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Peer reviewedLynn, Helen – Business Education Forum, 1976
An office simulation devised at an Oregon community college is now being offered in other U.S. and Canadian colleges and high schools. Each simulation employs from 4 to 36 individuals in three areas: main office, training division, and supportive services (customers, bank, etc.). "Employees" rotate positions every three weeks. (AJ)
Descriptors: Course Descriptions, Job Skills, Learning Activities, Office Occupations Education
Jones, Ken – Simulation/Games for Learning, 1989
Discussion of the difference between an educational simulation and other interactive learning events highlights the effects terminology can have on both facilitators and participants. Five common mistakes made in running simulations are identified, and gaming terminology used in Britain and in the United States is discussed. (three references)…
Descriptors: Educational Games, Foreign Countries, Game Theory, Interaction
Peer reviewedLane, Gerard – Perspectives in Education and Deafness, 1992
This article describes a simulation activity in which students with deafness were "sold" and treated as slaves for half a day. Evaluation indicated that the "slaves" developed deeply negative feelings about slavery as they experienced the physical labor and personal humiliation involved in slavery, and "masters" felt uncomfortable treating…
Descriptors: Deafness, Experiential Learning, Learning Activities, Secondary Education
Peer reviewedBrougere, Gilles – Simulation & Gaming, 1999
This introduction to a special issue on play and simulation/gaming examines the distinction often made between children's play and adult gaming. It illustrates the diversity of play activities and the pedagogical uses of gaming, and demonstrates that these two fields of reflection have everything to gain through mutual enrichment. (AEF)
Descriptors: Adults, Childrens Games, Computer Games, Educational Games
Moore, Joi L., Ed.; Benson, Angela D., Ed. – InTech, 2012
This book, written by authors representing 12 countries and five continents, is a collection of international perspectives on distance learning and distance learning implementations in higher education. The perspectives are presented in the form of practical case studies of distance learning implementations, research studies on teaching and…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Educational Technology
Purnell, Paula G. – Middle School Journal (J3), 2007
The question of how to best help students understand, accept, and respect difference presents an important challenge for educators. As schools embrace an increasingly diverse population, middle school students are likely to encounter on a daily basis people from diverse backgrounds, and with different abilities and disabilities, in their schools…
Descriptors: Socioeconomic Background, Program Development, Inclusive Schools, Student Diversity
Lazzeri, Joyce – 1980
Suitable for secondary school students, the workbook provides flowcharting activities to help students understand the logical steps used in problem solving. Before applying the flowcharting procedures to mathematical problems, students are first introduced to familiar non-mathematical problems such as sharpening a pencil or eating peanuts. Section…
Descriptors: Flow Charts, Learning Activities, Logical Thinking, Mathematics Instruction
Peer reviewedCooley, Arthur P. – Journal of Environmental Education, 1974
In developing an environmental education program, the author suggests a problem-solving process that encourages student involvement. He lists several learning activities that illustrate the four instructional guidelines that he advocates. These guidelines include student involvement and initiation in community change as well as the development of…
Descriptors: Conservation Education, Environmental Education, Learning Activities, Problem Solving
PDF pending restorationStolovitch, Harold D. – 1984
This chapter presents two significant gaming concepts, one old and one new, and demonstrates how interactive teaching/learning situations can be structured through their application to attain prespecified objectives which require communication, group decision making, planning, or simple interactive skills. Frame games, the older concept, are…
Descriptors: College Students, Educational Games, Higher Education, Instructional Development
Reynolds, Grace D.; And Others – 1980
The first of three booklets developed by Project MAY (Mainstreaming Activities for Youth) is designed to aid youth agency personnel in assessing their attitudes toward the disabled with the goal of facilitating the mainstreaming of handicapped students into regular programs. Included in the document are the following: a quiz to assess first…
Descriptors: Adolescents, Attitudes toward Disabilities, Definitions, Disabilities
Livingston, Samuel A. – 1971
Fourteen high school students, chosen at random from a group of 28, spent 5 hours participating in a business simulation, after which all 28 students took tests designed to measure their knowledge of business facts and concepts and their ability to evaluate business decisions. The simulation group outperformed the control group on both tests, but…
Descriptors: Academic Achievement, Business Education, Comparative Analysis, Educational Games
Peer reviewedGarman, E. Thomas – Clearing House, 1979
The advantages and disadvantages of simulations in consumer education are summarized and guidelines presented to teachers on developing their own games. Four specific game topics are suggested. (SJL)
Descriptors: Consumer Education, Educational Games, Guidelines, Learning Activities
Peer reviewedMurphy, Elaine M. – American Biology Teacher, 1977
Discussed is the need for including Population Education in the classroom and lists several teacher resources. Many educational materials are described and include addresses and costs. (MA)
Descriptors: Biology, Elementary Secondary Education, Environmental Education, Instructional Materials
Peer reviewedPowers, Richard B. – Journal of Environmental Education, 1986
Describes a simulation game that emphasizes cooperative rather than explorative strategies for managing a biological resource. Presents evaluation findings and compares student ratings with evaluations from a similar cross-cultural game. The evaluation form used is included in an appendix. (ML)
Descriptors: College Science, Educational Games, Environmental Education, Higher Education
Peer reviewedMaloy, B. R.; Pye, W. C. – Mathematics and Computer Education, 1986
An exercise simulating the tossing of N dice is described. Calculation of expected gain and extension to a two-person game are each discussed. (MNS)
Descriptors: College Mathematics, Computer Science Education, Computer Simulation, Higher Education

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