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Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L. – Journal of Science Education and Technology, 2011
Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…
Descriptors: Undergraduate Students, Learning Activities, Kinetics, Service Learning
Peer reviewedChartier, Myron R. – Simulation and Games, 1972
Descriptors: Games, Learning Activities, Learning Experience, Simulation
Dilber, Refik; Karaman, Ibrahim; Duzgun, Bahattin – Educational Research and Evaluation, 2009
The aim of this study was to investigate the effectiveness of conceptual change-based instruction and traditionally designed physics instruction on students' understanding of projectile motion concepts. Misconceptions related to projectile motion concepts were determined by related literature on this subject. Accordingly, the Projectile Motion…
Descriptors: Experimental Groups, Control Groups, Scientific Concepts, Instructional Effectiveness
Pollack, Harvey – Educational Technology, 1976
Descriptors: Computer Science, Laboratory Technology, Learning Activities, Simulation
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
Danish, Joshua Adam – ProQuest LLC, 2009
Representations such as drawings, graphs, and computer simulations, are central to learning and doing science. Furthermore, ongoing success in science learning requires students to build on the representations and associated practices that they are presumed to have learned throughout their schooling career. Without these practices, students have…
Descriptors: Class Activities, Learning Activities, Interviews, Scientific Concepts
Bledsoe, Scott; Harmeyer, Dave – Journal of Educational Technology, 2011
This paper provides qualitative student-centered research from an online Research Methodology course taught partly within the immersive, 3-D environment of Second Life with fifty-eight graduate psychology students for the purpose of suggesting a constructivist-based instruction model for immersive environments. A qualitative method approach was…
Descriptors: Constructivism (Learning), Web Based Instruction, Computer Simulation, Student Attitudes
Middleton, Andrew John; Mather, Richard – ALT-J: Research in Learning Technology, 2008
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive qualities and as an accessible simulation technology. In contrast to these synchronous applications this paper discusses the use of educational machinima developed in IVW virtual film sets. It also introduces the concept of media intervention, proposing…
Descriptors: Intervention, Educational Technology, Internet, Educational Media
Diamond, Nina – Instructor, 1978
Describes how a simulated excursion to Israel was used to teach many kinds of related information. (JMB)
Descriptors: Elementary Education, Learning Activities, Simulation, Teaching Methods
Peer reviewedFrance, William; McClure, John – Simulation and Games, 1972
Descriptors: Child Care, Child Caregivers, Games, Learning Activities
Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
Peer reviewedRaschke, Donna; Dedrick, Charles – Teaching Exceptional Children, 1986
Two activities are described which simulate for educators, papraprofessionals, parents, and students, learning problems encountered by students with special educational needs. The activities, modifications of Simon Says and Around the World, emphasize auditory processing skills and mental mathematical computations. (CL)
Descriptors: Attitude Change, Disabilities, Elementary Secondary Education, Learning Activities
Peer reviewedFrench, Ron – Physical Educator, 1979
Suggestions for possible homework assignments involving physical education activities and a list of simulated games manufacturers are provided. (LH)
Descriptors: Games, Homework, Learning Activities, Physical Education
Pierce, Benjamin A.; Honeycutt, Brenda B. – American Biology Teacher, 2007
Probability is an essential tool for understanding heredity and modern genetics, yet many students have difficulty with this topic due to the abstract and quantitative nature of the subject. To facilitate student learning of probability in genetics, we have developed a set of hands-on, cooperative activities that allow students to determine…
Descriptors: Heredity, Learning Activities, Genetics, Statistical Analysis
Peer reviewedSelkirk, Keith – Mathematics in School, 1983
An investigative activity dealing with where to pitch a tent at a campsite is described. (MNS)
Descriptors: Learning Activities, Mathematical Applications, Mathematics Instruction, Problem Solving

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