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Wakelee, Daniel; Itkonen, Tiina – Journal of Political Science Education, 2013
Engaging students with material associated with public budgeting processes can be a challenge. Our experience in an interdisciplinary seminar on education politics and policy suggests that a budget simulation exercise is an effective tool to achieve multiple objectives, including increased student engagement and strengthening student-learning…
Descriptors: Budgeting, Budgets, School Districts, Student Participation
Littlefield, Robert S.; Rick, Jessica M.; Currie-Mueller, Jenna L. – Journal of General Education, 2016
This study explored the intersection between service learning and general education outcomes through the self-reported perceptions of 382 college students participating in an intercultural communication course that satisfied the general education requirement at a midsized Upper Plains research university for studying cultural diversity. The data…
Descriptors: Intercultural Communication, Service Learning, General Education, Outcomes of Education
Gumus, Mehmet; Love, Ernie C. – Decision Sciences Journal of Innovative Education, 2013
This article introduces an exercise that simulates the negotiation process in a dynamic supply chain. The retailer and wholesaler roles are assigned to student groups who negotiate supply contracts in a number of rounds during a class period. Each group makes pricing, inventory, and ordering decision concurrently, and competes with others to…
Descriptors: Learning Activities, Educational Games, Supply and Demand, Distributive Education
Ruipérez-Valiente, Jose A.; Muñoz-Merino, Pedro J.; Kloos, Carlos Delgado; Niemann, Katja; Scheffel, Maren; Wolpers, Martin – IEEE Transactions on Learning Technologies, 2016
Self-regulated learning (SRL) environments provide students with activities to improve their learning (e.g., by solving exercises), but they might also provide optional activities (e.g., changing an avatar image or setting goals) where students can decide whether they would like to use or do them and how. Few works have dealt with the use of…
Descriptors: Metacognition, Learning Processes, Case Studies, Learning Activities
Beckmann, Elizabeth A.; Mahanty, Sango – Australasian Journal of Educational Technology, 2016
This paper presents selected findings from a 5-year design-based research case study of the evolution of an online role play that allows postgraduate students to explore the complexities inherent in land rights negotiations between indigenous peoples and others. In the context of Laurillard's (2002) conversational framework and a design-based…
Descriptors: Foreign Countries, Graduate Students, Role Playing, Integrated Learning Systems
Bravo, Javier; García-Magariño, Iván – Journal of Interactive Learning Research, 2015
Distance education started being limited in comparison to traditional education. Distance teachers and educational organizations have overcome most of these limits, but some other limits still remain as challenges. One of these challenges is to collaboratively learn concepts in an immersive way, similarly to the education "in situ".…
Descriptors: Higher Education, Distance Education, Learning Activities, Cooperative Learning
Penman, Christine – Research-publishing.net, 2015
This case study situates the collaborative design of learning objects (interactive online learning material) using the LOC (Learning Object Creator) software in the context of language activities external to the core learning activities of language students at a UK university. It describes the creative and pedagogical processes leading to the…
Descriptors: Case Studies, Second Language Learning, French, Second Language Instruction
Pincelli, M. M.; Otranto, S. – Physics Education, 2013
In this paper, we propose a set of activities based on the use of a celestial simulator to gain insights into the retrograde motion of Mars as seen from the Earth. These activities provide a useful link between the heliocentric concepts taught in schools and those tackled in typical introductory physics courses based on classical mechanics for…
Descriptors: Hands on Science, Computer Simulation, Learning Activities, Motion
Saraswat, Satya Prakash; Anderson, Dennis M.; Chircu, Alina M. – Journal of Information Systems Education, 2014
This paper describes the development and evaluation of a graduate level Business Process Management (BPM) course with process modeling and simulation as its integral component, being offered at an accredited business university in the Northeastern U.S. Our approach is similar to that found in other Information Systems (IS) education papers, and…
Descriptors: Business Administration Education, Teaching Methods, Graduate Students, Statistical Significance
Gray, Jennifer B. – Communication Teacher, 2014
The subject of research methods is often unknown, foreboding, and unappealing to undergraduate communication majors. Thus, in the research methods course, two ways to overcome such issues and achieve learning are by: (1) making the unfamiliar more familiar and accessible; and (2) placing abstract knowledge in its useful real-world context. Making…
Descriptors: Research Methodology, Methods Courses, Learning Activities, Research Design
Umble, Elisabeth; Umble, Michael – Decision Sciences Journal of Innovative Education, 2013
Most undergraduate business students simply do not appreciate the elegant mathematical beauty of inventory models. So how does an instructor capture students' interest and keep them engaged in the learning process when teaching inventory management concepts? This paper describes a competitive and energizing in-class simulation game that introduces…
Descriptors: Simulation, Concept Teaching, Critical Path Method, Undergraduate Students
Lee, Othelia Eun-Kyoung; Priester, Mary Ann – SAGE Open, 2016
This study describes the use of guided learning activities that exposed aspiring helping professionals to the challenges and discrimination experienced by individuals living in poverty. Pretest/posttest and qualitative analysis of participants' reactions to a Poverty Simulation and a Bridges Out of Poverty Workshop were analyzed to explore…
Descriptors: Teaching Methods, Poverty, Learning Activities, Simulation
Martin, Andrew – Simulation & Gaming, 2010
It is normal practice today for organizations to store large quantities of records of related information as computer-based files or databases. Purposeful information is retrieved by performing queries on the data sets. The purpose of DATABASE MANAGER is to communicate to students the method by which the computer performs these queries. This…
Descriptors: Databases, Information Retrieval, Simulation, Learning Activities
Morin, Danielle; Thomas, Jennifer D. E.; Saadé, Raafat George – Journal of Information Technology Education: Research, 2015
This article investigates students' perceptions of the relationship between Problem-Solving and the activities and resources used in a Web-based course on the fundamentals of Information Technology at a university in Montreal, Canada. We assess for the different learning components of the course, the extent of perceived problem-solving skills…
Descriptors: Teaching Methods, Problem Solving, Creative Thinking, Critical Thinking
Johnson, Corey W. – Schole: A Journal of Leisure Studies and Recreation Education, 2015
This four-day learning activity on the controversy of exclusion of gays and subsequently atheists in Boy Scouting is particularly relevant because it highlights the complexities that surround issues of equality, equity, the provision of leisure services, First Amendment rights, and the implications of court decisions on social justice. This lesson…
Descriptors: Debate, Inclusion, Simulation, Recreational Activities

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