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Dennis, J. Richard – 1979
This paper discusses computer simulation as a tool for teaching about phenomena characterized by a problem to be solved, a task or goal to be reached, a procedure to be learned, or an environment to be understood. Simulation is defined and characterized by an examination of both the attributes that are common to simulations, and a taxonomy…
Descriptors: Algorithms, Computer Assisted Instruction, Educational Games, Guidelines
Geeding, Dona – Journal of Business Education, 1976
Discusses a simple way to help accounting students understand the system-subsystem concept by adapting accounting simulations into subsystems (departments) which make up one system--the company. (TA)
Descriptors: Accounting, Business Education, Learning Activities, Office Practice
Polos, Nicholas C. – Georgia Social Science Journal, 1979
Suggests how simulation games can be used in the classroom to help students understand situations such as politics, war, international relations, and social activities. Explains how to design a simulation game and presents teacher and student instructions for a game entitled "The Battle of Bunker Hill." (DB)
Descriptors: Educational Games, Educational Needs, Educational Objectives, Elementary Secondary Education
Peer reviewedAntonietti, Alessandro – Educational Leadership, 1997
Debunks five misconceptions about improving creative thinking. To encourage students to think creatively, instructional techniques should reflect an integrated set of mental skills, use materials mimicking real-life situations, consider students' beliefs and tendencies toward creative thinking, show metacognitive sensibility, and foster a creative…
Descriptors: Active Learning, Creativity, Elementary Education, Learning Activities
Raines, Julianne – 1994
This report describes a classroom project that groups sophomore biology students into "companies" bidding for a "contract" to build a self-sufficient, enclosed city by producing a manual and model of their version of a biosphere. Students must develop technological support systems, social and economic parameters, and systems…
Descriptors: Biology, Ecology, Environmental Education, High Schools
Constitutional Rights Foundation, Los Angeles, CA. – 1979
This manual contains learning activities to aid secondary teachers in clarifying and enriching the Scholastic materials "Living Law." The format of the manual includes a brief overview, background information, teacher instructions, and a description of each activity. Case studies, simulations, and role-playing activities are provided. Topics…
Descriptors: Case Studies, Crime, Justice, Learning Activities
Montgomery, Margery
This teacher's guide for grades K-2 contains simulated work experiences for students using the isolated skill concept, crawling and/or squatting. Teacher instructions include objectives, evaluation, and sequence of activities. The guide contains pre-tests and post-tests with instructions and answer keys. Three pre-skill activities are suggested,…
Descriptors: Career Awareness, Job Skills, Learning Activities, Primary Education
Peer reviewedCohen, Richard B.; Bradley, Robert H. – Elementary School Journal, 1978
Briefly reviews several studies on the effectiveness of simulation games and reports an investigation examining the effectiveness of a simulation game designed to incorporate learning activities at three hierarchial levels suggested by Taba. (BR)
Descriptors: Class Activities, Educational Games, Elementary Education, Intermediate Grades
Peer reviewedCulley, Gerald; And Others – CALICO Journal, 1986
Describes commercial examples of computerized adventure games that have much to offer language learning. Features for such a program are suggested, and the means by which these programs can be modified for instructional purposes are discussed. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities
Peer reviewedHenry, Thomas – Social Studies, 1985
Role playing Congress provides high school American government students with a unique opportunity not only to learn the workings of the Congress, but also to be active participants in the learning process. Research studies have shown that students enjoy those classes in which they are actively participating. (RM)
Descriptors: High Schools, Learning Activities, Relevance (Education), Simulation
Peer reviewedAmos, Robert E. – Australian Science Teachers Journal, 1976
Rocket, a computer simulation program of a model rocket's flight performance written in BASIC to run on a Wang 220-B is detailed. The critical portion of the program is presented. (BT)
Descriptors: Computer Assisted Instruction, Instruction, Instructional Materials, Learning Activities
Huetle, Karen – Illinois Teacher of Home Economics, 1973
The instructional resource described, a game of learning activities, is designed to provide simulated experiences in how to find, apply, and interview for a job. (Author/AG)
Descriptors: Educational Games, Employment Interviews, Employment Opportunities, Instructional Materials
Todd, Ronald D. – Man/Society/Technology--A Journal of Industrial Arts Education, 1972
Describes a conceptual scheme that will help elementary school children understand the occupations and types of work he learns about in school. (SB)
Descriptors: Conceptual Schemes, Elementary Education, Industrial Arts, Learning Activities
Eastridge, Richard R. – Audiovisual Instr, 1970
Described is a means of involving high school students by making their history class into a simulated meeting of the United Nation's Security Council. (LS)
Descriptors: Educational Games, History Instruction, Learning Activities, Secondary Education
Peer reviewedRossi, John; Digenakis, Paula – Journal for the Education of the Gifted, 1980
The authors describe a simulation game for gifted children which involves three factions--government, business, and labor--who have to come to agreement on questions, contracts, and environmental controls. Sections outline pregame activities, statement of the problem, game objectives, the scenario, characters and their goals, procedures, and…
Descriptors: Educational Games, Elementary Secondary Education, Gifted, Learning Activities


