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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2024
Background: Society requires individuals to have the ability to synthesise knowledge from diverse sources, typically acquired through science, technology, engineering, and mathematics (STEM) education. Objectives and Methods: We utilised a moderately rigorous design to investigate the effects of combining a hands-on STEM activity with active…
Descriptors: Knowledge Level, Teaching Methods, Flipped Classroom, Academic Achievement
Sherry E. Moss – Management Teaching Review, 2024
This article presents an exercise designed to instill growth mindsets in business students and to demonstrate their effects on achievement motivation. The main points of the exercise are to introduce implicit theories of intelligence (i.e., fixed and growth mindsets), demonstrate that mindsets are malleable, apply growth mindset strategies, and…
Descriptors: Experiential Learning, Teaching Methods, Student Attitudes, Business Administration Education
Rosamund Portus; Sara-Jayne Williams; Erika Peklanska; Ruby Portus; Tom Walmsley – Environmental Education Research, 2025
This article considers innovative research in neuroscience and psychology showing that we need to transform environmental storytelling, moving away from stories focused on awareness raising, to ones which develop people's capacity for action. We investigate how this knowledge might be applied in an environmental education context, developing a…
Descriptors: Story Telling, Environmental Education, Learning Activities, Experiential Learning
Aprillia Putri Aqila – Journal of English Teaching, 2025
This study looked at how seventh-grade students' speaking abilities were affected by task-based language teaching methods. The Merdeka curriculum gave teachers and students the freedom to encourage creativity, and task-based learning encouraged engagement and hands-on learning. The researcher separated the 58 students into two groups using a…
Descriptors: Grade 7, Teaching Methods, Creativity, Assignments
Varman, Sumantla D.; Kelly, Bridget; Cliff, Dylan P.; Jones, Rachel A. – American Journal of Health Education, 2023
Background: Healthy eating (HE) and physical activity (PA) are essential for children's health and well-being. Innovative approaches, informed by formative research, are crucial to promoting these behaviors. Experiential learning, involving active, hands-on approaches, may be an effective way to encourage healthy behaviors in children. Children's…
Descriptors: Eating Habits, Physical Activity Level, Health Promotion, Health Education
Lili Zhou – Afterschool Matters, 2025
Despite the success of informal STEM programs, one ongoing challenge is sustaining learners' interest beyond the programs' initial impact (Morris et al., 2019). Although some longitudinal studies suggest that such programs can have a lasting impact on girls in STEM (e.g., McCreedy & Dierking, 2013), further research is needed to identify the…
Descriptors: After School Programs, STEM Education, Females, Womens Education
Vasiliki Brinia; Aris Plios; Paraskevi Psoni – International Journal of Learning and Change, 2024
Playfulness as a learning technique is applied into the present research in a group of adult learners. Initially, a game scenario was designed and implemented for the subject of microeconomics. Following a qualitative research methodology, through observation and interviews with ten participants before and after the playful activity, the results…
Descriptors: Play, Game Based Learning, Microeconomics, Learning Activities
Maennel, Kaie; Brilingaite, Agne; Bukauskas, Linas; Juozapavicius, Aušrius; Knox, Benjamin James; Lugo, Ricardo Gregorio; Maennel, Olaf; Majore, Ginta; Sütterlin, Stefan – SAGE Open, 2023
Hands-on and practical learning has been key to cybersecurity education and training success. Cyber Defense Exercises (CDX) are a common approach to training, testing, and verifying technical and soft skills. However, full-scale CDX implementation is also an expensive training event. In order to advance such exercises to the next level, CDX…
Descriptors: Computer Security, Computer Science Education, Information Security, Computer Simulation
David, Loukia; Weinstein, Netta – Journal of Educational Technology Systems, 2023
A field experiment conducted across an academic semester tested the impact of a gamified experiential learning intervention strategically framing a student response system (SRS) to maximize student engagement through their technology use in class. Participants (n = 123) aged 9-16 years received an experimental intervention designed to foster…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Learning Activities
Massey, Cynthia C.; Dogan, Selcuk; Muhammad, Edward Anthony; Hogan, Eric; Head, Cindy N.; Kim, Jackie – International Journal for the Scholarship of Teaching and Learning, 2022
This study analyzes the flipped instruction model used in three special education educator preparation courses to examine which components preservice teachers perceived most contributed to their content knowledge, motivation, and engagement (n=50). Weekly pre-class asynchronous assignments included the use of educational technology tools such as…
Descriptors: Flipped Classroom, Special Education Teachers, Preservice Teachers, Student Attitudes
Julià, Carme; Antolí, Juan Òscar – International Journal of Technology and Design Education, 2019
This paper aims at analysing the effect of implementing a long-term STEM-based active learning course on students' motivation. First of all, a course that introduces science, technology and engineering concepts to students was designed. The key point was to provide the students with authentic learning activities based on real-world problems. The…
Descriptors: STEM Education, Student Motivation, Active Learning, Learning Activities
Anwer, Fizza – Journal of Education and Educational Development, 2019
This research was conducted to determine the effects of activity-based teaching on student motivation and academic achievement. Pretest and post-test control group design of experimental research was employed for this study. Two MCQ achievement tests were used as research tools for the data collection as pre-test and post-test. The first step in…
Descriptors: Teaching Methods, Student Motivation, Academic Achievement, Foreign Countries
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
Jaskari, Harri; Jaskari, Minna-Maarit – Marketing Education Review, 2016
The importance of sales management as an interface between a company and its customers is widely recognized. However, the teaching of strategic sales management has not received enough attention in marketing education literature. This study analyzes an experiential client-based method for teaching a strategic sales management course. The authors…
Descriptors: Salesmanship, Sales Occupations, Management Development, Outcomes of Education
Kurpis, Lada Helen; Hunter, James – Journal of Marketing Education, 2017
Business schools can increase their competitiveness by offering students intercultural skills development opportunities integrated into the traditional curricula. This article makes a contribution by proposing an approach to developing students' cultural intelligence that is based on the cultural intelligence (CQ) model, experiential learning…
Descriptors: Cultural Awareness, Experiential Learning, Learning Activities, Cross Cultural Studies

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