social studies texts to enrich social studies learning in grades 6-12. Sixty individual activities are listed alphabetically within four major categories of games, puzzle-quizzes, writing projects, and physical activities. Each activity is defined with…
Descriptors: Class Activities, Enrichment Activities, Games, Instructional Innovation
Nesbitt, William A. – 1973
The Alpha Crisis Game, a simulation for secondary students about the outbreak of World War I, is intended as an introduction to a case study of the July 1917 crisis. Playing in teams while deciding among the action choices to solve the crisis situation, students act as heads of state and ministers of five mythical European countries, when an…
Descriptors: Conflict Resolution, European History, Games, History Instruction
National Council for Geographic Education. – 1974
Twenty teacher-developed elementary and secondary instructional activities on geography-related topics are available in a single activity, loose-leaf format as an on-going series. Simulations, role playing, mapping, group discussion, experiential learning, and field excursions are some of the instructional approaches. Materials include case…
Descriptors: Case Studies, Development, Economic Development, Elementary Education
Peterson, Marla; And Others – 1971
During Phase I of a two-phase project, 15 OCCUPACS (learning activity packages) were developed, pilot tested in a university laboratory school, field tested in four public school systems, revised, and submitted to professionals for final review. Intended to provide occupational information to children in Grades K-9 at different levels of…
Descriptors: Audiovisual Instruction, Career Development, Career Education, Career Exploration
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Biggs, William D. – Simulation and Games, 1987
Defines computerized functional business games as those focusing on decision making and integration in the areas of accounting/finance, marketing, personnel/human resources, and production/operations. Nine currently available games are reviewed and evaluated in the context of a learning model. (Author/LRW)
Descriptors: Accounting, Business, Computer Simulation, Decision Making
Chatfield, Douglas C.; Cruse, Bradley H. – Collegiate Microcomputer, 1986
Describes implementation of computer simulation to aid in training psychology students in research methodology. Four skills required in research are reviewed; the simulation's context and the software used are described; and student activities, including submission of articles to online class journals and students' responses to the method, are…
Descriptors: Computer Simulation, Computer Software, Experimental Psychology, Higher Education
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