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Peer reviewedAlbin, Edward F. – Science Activities, 1993
Presents activities to familiarize junior high school students with the processes behind and reasons for volcanism, which is generally a planet's way of releasing excessive internal heat and pressure. Students participate in the creation of four important volcano-related simulations: a lava flow, a shield volcano, a cinder-cone volcano, and a…
Descriptors: Earth Science, Geology, Junior High Schools, Learning Activities
Peer reviewedBogdanov, Constantine – Quantum, 1992
Discusses the mathematical model presented by Vito Volterra to describe the dynamics of population density. Discusses the predator prey relationship, presents an computer simulated model from marine life involving sharks and mackerels, and discusses ecological chaos. (MDH)
Descriptors: Computer Simulation, Ecology, Enrichment Activities, Learning Activities
Chemecology, 1992
Describes an activity in which students investigate the effects of selected natural and synthetic substances on the rate of apple browning. Includes background information for the teacher, a list of necessary materials, and student instructions. (KR)
Descriptors: Chemical Reactions, Cooperative Learning, Elementary Secondary Education, Instructional Materials
Peer reviewedMorris, Edward J. – Teaching of Psychology, 1991
Presents a method for simulating the behavior and perceptual deficits demonstrated by patients who have undergone the split brain surgical procedure. Presents several activities in which two volunteers are required to accomplish certain tasks as one person. Suggests that these activities show how split brain patients illustrate certain lateralized…
Descriptors: Behavior Change, Brain Hemisphere Functions, Classroom Techniques, Demonstrations (Educational)
Scott, Gerald – Georgia Social Science Journal, 1991
Discusses the activities of Junior Achievement of Georgia in its efforts to promote economic education. Describes programs developed on economics: a textbook, workbook exercises, a student company activity, computer based simulation, and a business consultancy. Explains the development of a curriculum for kindergarten through sixth grade and…
Descriptors: Computer Simulation, Courseware, Curriculum Development, Economics Education
Peer reviewedPeczkis, Jan – Science Teacher, 1993
Presents a simple activity that simulates natural selection working on random mutations through many generations. (PR)
Descriptors: Biology, Evolution, Genetics, High Schools
Peer reviewedGosen, Jerry; Washbush, John – Simulation & Gaming, 1999
Describes and contrasts the two authors' teaching styles. Proposes dimensions on which simulation teaching style and game administration design might vary. Argues that teaching style and game design have a considerable impact on learning-related outcomes from simulation. Recommends that the relationship between teacher/administrator behaviors,…
Descriptors: Computer Simulation, Decision Making, Educational Games, Educational Research
Peer reviewedBanas, Ed Jr. – Inquiry, 1998
Describes the development of a course on public budgeting and finance, which integrated the use of SimCity Classic, a computer-simulation software, with traditional lecture, guest speakers, and collaborative-learning activities. Explains the rationale for the course design and discusses the results from the first semester of teaching the course.…
Descriptors: Classroom Techniques, Community Colleges, Computer Games, Computer Simulation
Peer reviewedKimmel, Allan J. – Teaching of Psychology, 1999
Describes five in-class exercises for use in consumer behavior classes that encourage student involvement in group and class discussions, promote student interest in course material, and stimulate critical thinking. Explains that the exercises can be adapted for other related courses and are equally successful with students of varying abilities.…
Descriptors: Case Studies, Consumer Economics, Ethics, Group Activities
Novelli, Joan – Instructor, 1994
The article presents technology projects that provide real-life reasons for students to learn geography. A variety of online networks take students on online field trips, linking them with scientists, zoologists, archaeologists, and explorers. Other interactive software is available to simulate trips to various locations around the world. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Creative Teaching
Sturm-Beiss, Rachel – Journal of Statistics Education, 2005
Analysis of variance (ANOVA), a technique included in many introductory statistics courses, analyzes the relationship between a quantitative dependent variable and one or more independent qualitative variables. The nature of the relationship is expressed in a model with unknown parameters. Many textbooks emphasize the mechanics of the technique…
Descriptors: Statistical Analysis, Educational Technology, Computer Simulation, Statistics
Pata, K.; Pedaste, M.; Sarapuu, T. – Computers & Education, 2007
An integrated learning object, a web-based inquiry environment "Young Scientist" for basic school level is introduced by applying the semiosphere conception for explaining learning processes. The study focused on the development of students' (n=30) awareness of the affordances of learning objects (LO) during the 3 inquiry tasks, and their ability…
Descriptors: Learning Processes, Problem Solving, Inquiry, Learning Activities
Ares, Nancy – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents results of a case study conducted in secondary mathematics classrooms using a new generation of networked classroom technology (Participatory Simulations). Potential for drawing on youths' cultural practices in networked learning environments is explored in terms of opportunities for traditionally underserved students to…
Descriptors: Educational Technology, Mathematics Instruction, Computer Networks, Case Studies
Coatney, Louis R. – 1993
This military history board game can be used as an extracurricular, extra credit, or classroom incentive project. The game serves to quantify an historical event so that it enriches the study of history for both verbally and mathematically inclined students. Although most suitable for eighth grade and above, the game may be played by some younger…
Descriptors: Curriculum Enrichment, Decision Making, Educational Games, European History
Stanford Univ., CA. Stanford Program on International and Cross Cultural Education. – 1984
Designed to introduce concepts in international trade and global economics to upper elementary and secondary level students, this simulation activity engages students in the group task of assembling flashlights. A variety of topics can be explored, such as energy shortages, international crises, relationships between rich and poor nations, foreign…
Descriptors: Economics Education, Elementary Secondary Education, Experiential Learning, Foreign Countries

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