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Torp, Linda; Sage, Sara – 2002
This book serves as a guide for educators who want to know about and use problem-based learning (PBL) in their schools. Chapter 1 provides anecdotal reports by teachers and students, including examples from universities as well as elementary and secondary education. Chapter 2 gives an overview of PBL for those who want to learn more about the…
Descriptors: Cognitive Style, Elementary Secondary Education, Higher Education, Learning Activities
Ge, Xun; Land, Susan M. – 2001
This study examines the use of question prompts and peer interactions as scaffolding strategies to help undergraduate students with their problem-solving processes on an ill-structured task. The mixed research method, combining both experimental and comparative multiple-case studies, was used to study the outcomes as well as the processes of…
Descriptors: Cognitive Processes, Group Activities, Higher Education, Instructional Innovation
Burgdorf, Lucille; Harney, Irene F. – Instructor, 1969
Descriptors: Bibliographies, Learning Activities, Problem Solving, Relevance (Education)
Peer reviewedHorak, Virginia M.; Horak, Willis J. – Arithmetic Teacher, 1983
Fourteen probability activities are presented, categorized as activities with impossible and certain events, mystery bags, decks of cards, dice, spinners, and flipping. They help children develop an intuitive understanding of probability. (MNS)
Descriptors: Elementary Education, Elementary School Mathematics, Instructional Materials, Learning Activities
Willoughby, Stephen S. – Instructor, 1983
The president of the National Council of Teachers of Mathematics argues that many mathematics textbooks feature unrealistic problems that do not teach problem solving or mathematical thinking. Realistic activities and games which will teach children to think are described, as are methods for teaching essential mathematics skills. (PP)
Descriptors: Educational Games, Educational Needs, Elementary Education, Learning Activities
Peer reviewedMarshall, Stewart – Physics Education, 1981
An engineering case study is used as the focal point of a communications course. Communications theory and practical exercises are structured around the case study described, an adaptation and extension of the power station game developed in the early 1970s. Includes outline of and sample student activities. (JN)
Descriptors: College Science, Communications, Decision Making, Educational Games
Nelson, Doreen – Bulletin of Environmental Education, 1981
Describes an interdisciplinary program which uses simulation to investigate social, cultural, economic, and political dimensions of environmental change. Summarizes the underlying process, outlines topics and activities for each of the four phases of the program, and presents one sample activity for each unit. (DC)
Descriptors: Community Planning, Elementary Secondary Education, Environmental Education, Interdisciplinary Approach
Barclay, Tim – Mathematics Teaching, 1980
A computer program named BUGGY is described. The program is designed to duplicate "traditional" student mathematical mistakes; pupils are to identify the nature of the errors the computer makes. (MP)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Programs, Error Patterns
Berkowitz, Robert E.; Riley-Harvey, Tracy – School Library Media Activities Monthly, 1997
Examines the information problem-solving (Big Six Skills) approach to performance evaluation, which allows library media specialists to focus on student performance and how it benefits from specific activities. Describes the "Big Six Skills Approach": task definition, information seeking, location and access, use of information,…
Descriptors: Evaluation Methods, Information Seeking, Information Skills, Information Utilization
Callison, Daniel – School Library Media Activities Monthly, 1997
Discusses the concept of cooperative learning and its application to library and information skills. Topics include Bloom's Taxonomy of Instructional Objectives; interpersonal skills; circles of learning; meaningful-use tasks, including decision making and problem solving; and suggestions for cooperative activities for library information…
Descriptors: Active Learning, Cooperative Learning, Decision Making, Experiential Learning
Peer reviewedPearson, Erica – Gifted Child Today Magazine, 1996
Five problem-based learning activities tested by fourth-grade gifted students are suggested. Each open-ended problem is intended to be worked on by a small group for 30 minutes. Student reactions are quoted and analyzed, noting that students became more willing to take risks, test the properties and limits of their materials, and learn from their…
Descriptors: Cooperative Learning, Creative Development, Creative Thinking, Creativity
Greeno, James G.; Hall, Rogers P. – Phi Delta Kappan, 1997
Discusses the process of learning to construct and interpret representations from a social practice perspective. If students need to construct tables and graphs to complete a project report in mathematics or science, they can learn to consider whether these forms are effective at communicating important information. If students merely complete…
Descriptors: Communication Skills, Elementary Secondary Education, Graphs, Learning Activities
Peer reviewedMaida, Paula J. – Mathematics Teacher, 1997
Describes a game used in precalculus that builds interest and confidence in the uses of inverse functions. The game is preceded by a worksheet that enables students to discover that f(x) and f-1(x) are mirror images of the line y=x. (DDR)
Descriptors: Algebra, Calculus, Concept Formation, Curriculum
Peer reviewedTouval, Ayana – Mathematics Teacher, 1997
Consideration of a definite integral in an advanced calculus class led to a great deal of mathematical thinking and to the joy of discovery. Graphing calculators allowed students to investigate quick solutions which should be regarded as stepping stones to additional investigation and rigorous proof. With slight modifications to their proofs,…
Descriptors: Calculators, Calculus, Computation, Discovery Learning
Peer reviewedEdgington, William D. – Social Education, 2001
Focuses on how student problem solving skills can be improved by teaching them a problem solving model. Includes a technique for developing student inquiry thinking using the game, Twenty Questions, or by examining conflicting statements. Includes the article, "Using Problem Solving Skills in a Fifth-Grade Classroom" (Alan Rock and Nicole…
Descriptors: Educational Strategies, Elementary Secondary Education, Grade 5, Inquiry


