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Benner, Sandy
The in-basket simulation package was designed to help students learn about working in a department store. Various activities commonly occurring in retailing are simulated through the use of written memos and telephone messages. The learning activities were written for use in either a traditional classroom or a model store. The goal of the package…
Descriptors: Decision Making, Distributive Education, Instructional Materials, Job Training
Hephner, Tom
In high school distributve education classes the selling function is usually interpreted as it relates to retail sales. The industrial sales representative, however, must act on his own in the field, making decisions without consultation with his superiors. As the total distributive education program grows in sophistication, there is a need to…
Descriptors: Course Content, Decision Making Skills, Distributive Education, Industrial Personnel
Ruben, Brent D.; Budd, Richard W. – 1975
This book provides a basic, interdisciplinary framework for thinking about human communication, and contains a collection of carefully selected and ordered experience-based learning activities designed to clarify the communication process. The 24 chapters cover aspects of communication in a number of disciplines, including anthropology, art,…
Descriptors: Communication (Thought Transfer), Game Theory, Group Dynamics, Higher Education
MacLagan, Robert – 1973
A variety of methods can be used to resolve environmental controversies, such as passing new laws, enforcing existing laws, conducting public education programs, and creating new governmental management agenceis. In many instances the courts become the site for environmental decision-making. The purpose of this activity is to help acquaint…
Descriptors: Court Litigation, Decision Making, Environment, Instructional Materials
Peer reviewed Peer reviewed
Kiernan, James Patrick – History Teacher, 1978
Describes a college-level simulation game about the French Revolution. Based on George Lefebvre's "The Coming of the French Revolution," the role-play focuses on social and economic causes of the revolution and allows students to understand citizens' grievances against the French government. (AV)
Descriptors: Class Activities, Course Descriptions, Economic Factors, Educational Games
Peer reviewed Peer reviewed
de Caprariis, Pascal P. – Journal of College Science Teaching, 1985
Outlines an activity in which students clarify choices among personal and ecological values. Variables (including concerns of the natural environment and personal income) are rated from high to low within a total constraint set by the instructor. Uses of the activity in a college geology course for nonscience majors are discussed. (DH)
Descriptors: College Science, Ecology, Educational Games, Environmental Education
Peer reviewed Peer reviewed
de Quincy, Paul – CALICO Journal, 1986
Describes six types of software (manipulative, problem-solving, text reconstruction, text construction, simulation, and adventure) and the possible roles of each in computer-assisted language learning. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, English (Second Language)
Heckenlively, Donald B. – Collegiate Microcomputer, 1986
Describes use of computer simulation which generates bird songs so that students can analyze song motifs and sequences as an introduction to descriptive analysis of behavior in an animal behavior course. Advantages of the simulation are discussed together with computer hardware/software needed and data presentation, analysis, and generation…
Descriptors: Animal Behavior, Computer Graphics, Computer Simulation, Computer Software
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Sharpe, Marcia – Social Studies Journal, 1987
Describes a unit of study for the middle school which involves students in simulating the writing of the United States Constitution. Students work in small groups and pattern their own Preamble and Bill of Rights after the originals. (JDH)
Descriptors: Colonial History (United States), Constitutional History, Content Area Writing, Intermediate Grades
Peer reviewed Peer reviewed
Cohen, Cheryl B. – Social Studies Journal, 1987
Describes eight resources for teaching about the United States Constitution available from ERIC. Described are instructional materials for junior and senior high school students on such topics as (1) the role of the U.S. Supreme Court, (2) freedom of the press, (3) the history of the United States Constitution, and (4) problems of the…
Descriptors: Civics, Colonial History (United States), Constitutional History, Learning Activities
Tamashiro, Roy T. – Computing Teacher, 1985
Presents a model for building a concept-oriented computer simulation which involves five steps: (1) topic selection and resource gathering; (2) developing objectives and lesson activities; (3) selecting and formulating simulation factors; (4) program coding and debugging; and (5) developing student worksheets. Students act as tax advisors in the…
Descriptors: Computer Simulation, Concept Teaching, Elementary Secondary Education, Guidelines
Peer reviewed Peer reviewed
Moser, Louise E. – Computers and Education, 1983
Describes a package of computer programs developed to implement an oil exploration game that gives undergraduate students practical experience in applying theoretical principles of petroleum geology. The programs facilitate management of the game by the instructor and enhance the learning experience. (Author/MBR)
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Simulation, Educational Games
Peer reviewed Peer reviewed
Place, Daniel R. – Social Studies Review, 1976
Maintains that simulation games in social studies education are successful because they combine factual content, skills development, and experience in decision making. The five simulations described are Explorers I, River City, Boxcars, The Union Divides, and Starpower. (Author/DB)
Descriptors: Class Activities, Educational Games, Educational Media, Elementary Secondary Education
Peer reviewed Peer reviewed
Vandermolen, Larry D. – Social Studies, 1971
The use of a presidential campaign simulation in an undergraduate political science course is outlined giving: the concept to be learned; behavioral objectives; and strategies used; and evaluation criteria utilized by the instructor and students. (MB)
Descriptors: Course Descriptions, Decision Making Skills, Elections, Higher Education
Peer reviewed Peer reviewed
Schuermann, Allen C.; Hommertzheim, Donald L. – Simulation and Games, 1983
Describes five statistical simulation programs developed at Wichita State University--Coin Flip and Raindrop, which demonstrate the binomial, Poisson, and other related distributions; Optimal Search; QSIM; and RANDEV, a random deviate generation program. Advantages of microcomputers over mainframes and the educational uses of models are noted.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Engineering Education
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