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Stanford Univ., CA. Stanford Program on International and Cross Cultural Education. – 1991
This simulation exercise is designed to provide students at the intermediate and secondary education levels with an experimental or discovery exercise in cross cultural relations. The simulation is designed to be a part of a more extensive study of cultural perceptions and can be used in an exploration or one's own community as well as in more…
Descriptors: Cross Cultural Studies, Cultural Differences, Cultural Education, Culture Contact
Stanford Univ., CA. Stanford Program on International and Cross Cultural Education. – 1985
This unit is designed to investigate the reasons for international trade and the issue of trade protectionism by focusing on the case study of the U.S. trade relationship with Taiwan. The unit begins with a simulation that highlights the concepts of global interdependence, the need for international trade, and the distribution of the world's…
Descriptors: Case Studies, Economics Education, High Schools, International Relations
Odegard-Johnson, Pauline – 1984
The manual is intended to help elementargy grade students to develop greater awareness and acceptance of individuals with disabilities. Activities are divided into specific disabilities (arranged from least to most difficult to understand): (1) blindness, (2) deafness, (3) physical disabilities, (4) mental retardation, and (5) learning…
Descriptors: Blindness, Deafness, Disabilities, Elementary Education
Taylor, John – 1985
Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems.…
Descriptors: Conservation (Environment), Educational Games, Environmental Education, Game Theory
Kentucky State Dept. of Education, Frankfort. Div. of Program Development. – 1985
Resource materials and learning activities to help secondary students in Kentucky learn about their state's court system are provided. The guide begins by providing a history of the Kentucky Court of Justice. Discussed are the qualification of judges, the Retirement and Removal Commission, the Judicial Nominating Commission, and juries. Background…
Descriptors: Experiential Learning, Glossaries, Learning Activities, Legal Education
Joels, Kerry Mark – Journal of Aerospace Education, 1975
Describes activities that can be used in the classroom for "futuring" such as simulation games and scenarios which are educational applications of the future and which can help students toward an understanding which can implement the future. (BR)
Descriptors: Aerospace Education, Communications Satellites, Controlled Environment, Elementary Secondary Education
Commercial Union Insurance Companies, Boston, MA. – 1978
These units of study will help students in grades five through nine understand the effects various crimes have on individuals, families, and communities. They can be used by teachers, police departments, boy and girl scouts, and community groups. The units deal with shoplifting, buying stolen goods, employee theft, and vandalism. Each lesson…
Descriptors: Crime, Intermediate Grades, Junior High Schools, Learning Activities
Commercial Union Insurance Companies, Boston, MA. – 1980
Three lesson plans for grades seven through nine explore the social, moral, and financial impact of auto and bicycle theft and drinking and driving. Used individually or together as a complete unit, the lesson plans contain dramatic skits derived from real-life experiences of adolescents. Students simulate tough decision making in the face of…
Descriptors: Crime, Drinking, Driver Education, Junior High Schools
Dresbach, Debra – 1979
These learning activities on civil law are intended to supplement the secondary level Scholastic materials "Living Law." Case studies, simulations, and role-play activities are included. Information provided for each activity includes a brief overview, background information, teacher instructions and a description of each activity.…
Descriptors: Case Studies, Consumer Education, Consumer Protection, Housing
Sheridan, Jack – 1977
This unit provides the student with a simulated experience in the development of decision making skills. The acquisition of petroleum resources in a hypothetical republic provides the basic scenario around which the simulation develops. Students are supplied with specific information about petroleum geology, finances, and drilling. With this…
Descriptors: Decision Making Skills, Environmental Education, Instructional Materials, Learning Activities
Palumbo, Donald – 1979
Based on the premise that fortune telling is a spontaneous narrative exercise, this paper proposes that the Tarot deck is a marvelously intricate and finely tooled mechanism for generating innumerable, remarkably coherent stories in the archetypal mode. It explains the organization of the Tarot deck, the 78 cards and their meanings, and the…
Descriptors: Classroom Techniques, Creative Writing, Higher Education, Learning Activities
Abt, Clark C. – 1966
The author explores the utility of educational games in elementary and secondary social studies classes. Separate sections of the paper discuss types of games, similarities among formal games and social studies topics, educational game design, and examples, advantages, and limitations of educational games. Game playing in society is described as…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Experiential Learning
Abt, Clark C. – 1967
Educational games present the complex realities of simultaneous interactive processes more accurately and effectively than serial processes such as lecturing and reading. Objectives of educational gaming are to motivate students by presenting relevant and realistic problems and to induce more efficient and active understanding of information.…
Descriptors: Ability Grouping, Decision Making, Educational Games, Interaction Process Analysis
Densmore, Jerry – 1977
Teaching sociology through role playing involves students in acting out roles learned in the socialization process. The content of the game is the simulation of an area of social reality, either simple or complex. Participation in this activity presents students with alternative world views, develops problem solving and behavioral skills, and…
Descriptors: Class Activities, Games, Group Activities, Guidelines
Covert, Anita; Thomas, Gordon L. – 1978
Games and simulations can be thought of as experiential learning activities for classroom use. Games are activities in which people agree to abide by a set of conditions in order to attain a desired state or end, and simulations are activities that model reality. In this publication, it is suggested that five dimensions be considered in…
Descriptors: Class Activities, Educational Games, Educational Theories, High Schools


