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Schenck-Hamlin, William J.; And Others – 1978
The 35 exercises presented in this paper have been designed to simulate real-life experiences involving the process of persuasion and to enhance understanding of the persuasive process. Among the aspects of the persuasive process dealt with are the identification of persuasive events, emotive language, language intensity, source credibility,…
Descriptors: Advertising, Attitudes, Experiential Learning, Group Activities
Indiana Univ., Bloomington. Dept. of Counseling and Guidance. – 1977
Including primarily interaction exercises to increase the counselor's understanding of vocational education opportunities, this training manual for school counselors is intended to (1) raise the awareness of the trainee; (2) revise the attitudes of the trainee; and (3) encourage action by the trainee. The activities are divided into three units…
Descriptors: Annotated Bibliographies, Attitude Change, Audiovisual Aids, Career Counseling
Cheathan, T. Richard; Erickson, Keith V. – 1975
This study, the first national survey of an academic discipline's use of simulation and game exercises, constitutes an attempt to determine the status, rationale, and effectiveness of such exercises. Specifically, members of the Speech Communication Association were surveyed regarding the courses in which simulations and games are employed, the…
Descriptors: Class Activities, Communication (Thought Transfer), Educational Research, Games
Pratt, Robert B. – 1975
This document is the presenter's guide to SO 008 871. The document is the result of three and one-half years of effort to improve social studies in the secondary schools in Iowa. Perspectives, part one of the two-part series, presents information and background to aid in the reform, innovation, and evaluation of social studies programs. This…
Descriptors: Curriculum Development, Educational Change, Evaluation, Inservice Education
Keach, Everett T., Jr.; Pierfy, David A. – 1972
The research in this report was conducted to assess the cognitive impact of a simulation game designed to teach selected geographic data about wind and ocean currents to fifth graders. A two-group, post-test research design was used. A random procedure was used to assign 185 students to two treatment groups. The sample was divided by sex, ranked…
Descriptors: Educational Games, Educational Media, Elementary School Curriculum, Games
Falk, Laurence L.; Falk, Carol J. – Collegiate Microcomputer, 1986
Describes a computer simulation providing population change profiles at 5-year intervals for 100 years, projecting natural rate of increase and total population, per capita gross national product, energy consumption, age-specific fertility rates, and survival ratios. Data sources for the simulation, sample printed output, and learning activities…
Descriptors: Behavioral Objectives, Birth Rate, Computer Simulation, Computer Software
Peer reviewedRidenhour, Jim R.; Woodward, Ernest – Mathematics Teacher, 1984
The probability of winning the contest was analyzed, with the mathematical solution and a computer simulation given. A flowchart and computer program are both included. (MNS)
Descriptors: Computer Programs, Computer Simulation, Flow Charts, Games
Davison, Joyce G. – Curriculum Review, 1984
Discusses use of simulation/role playing to help students understand unfamiliar, controversial situations and practice decision making in a nonthreatening context. Essential steps in simulation/role playing, four actual simulation/role playing situations, and their learning outcomes are described, and information sources for further information on…
Descriptors: Decision Making, Elementary Secondary Education, Global Approach, Higher Education
Dall, Frank – Simulation/Games for Learning, 1984
Discusses training needs of agricultural students and the process, activities, and resources utilized by a simulation game designed to encourage development of appropriate conflict resolution and communications skills and to create awareness of agricultural extension needs. Summarizes results of field test evaluation of VILLAGE and deficiencies in…
Descriptors: Agricultural Education, Agricultural Skills, Communication Skills, Developing Nations
1998
This teaching guide/student activities booklet, for grades 6-9 and 7-11, outlines an Internet-based stock exchange simulation that allows students to learn about the stock market in a fun format. The simulation (the "MainXchange") described in the booklet offers students the opportunity to engage in "real-life" investing, while…
Descriptors: Class Activities, Economics Education, Educational Games, Educational Objectives
Persons, Edgar – Amer Vocat J, 1970
Simulation is not new to agricultural education but the techniques are undergoing change as they respond to modern technologies. (Editor)
Descriptors: Agricultural Education, Computer Assisted Instruction, Educational Games, Farm Management
Peer reviewedSlesnick, Twila – Simulation and Games, 1983
Describes a computer curriculum for 7- to 12-year-old children which is designed to integrate the computer into multiple subject areas and stimulate the development and sharpening of critical-thinking skills. The course is divided into eight conceptual units, each containing educational computer games or simulations and some related off-line…
Descriptors: Computer Assisted Instruction, Computer Literacy, Critical Thinking, Discovery Learning
Peer reviewedLiao, Thomas T. – Simulation and Games, 1983
Describes the primary design criteria and the classroom activities involved in "The Yellow Light Problem," a minicourse on decision making in the secondary school Mathematics, Engineering and Science Achievement (MESA) program in California. Activities include lectures, discussions, science and math labs, computer labs, and development…
Descriptors: Class Activities, Computer Assisted Instruction, Decision Making, Instructional Systems
Peer reviewedJennings, Bill – Economics, 1977
Described is a classroom simulation for high school economics students which illustrates concepts of scarcity, economic resources, differing systems of resource allocation, economic interdependence, and specialization. For availability, see SO 505 564. (Author/AV)
Descriptors: Class Activities, Comparative Education, Concept Teaching, Economics Education
Bentz, Glenda D. – Computing Teacher, 1989
Discussion of drug education for fifth grade students focuses on a computer simulation in which students role-play adolescents encountering various situations where there is drug or alcohol involvement. Activities in the simulation are explained, and discussion groups that occur following the simulation are described. (LRW)
Descriptors: Adolescents, Alcohol Education, Computer Simulation, Drug Education


