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Maciej Rys – Innovations in Education and Teaching International, 2024
Hackathon has been growing and taking various industries by storm thanks to its flexibility and ability to fit into them. It has been proven successful and helpful in solving different IT and non-IT challenges. They also serve as an intriguing educational and networking tool, encouraging people to pursue innovative studies and activities. However,…
Descriptors: Educational Innovation, Problem Solving, Attendance, Learning Motivation
Rachel M. Doughty – Journal of Chemical Education, 2024
Escape rooms are making their way into the chemistry classroom as a learning tool. However, escape rooms require a large amount of preparation and setup, and they are only novel and exciting for a single play-through. For escape room games to be incorporated into multiple class periods, they must be streamlined for reuse. In this work, I introduce…
Descriptors: Problem Solving, Educational Games, Learning Activities, Chemistry
Reagan Helen Pearce; Michael A. Chadwick; Robert Francis – Journal of Geography in Higher Education, 2024
Transmission teaching which centres around traditional lecturing discounts the variety of different learners and individual aptitudes. Physical Geography as a discipline has historically provided a range of teaching methods beyond lecturing which embrace field and laboratory activities, frequently adapting new research technologies to further…
Descriptors: Experiential Learning, Physical Geography, Measurement Equipment, Benchmarking
Bodine, Paul Arthur; Mothapo, Natasha Palesa; Reardon, Karen – Management Teaching Review, 2021
The 3-Step Charrette problem-solving methodology turns the classroom into a consulting firm. It trains participants to solve complex, real-world problems cooperatively and systematically. Participants identify needed information and perform several research cycles in teams to gain knowledge to examine the root causes of a presented problem.…
Descriptors: Problem Solving, Business Administration Education, Cooperative Learning, Group Activities
Suthida Chamrat; Monapat Manokarn; Nuttee Suree; Suntonrapot Damrongpanit; Pornrat Wattanakasiwich; Arnan Sipitakiat; Pradthana Jaipong; Panuakdet Suwannatat; Teerawat Prakobphon; Surachet Limkumnerd; Somkiat Yangjeen – European Journal of STEM Education, 2025
This research aimed to (1) investigate changes in attitudes towards learning STEM and coding, innovativeness, and entrepreneurial attitudes, and (2) synthesize characteristics and evaluate innovations to address problems after participating in an innovation camp for 180 early high school students. Activities included learning platforms to foster…
Descriptors: Innovation, Entrepreneurship, STEM Education, Coding
Autaiwan Sriarun; Sarit Srikao; Nirat Jantharajit – Journal of Education and Learning, 2025
The study creates the development of the Experiential Learning Management Model (ELMM) for early childhood education, rooted in the Reggio Emilia approach. The Reggio Emilia approach, established in the 1960s in northern Italy, emphasizes collaborative learning among children, educators, and parents. This educational philosophy cultivates an…
Descriptors: Early Childhood Education, Experiential Learning, Learning Theories, Problem Solving
Abasi-amefon O. Affia; Alexander Nolte; Raimundas Matulevicius – Informatics in Education, 2023
While Internet of Things (IoT) devices have increased in popularity and usage, their users have become more susceptible to cyber-attacks, thus emphasizing the need to manage the resulting security risks. However, existing works reveal research gaps in IoT security risk management frameworks where the IoT architecture -- building blocks of the…
Descriptors: Internet, Equipment, Information Security, Risk Management
Poldma, Tiiu; Di Fabio, Lora; Hammouni, Zakia – LEARNing Landscapes, 2021
This paper explores how students connect meaningfully with theory through the aesthetic experiences of problem solving together in the context of a workshop. It can be challenging for students studying design in university programs to understand how theory is relevant, when applied in practical design studio activities. In the colour workshop…
Descriptors: Reflection, Problem Solving, Color, Theories
Dorland, AnneMarie – Collected Essays on Learning and Teaching, 2023
Meaningful and impactful learning experiences are rife with failure. And yet, students struggle with framing, tolerating and attributing failure in a positive manner within the post-secondary learning context. This paper explores whether using design thinking as a pedagogical approach might help students learn to tolerate, reframe and attribute…
Descriptors: Undergraduate Students, Business Administration Education, Marketing, Design
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
Criscione-Naylor, Noel – Management Teaching Review, 2020
Responding to change is a critical workforce competency and an essential skill for effective leadership and management along with abilities to work in a group, problem solve, and demonstrate critical thinking capabilities. In this experiential exercise, students collaborate in groups, think critically, and respond to customer demands in a…
Descriptors: Experiential Learning, Teamwork, Critical Thinking, Cooperative Learning
Yong Ju Jung; Soo Hyeon Kim; Gi Woong Choi – Information and Learning Sciences, 2024
Purpose: The purpose of this paper is to revisit previous design principles and guidelines for online makerspaces in public libraries (Kim et al., 2020) and expand the design principles with more updated implications and examples from the literature published during and after the COVID-19 pandemic. Design/methodology/approach: The authors reviewed…
Descriptors: Public Libraries, Library Services, Electronic Libraries, Cooperative Learning
Hughes, Andrew J.; Merrill, Chris – Technology and Engineering Teacher, 2020
The basic concepts inherent to statics, including unbalanced and balanced forces and instability and stability of physical systems, have traditionally been covered in middle and high school physical science courses (Physical Science as indicated in "Next Generation Science Standards"). Yet, these concepts are covered using a physical…
Descriptors: Technology Education, Engineering Education, Transfer of Training, Theory Practice Relationship
Cerovac, Milorad; Seemann, Kurt; Keane, Therese – Design and Technology Education, 2020
Australia has a long-standing interest in fostering innovation capabilities to drive its future prosperity. However, it has only been in recent years that an emphasis on developing these capabilities has been formally extended into the classroom through the introduction of the Australian Curriculum Technologies. In 2017, the State Government of…
Descriptors: Foreign Countries, Engineering, Learning Activities, Cooperative Learning

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