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Tessaly Jen; Corey Brady; Lauren Vogelstein – Journal of Science Education and Technology, 2025
Conceptual, emotional, and political challenges are entangled in environmental issues, yet science education often focuses exclusively on the conceptual dimension. To address this, we developed a design workshop to study how high-school youth could integrate all three in their creations. Specifically, we explored how youth negotiated visions of…
Descriptors: Environmental Education, Sustainability, Experiential Learning, Student Participation
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Marshall, Neil; Buteau, Chantal – International Journal for Technology in Mathematics Education, 2014
As part of their undergraduate mathematics curriculum, students at Brock University learn to create and use computer-based tools with dynamic, visual interfaces, called Exploratory Objects, developed for the purpose of conducting pure or applied mathematical investigations. A student's Development Process Model of creating and using an Exploratory…
Descriptors: Mathematics Education, Mathematics Curriculum, Undergraduate Students, Investigations
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Zeng, Amy; Johnson, Sharon – Innovations in Education and Teaching International, 2009
Using experiential simulation games is a commonly used pedagogical method to enrich classroom discussions and to facilitate students' learning in supply chain management education at both undergraduate and graduate levels. However, existing games are inappropriate for undergraduate students that are first-time learners of the subject. In this…
Descriptors: Undergraduate Students, Business Administration Education, Discovery Learning, Simulation
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Strickland, Eric V.; Van Cleaf, David W. – Social Studies, 1985
How to use elementary school children as curators of a classroom museum is described. The teacher decides the concept or unit to be showcased in the museum. As curators students are responsible for many tasks including writing descriptive paragraphs for the artifacts and arranging the artifact display. (RM)
Descriptors: Class Activities, Discovery Learning, Elementary Education, Experiential Learning
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Schell, Vicki – Mathematics Teacher, 1982
Activities for calculating experimental and theoretical probabilities are presented. Worksheets designed for duplication for classroom use are provided. Suggestions are given for additional problems that could be generated from the original simulation, and answers to questions on the worksheets are included. The activities simulate parachute…
Descriptors: Discovery Learning, Instructional Materials, Learning Activities, Mathematical Enrichment
Levin, James A. – 1981
Computers in non-school settings, educational computer games, and education without schools are the primary topics covered in this three-section paper. The first section describes the use of personal computers in two different, non-school environments: the home and computer clubs. A "diary study" by Yaakov Kareev is summarized, in which…
Descriptors: Clubs, Computer Software, Discovery Learning, Educational Games
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Slesnick, Twila – Simulation and Games, 1983
Describes a computer curriculum for 7- to 12-year-old children which is designed to integrate the computer into multiple subject areas and stimulate the development and sharpening of critical-thinking skills. The course is divided into eight conceptual units, each containing educational computer games or simulations and some related off-line…
Descriptors: Computer Assisted Instruction, Computer Literacy, Critical Thinking, Discovery Learning
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de Freitas, Sara; Oliver, Martin – Computers and Education, 2006
There have been few attempts to introduce frameworks that can help support tutors evaluate educational games and simulations that can be most effective in their particular learning context and subject area. The lack of a dedicated framework has produced a significant impediment for the uptake of games and simulations particularly in formal…
Descriptors: Discovery Learning, Educational Games, Simulation, Educational Environment
Learning, 1991
This activity book for teachers and students presents ideas for lessons on Christopher Columbus. Three sections offer teaching ideas and student activities focusing on Columbus's inspiration and preparation for departure, the science of navigation and the voyage, and the pros and cons of changes brought about by Columbus's voyage. (SM)
Descriptors: Cartography, Class Activities, Critical Thinking, Discovery Learning
Forest Service (USDA), Washington, DC. – 1993
This resource notebook contains over 100 activities in which students investigate different aspects of the environment. The activities are presented in 21 sections covering the following environmental topics and issues: (1) soil; (2) water; (3) forests; (4) plant relationships; (5) wildlife; (6)measurement; (7) urban communities; (8) deserts; (9)…
Descriptors: Class Activities, Discovery Learning, Environmental Education, Forestry
Peters, Richard – 1987
Students must be actively involved in the process of learning for it to have personal meaning and importance in their lives. Teachers must also become critical thinkers, creative individuals, and decision makers in order to create more challenging learning environments. Teachers need to blend structure and spontaneity into meaningful learning…
Descriptors: Citizenship Education, Cognitive Processes, Convergent Thinking, Creative Teaching
Hoxeng, James – 1972
This paper describes a simulation game, "Hacienda," designed to replicate the economic and social realities of the peasants' situation in rural Ecuador. The game involves three to 15 players (and often more), one of whom, by a roll of the dice, takes the role of "hacendado," or hacienda owner, who gains title to all the…
Descriptors: Affective Objectives, Assertiveness, Attitude Change, Change Agents