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Frey, Regina F.; Brame, Cynthia J.; Fink, Angela; Lemons, Paula P. – CBE - Life Sciences Education, 2022
Problem solving plays an essential role in all scientific disciplines, and solving problems can reveal essential concepts that underlie those disciplines. Thus, problem solving serves both as a common tool and desired outcome in many science classes. Research on teaching problem solving offers principles for instruction that are guided by learning…
Descriptors: Problem Solving, Intellectual Disciplines, Teaching Methods, Science Education
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Gergana Todorova; John E. Barbuto Jr. – Journal of Management Education, 2024
Conflict expression describes the way people convey opposition across six types (debate, argue, tease, dismiss, complain, and disguise). The concept has garnered increased attention among management scholars, but experiential exercises to guide instruction are needed. This paper presents an engaging activity that encourages participants to…
Descriptors: Experiential Learning, Instruction, Conflict, Conflict Resolution
Soraya Hamed; Ana Rivero – Educational Studies, 2024
The activities designed by 91 teams of primary teacher education students as part of their teaching proposals in a course on science teaching are analysed together with the subsequent reformulations of those activities. The objective of the study was to gain insight into the students' professional practical knowledge and the underlying focus of…
Descriptors: Teacher Education Programs, Elementary School Teachers, Preservice Teachers, Science Instruction
Matthew Boyne – Information Systems Education Journal, 2024
The research sought to study potential efficiency in course design and execution using Constructive Alignment, and then classroom workflow grounded in eduScrum based on the Agile Project Framework of Scrum for graduate classes in managerial analytics. The research measured performance based on the Scrum concept of Velocity, defined as the rate of…
Descriptors: Graduate Study, Data Analysis, Computer Software, Instructional Effectiveness
Aguilar, Jair J. – Mathematics Teaching Research Journal, 2021
A mathematical client-driven task known as Model-Eliciting Activities was implemented with students of different levels of achievement (i.e., low, average, and high) at the high-school level. The study strived to prove that Model-Eliciting Activities can be solved by students at any achievement level and be used as an assessment tool. Students…
Descriptors: Mathematics Instruction, Mathematics Achievement, Cooperative Learning, High School Students
Meagan E. Ita; Gönül Z. Kaletunç; Katelyn E. Swindle-Reilly – Biomedical Engineering Education, 2023
Entrepreneurial minded learning (EML) is a pedagogical technique that gives students the tools to identify opportunities, focus on impact, and to create value through their solutions. The entrepreneurial mindset builds upon three key elements: curiosity, connections, and creating value (3 Cs). A biomedical engineering course was developed using…
Descriptors: Entrepreneurship, Student Attitudes, Biomedicine, Engineering Education
Aouine, Amina; Mahdaoui, Latifa – International Journal of Information and Communication Technology Education, 2020
In this article, the authors propose a set of examination strategies for distributing tasks of collaborative activities. The first purpose behind this proposal is to assess fairly the learners who are involved in group or team work at the e-learning platform. Indeed, in the literature, few methods are used to assess the learners' individual…
Descriptors: Electronic Learning, Task Analysis, Teamwork, Cooperative Learning
Koss, Lorelei – PRIMUS, 2022
In a recent article, Crider recommends ending a course with a memorable learning experience, called an epic finale, instead of a final exam. Here, we give the details of epic finales given in four mathematics courses: Discrete Mathematics, Information and Coding Theory, Real Analysis, and Complex Analysis. We describe how to reconfigure a course…
Descriptors: Mathematics Instruction, Learning Activities, Mathematics Tests, Teamwork
Paredes-Velasco, Maximiliano; Arnal-Palacian, Monica; Urquiza-Fuentes, Jaime; Martin-Lope, Mercedes – IEEE Transactions on Education, 2023
Contribution: Prior studies on pedagogical methodologies to acquire soft skills have shown that developing collaborative tasks produces positive impact in students' abilities. In this article, a pedagogical approach based on interdisciplinary practice and realistic problems is proposed to improve students' teamwork skills. Background:…
Descriptors: College Students, Preservice Teachers, Computer Science Education, Soft Skills
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
Craig, Clay; Ngondo, Prisca S.; Devlin, Michael; Scharlach, Jennifer – Communication Teacher, 2020
Courses: Campaigns, Account Planning, Public Relations (PR), and any other strategic communication course where groups are assigned. Objectives: The purpose of this single-class escape-room activity is to increase students' ability to work in time-demanding group settings while utilizing unconventional methods to reinforce material covered in…
Descriptors: Public Relations, Communications, Group Dynamics, Learning Activities
Brett Rocha; Kevin F. McMullen – Journal of Civil Engineering Education, 2024
Completion of an escape room activity requires participants to work as a team to find hidden clues and solve challenging puzzles to escape before time expires. The use of escape rooms for active learning may produce a positive classroom environment by improving teamwork skills, encouraging engagement with course materials, fostering intellectual…
Descriptors: Engineering Education, Teaching Methods, Student Motivation, Puzzles
Christian Siregar; Murty Magda Pane – International Society for Technology, Education, and Science, 2024
One of the latest learning models developed by Bina Nusantara (BINUS) University is Project Based Learning (PBL). The main theoretical basis used in this research is Dewey's theory. This research aims to describe the teamwork of BINUS students who apply the PBL model in learning activities. Does engagement occur in the work team? Does engagement…
Descriptors: Teaching Methods, Active Learning, Student Projects, Learner Engagement
Reavis, David – Journal of Information Systems Education, 2019
When an organization's need for technology changes, users expect solutions to provide sophisticated and complex functionality regardless of the size of the organization's budget or available resources. In exploring candidates for filling software needs for nonprofit organizations, one of the best tools is the request for proposal (RFP). This case…
Descriptors: Proposal Writing, Nonprofit Organizations, Decision Making, Web Sites

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