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Torrey Trust; Robert Maloy; Chenyang Xu; Kael Pelletier – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
Generative artificial intelligence (GenAI) technologies can offer vast professional resources for teachers, empowering them to differentiate their practice, create curricular materials, and generate lesson plans for any topic. But should these novel tools to generate classroom activities and learning experiences be trusted? This study investigates…
Descriptors: Citizenship Education, Civics, Artificial Intelligence, Lesson Plans
Yalu Fu; Supawadee Kanjanakate; Nirat Jantharajit – Asian Journal of Contemporary Education, 2025
The present study aims to explore the efficacy of an instructional method combining Task-Based Learning (TBL) and Blended Learning (BL) for developing sight-reading skills and musical instrument playing among undergraduate students of Chinese traditional instrumental music. A quasi-experimental design was employed with 50 second-year students from…
Descriptors: Music Education, Musical Instruments, Undergraduate Students, Foreign Countries
Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
Galia Meoded Karabanov; Dorit Aram – Journal of Research in Reading, 2024
Background: The study describes preschoolers' digital home environment, focusing on parent-child writing interactions using a smartphone and exploring its contribution to children's early literacy. Methods: Participants were 65 Israeli preschoolers (M = 62.37 months) from middle SES and one of their parents. Parents responded to questionnaires…
Descriptors: Parent Child Relationship, Emergent Literacy, Learning Activities, Preschool Children
Meng-Lei Monica Hu; Hao-Chiang Koong Lin; Yu-Hsuan Lin; Yu-Hsi Yuan – Innovations in Education and Teaching International, 2025
Technical culinary skills are fundamental competencies for professional chefs. Consequently, demonstrating and enhancing these skills pose significant challenges within culinary education. This study aims to develop a virtual reality (VR) system for culinary skill development and assess its effectiveness when integrated into a hospitality…
Descriptors: Computer Simulation, Technology Uses in Education, Outcomes of Education, Cooking Instruction
Educational Robotics and Preservice Teachers: STEM Problem-Solving Skills and Self-Efficacy to Teach
Kamini Jaipal-Jamani – Canadian Journal of Learning and Technology, 2024
Integrating STEM education within the elementary school science curriculum in Ontario, Canada, elevated the expectation for elementary preservice teachers to teach STEM skills such as problem-solving through coding. Research shows that educational robotics can promote STEM knowledge and skills. This mixed methods study investigates the effect of…
Descriptors: Robotics, Preservice Teachers, Technology Uses in Education, STEM Education
Alois Danek – Problems of Education in the 21st Century, 2025
Children growing up in residential childcare often face restricted access to areas that are essential for their future. These include inclusive education, inspiring cultural experiences and, importantly, the benefits of emerging educational technologies. This study draws on long-term research in children's homes and an international project…
Descriptors: Inclusion, Foreign Countries, Residential Care, Skill Development
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Mankki, Ville; Räihä, Pekka – Educational Research, 2022
Background: The COVID-19 crisis forced education providers around the world to cancel contact teaching in schools as part of measures to limit contact between people and to slowdown the spread of the virus. The rapid and unexpected transition to distance teaching in the beginning of the pandemic posed an unprecedented challenge for teachers and…
Descriptors: COVID-19, Pandemics, Elementary School Teachers, Faculty Development
M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Marie Kirkpatrick – ProQuest LLC, 2021
Individuals with autism spectrum disorder (ASD) have deficits in communication and engage in restrictive and repetitive behaviors that may impede their ability to learn, particularly in school environments. Evidence-based practices such as visual supports and video modeling have been used to support individuals with ASD. Activity schedules, a type…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Video Technology, Learning Activities
Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
Educating Students in Technology Enhanced Learning Design by Interweaving Instruction and Assessment
Gogoulou, Agoritsa; Grigoriadou, Maria – Informatics in Education, 2021
Developing an engaging and positive learning environment for learners, especially in a particular course, is one of the most creative aspects of teaching. Learning design supports the design of interventions, which are pedagogically informed, promote student-centered learning activities and make effective use of appropriate resources and…
Descriptors: Instructional Design, Peer Evaluation, Evaluation Methods, Masters Programs
Isaksson, Charlotta; Björquist, Elisabet – Journal of Intellectual Disabilities, 2021
The use of smartphones and tablet devices in activities is believed to have great potential for enhancing the participation of people with intellectual disabilities. However, these technologies, in themselves, do not contribute to participation. What matters is how they are used. Employing the concept of domestication and insights gained from…
Descriptors: Intellectual Disability, Handheld Devices, Telecommunications, Participation
Najib Bouhout; Aziz Askitou; Karim Es-soufi – Education and Information Technologies, 2024
Teaching with technology is the pillar of online Higher Education pedagogy. However, it remains unclear if and how online teaching practices influence the development of students' soft skills and the role of caring teaching in this process. To address this gap, this study examined the relationship between the domains of the Technological…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Soft Skills, Online Courses

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