NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 196 to 210 of 1,194 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Abdusselam, Mustafa Serkan; Karal, Hasan – Technology, Pedagogy and Education, 2020
The purpose of this study is to investigate the effect of MagAR, an instructional material for teaching magnetism using augmented reality and sensing technology, on students' academic achievement and learning process, and to identify students' views about augmented reality. An embedded mixed-method approach was employed in this study. The study's…
Descriptors: Magnets, Computer Simulation, High School Students, Physics
Peer reviewed Peer reviewed
Direct linkDirect link
Thorne, Steven L.; Hellermann, John; Jakonen, Teppo – Modern Language Journal, 2021
Integrating concepts and techniques from ethnomethodology and sociomaterialism, this article investigates the observable material processes involving human action and place-based contexts of language use enabled by locative media. The focal pedagogical intervention utilized mobile augmented reality (AR) activities, the development of which was…
Descriptors: Second Language Learning, Second Language Instruction, Video Technology, Place Based Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Frydenberg, Mark; Yates, David J.; Kukesh, Julie S. – Information Systems Education Journal, 2018
As industry embraces the agile methodology for application development, universities are shifting their curricula to teach agile principles along with traditional waterfall concepts. This paper describes a simulation game offered to students in a first-year computing concepts course to introduce both models of application development. Students…
Descriptors: Simulation, Educational Games, Computer Science Education, Introductory Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Abrams, Sandra Schamroth; Rowsell, Jennifer; Merchant, Guy – Teachers College Record, 2017
Background: Research into digital practices and cultures repeatedly calls attention to the complexity of communication spaces and meaning-making practices. With the blurring of boundaries between online and offline, these entangled practices involve the interweaving of human, material, semiotic, and discursive practices. Purpose: This introductory…
Descriptors: Simulated Environment, Computer Simulation, Video Games, Play
Peer reviewed Peer reviewed
Direct linkDirect link
Hartle, Luminita; Kaczorowski, Tara – Quarterly Review of Distance Education, 2019
Teacher candidates are required to learn foundational teaching skills in order to successfully address the needs of all students in the classroom. Mursion, a commercial education product, is a mixed reality technology which aims to provide teacher candidates with diverse opportunities to practice and reflect on the execution of teaching skills…
Descriptors: Computer Simulation, Preservice Teachers, Teaching Skills, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Fisher, Aidan A.E. – Journal of Chemical Education, 2019
Computational approaches toward simulating chemical systems and evaluating experimental data has gathered great momentum in recent years. The onset of more powerful computers and advanced software has been instrumental to this end. This manuscript presents a hands-on activity which trains students in basic coding skills within the Matlab…
Descriptors: Computer Software, Chemistry, Quantum Mechanics, Energy
Peer reviewed Peer reviewed
Direct linkDirect link
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Pishtari, Gerti; Rodríguez-Triana, María J.; Sarmiento-Márquez, Edna M.; Pérez-Sanagustín, Mar; Ruiz-Calleja, Adolfo; Santos, Patricia; P. Prieto, Luis; Serrano-Iglesias, Sergio; Väljataga, Terje – British Journal of Educational Technology, 2020
Mobile and Ubiquitous Learning (m/u-learning) are finding an increasing adoption in education. They are often distinguished by hybrid learning environments that encompass elements of formal and informal learning, in activities that happen in distributed settings (indoors and outdoors), across physical and virtual spaces. Despite their purported…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Drysdale, Timothy D.; Kelley, Simon; Scott, Anne-Marie; Dishon, Victoria; Weightman, Andrew; Lewis, Richard James; Watts, Stephen – Higher Education Pedagogies, 2020
Traditional practical work for higher education in STEM subjects is under pressure from rising student numbers and a desired increase in active learning. Investing in more buildings and staff is financially challenging, while stretching existing resources affects outcomes, health, and participation. A more pragmatic approach is to embrace a less…
Descriptors: Nontraditional Education, STEM Education, Higher Education, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pence, Harry E. – Education Sciences, 2020
Chemical educators are facing a new generation of instructional technologies that impact classroom teaching. New technologies, like smartphones, cloud computing and artificial intelligence take learning beyond the classroom; 3D printing, virtual reality, and augmented reality provide new ways to teach the virtualization skills that are important…
Descriptors: Chemistry, Educational Technology, Telecommunications, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Shadiev, Rustam; Xueying, Wang; Huang, Yueh Min – International Review of Research in Open and Distributed Learning, 2020
Virtual reality (VR) technology makes it possible to create an authentic virtual environment that benefits immersive learning. We designed an intercultural learning activity and applied VR technology to support it. Then, we investigated students' perceptions of the learning activity, VR technology, and intercultural competence (IC) development…
Descriptors: Computer Simulation, Learning Activities, Technology Integration, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ojo, Oluwasegun Matthew; Owolabi, Olabode Thomas – European Journal of Educational Sciences, 2020
The study investigated the relative effects of two activity-based instructional strategies on students' attitude towards Physics practical in secondary schools. The study adopted the quasi-experimental design of pretest, post-test and control group. The sample for the study comprised 74 Senior Secondary two (SS II) Physics students who were…
Descriptors: Foreign Countries, Teaching Methods, Learning Activities, Secondary School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Eguz, Sule – Cypriot Journal of Educational Sciences, 2020
Virtual museum applications allowed individuals to access the museums that are located in distant areas and those who could not visit due to various reasons independent of time and space. The aim of this study was to determine the utilisation of virtual museum applications in life science courses based on the views of classroom teachers and the…
Descriptors: Museums, Computer Simulation, Science Education, Computer Software
Stoddard, Jeremy; Rayner, Mason – Educational Leadership, 2017
Civics education shouldn't be confined to dusty textbooks, as evidenced by this assortment of projects. In one unit, elementary students play out the presidential election--from campaigning to inauguration day--using the Storypath approach. In another project, 5th graders explore the controversy about Confederate monuments by studying a local…
Descriptors: Civics, High School Students, Learning Activities, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Fuller, Ryan P. – Communication Teacher, 2016
Crises threaten high-priority goals of impacted organizations. In the field, trainings range from overviews of crisis plans to full-scale exercises that simulate a crisis. In the classroom, simulations engage multiple learning styles, and allow students to reflect on observations and provide recommendations. The objectives for this unit activity…
Descriptors: Experiential Learning, Learning Activities, Crisis Management, Communication (Thought Transfer)
Pages: 1  |  ...  |  10  |  11  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  ...  |  80