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Peer reviewedLevitsky, Ronald; Steffen, George – Social Studies, 1983
In this teacher developed simulation, secondary students, in the roles of justices and attorneys, bring to trial a selection of cases adjudicated by the U.S. Supreme Court. (RM)
Descriptors: Learning Activities, Legal Education, Secondary Education, Simulation
Peer reviewedDeWar, Randy L. – Teaching Exceptional Children, 1982
A Child Awareness Program was conducted by nine elementary schools to enhance acceptance of handicapped children by their nonhandicapped peers through child awareness activities. A manual of activities was developed containing lesson plans, lists of guest speakers, audiovisual materials, and suggested simulations of handicapping conditions. (SB)
Descriptors: Attitude Change, Disabilities, Elementary Education, Learning Activities
Peer reviewedMuir, Sharon Pray – Social Education, 1980
A list of 88 games appropriate for elementary level social studies is presented. Only games which may be played with large groups are included; board games are excluded. Each entry includes recommended grade levels, playing time, number of players, and cost. Addresses for each source are provided. (Author/KC)
Descriptors: Elementary Education, Games, Group Activities, Learning Activities
Ang, Li-minn; Seng, Kah Phooi – Journal of Educational Technology, 2008
This paper presents a Problem-Based Learning (PBL) approach to support and promote deeper student learning in a computer architecture course. A PBL approach using a simulator building activity was used to teach part of the course. The remainder of the course was taught using a traditional lecture-tutorial approach. Qualitative data was collected…
Descriptors: Problem Based Learning, Computer Science Education, Lecture Method, Qualitative Research
Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth – British Journal of Educational Technology, 2009
This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments"…
Descriptors: Research and Development, Learning Activities, Socialization, Foreign Countries
Peer reviewedNunnally, Nelson R.; And Others – Journal of Geography, 1974
This activity is designed to introduce college students to the concept of floods as natural hazards, to flood frequency analysis, to hazard adjustment, and to the mechanics of public policy formulation through a six hour laboratory exercise, culminating in a simulation game. (JH)
Descriptors: Geographic Concepts, Geography Instruction, Higher Education, Learning Activities
Bronstein, Russell H. – Simulation/Gaming/News, 1974
A discussion of the importance of discussing a game's strategy after the game activity, in order that the purpose is not masked by involvement in details. (HB)
Descriptors: Discussion (Teaching Technique), Educational Games, Evaluation Methods, Learning Activities
Peer reviewedSachs, Stephen M. – Social Science Record, 1973
Examples and reasons for using case studies in the classroom illustrate the effectiveness of this technique. (JB)
Descriptors: Case Studies, Classroom Techniques, Learning Activities, Political Science
Berg, David W.; Olson, Kenneth A. – School Shop, 1972
Descriptors: Grade 8, Industrial Arts, Learning Activities, Manufacturing Industry
Zuckerman, David W.; Horn, Robert E. – Media and Methods - Explorations in Education, 1970
Describes a directory to simulations and games available for educational use, Guide to Simulation Games for Education and Training," edited by the authors; appears as Part II of a two-part supplement on simulation games. (Editor/SW)
Descriptors: Directories, Educational Games, Games, Instructional Materials
Peer reviewedCruickshank, D. R.; Telfer, Ross – Theory into Practice, 1980
A brief history of the use of games and simulations as educational tools is followed by illustrations of academic games and an analysis of their effectiveness. (JD)
Descriptors: Educational Games, Game Theory, Instructional Materials, Learning Activities
Peer reviewedMahood, Wayne – Social Education, 1980
Presents details for a simulation game for a secondary social studies unit on immigration. Depending on the card a student holds, he may be allowed into the land of milk and honey, which in this game consists of graham crackers and milk. Discussion questions are included. (KC)
Descriptors: Immigrants, Learning Activities, Secondary Education, Simulation
Understanding the Impact of Virtual World Environments on Social and Cognitive Processes in Learning
Zhang, Chi – ProQuest LLC, 2009
Researchers in information systems and technology-mediated learning have begun to examine how virtual world environments can be used in learning and how they enable learning processes and enhance learning outcomes. This research examined learning processes in a virtual world learning environment (VWLE). A research model of VWLE effects on learning…
Descriptors: Distance Education, Program Effectiveness, Interaction, Learning Processes
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Hogle, Jan G. – 1996
Use of educational games to supplement traditional classroom lectures is purported by some researchers to increase interest, motivation, and retention, as well as to improve higher order thinking and reasoning skills. This paper reviews proposed benefits of using games as cognitive tools, and discusses the complexities of assessing those benefits.…
Descriptors: Active Learning, Computer Games, Computer Simulation, Critical Thinking

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