Publication Date
| In 2026 | 0 |
| Since 2025 | 27 |
| Since 2022 (last 5 years) | 154 |
| Since 2017 (last 10 years) | 287 |
| Since 2007 (last 20 years) | 489 |
Descriptor
| Learning Activities | 1194 |
| Simulation | 793 |
| Teaching Methods | 422 |
| Computer Simulation | 406 |
| Secondary Education | 231 |
| Foreign Countries | 204 |
| Educational Games | 191 |
| Social Studies | 170 |
| Role Playing | 162 |
| Instructional Materials | 160 |
| Higher Education | 138 |
| More ▼ | |
Source
Author
| Maxey, Phyllis F. | 6 |
| Howard, Estelle | 4 |
| Shadiev, Rustam | 4 |
| Chase, Catherine C. | 3 |
| Croddy, Marshall | 3 |
| Gage, Susan | 3 |
| Huang, Yueh-Min | 3 |
| Isaias, Pedro, Ed. | 3 |
| Lan, Yu-Ju | 3 |
| Livingston, Samuel A. | 3 |
| Nappi, Andrew T., Ed. | 3 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 298 |
| Teachers | 224 |
| Students | 55 |
| Researchers | 15 |
| Administrators | 4 |
| Community | 2 |
| Counselors | 2 |
| Parents | 1 |
| Policymakers | 1 |
| Support Staff | 1 |
Location
| United Kingdom | 17 |
| Canada | 15 |
| Taiwan | 15 |
| China | 14 |
| Australia | 12 |
| United States | 12 |
| Japan | 11 |
| Indonesia | 10 |
| Spain | 10 |
| Turkey | 10 |
| United Kingdom (England) | 9 |
| More ▼ | |
Laws, Policies, & Programs
| First Amendment | 4 |
| United States Constitution | 3 |
| Elementary and Secondary… | 2 |
| Alaska Native Claims… | 1 |
| Fourth Amendment | 1 |
| Goss v Lopez | 1 |
| Universal Declaration of… | 1 |
Assessments and Surveys
| General Educational… | 1 |
| Program for International… | 1 |
| Raven Progressive Matrices | 1 |
| Trends in International… | 1 |
| Wechsler Preschool and… | 1 |
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
Noviani, Leny; Soetjipto, Budi Eko; Sabandi, Muhammad – Journal of Education and Practice, 2015
Laboratory is considered as one of the resources in supporting the learning process. The laboratory can be used as facilities to deepen the concepts, learning methods and enriching students' knowledge and skills. Learning process by utilizing the laboratory facilities can help lecturers and students in grasping the concept easily, constructing the…
Descriptors: Foreign Countries, Economics Education, Laboratories, Learning Activities
Reinicke, Bryan; Baker, Elizabeth; Toothman, Callie – Information Systems Education Journal, 2018
Professors teaching cyber security classes often face challenges when developing workshops for their students: How does one quickly and efficiently configure and deploy an operating system for a temporary learning/testing environment? Faculty teaching these classes spend countless hours installing, configuring and deploying multiple system…
Descriptors: Computer Security, Information Security, Computer Simulation, Workshops
Goldin, Simona; Khasnabis, Debi; O'Connor, Carla D.; Hearn, Kendra – AERA Online Paper Repository, 2017
Teachers must learn to enact practice based on asset-based perspectives of students, families, and communities of color. Asset-based framing must not remain a conceptual notion alone; rather, asset-based frames must have a place in the actual practice of teaching. We report on the design of a teacher education learning activity where interns enact…
Descriptors: Parent Teacher Conferences, Parent Teacher Cooperation, Minority Group Students, Culturally Relevant Education
Canhoto, Ana Isabel; Murphy, Jamie – Journal of Marketing Education, 2016
Simulations offer engaging learning experiences, via the provision of feedback or the opportunities for experimentation. However, they lack important attributes valued by marketing educators and employers. This article proposes a "back to basics" look at what constitutes an effective experiential learning initiative. Drawing on the…
Descriptors: Simulation, Marketing, Experiential Learning, Integrated Activities
Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Bonner, Euan; Reinders, Hayo – Teaching English with Technology, 2018
This article aims to provide teachers with a practical introduction to the capabilities of augmented and virtual reality (AR/VR) in foreign language education. We first provide an overview of recent developments in this field and review some of the affordances of the technologies. This is followed by detailed outlines of a number of activities…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
Lan, Yu-Ju; Fang, Wei-Chieh; Hsiao, Indy Y. T.; Chen, Nian-Shing – Educational Technology Research and Development, 2018
The current study aimed at investigating how different types of embodied learnings influence elementary school students' English as a foreign language (EFL) listening performance. Two kinds of embodied learnings: real and physical body versus the 3D avatar, were compared with non-embodied learning. 69 fifth graders from two elementary schools…
Descriptors: Elementary School Students, Second Language Learning, English Language Learners, Grade 5
Finney, Sara – ProQuest LLC, 2018
The present study investigates if and how a US-Mexico border role-immersion simulation creates conditions for authenticity in an intermediate Spanish classroom. Aiming to promote whole-person engagement within a rich contextualized scenario, 16 undergraduate students adopted the roles of real-world cultural identities and were tasked with…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Empathy
Mansfield, Caroline F., Ed. – Springer, 2020
This open access book follows the development of the Building Resilience in Teacher Education (BRiTE) project across Australia and internationally. Drawing on the success of this project and the related research collaborations that have since emerged, it highlights the importance of cultivating resilience at various stages of teachers' careers.…
Descriptors: Resilience (Psychology), Teacher Education Programs, Case Studies, Learning Activities
Roca-González, Cristina; Martin-Gutierrez, Jorge; García-Dominguez, Melchor; Carrodeguas, Mª del Carmen Mato – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The present study assessed a short training experiment to improve spatial abilities using two tools based on virtual technologies: one focused on manipulation of specific geometric virtual pieces, and the other consisting of virtual orienteering game. The two tools can help improve spatial abilities required for many engineering problem-solving…
Descriptors: Engineering Education, Spatial Ability, Computer Uses in Education, Computer Simulation
Hopper, Susan B. – Journal of Interactive Learning Research, 2018
simSchool is a game-based, virtual, and interactive tool that allows pre-service teachers to acquire new skills while constructing knowledge through experimentation with learning situations. Pre-service teachers develop know-how--or heuristic knowledge--through repeated practice in the "Personality Plus Higher-Order Thinking" module to…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computer Simulation, Simulated Environment
Salin, Sandra – Research-publishing.net, 2018
This chapter presents the "Better French Living Project" (BFLP), which was started in 2014 in the French section of the Newcastle University School of Modern Languages (SML) with a view to respond to second-year students' feedback, promote independent learning amongst them, and assist in their year-abroad preparation by developing their…
Descriptors: French, Study Abroad, Second Language Learning, Second Language Instruction
Chou, Karen C.; Moaveni, Saeed; Drane, Denise – Journal of STEM Education: Innovations and Research, 2016
A Virtual Steel Connection Sculpture was developed through a grant from the National Science Foundation. The Virtual Sculpture is an interactive tool that shows students and anyone interested in connections how steel members are connected. This tool is created to complement students' steel design courses. The features of this educational tool,…
Descriptors: Sculpture, Metallurgy, Construction Materials, Computer Simulation
Riordan, Robert J.; Hine, Michael J.; Smith, Tim C. – Journal of Information Systems Education, 2017
This paper describes the redesign and implementation of an introductory Information Systems class. The redesign was guided by principles drawn from the experiential and active learning literature. Central to the redesign are two simulated companies: petGRO, a fictional ERP-enabled pet food and accessories e-tailer, and beans4all, a technology…
Descriptors: Integrated Activities, Learning Activities, Foreign Countries, Undergraduate Students
Isaias, Pedro, Ed.; Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed. – Cognition and Exploratory Learning in the Digital Age, 2020
This volume provides a comprehensive and contemporary depiction of the swift evolution of learning technologies and the innovations that derive from their deployment in school education. It comprises cases studies, research focused on emergent technologies and experiments with existing tools in a wide range of scenarios. The studies included in…
Descriptors: Educational Technology, Educational Innovation, Computer Uses in Education, STEM Education

Peer reviewed
Direct link
