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Taggart, Gabel – Journal of Public Affairs Education, 2023
This article presents a case study on Giving Games (GG), which are single-session experiential philanthropy lessons where students learn about, deliberate, and decide which of a set of pre-planned nonprofit organizations should receive smaller sums of sponsored money. Findings reveal that participants' prioritized considerations for giving changed…
Descriptors: Experiential Learning, Nonprofit Organizations, Pretests Posttests, Student Attitudes
Pratomo, Laurensia Claudia; Siswandari; Wardani, Dewi Kusuma – International Journal of Instruction, 2021
This research aims to examine the effectiveness of entrepreneurship learning with the Stanford D School design thinking approach and to make students more actively involved in learning activities so that their learning experiences can develop creative skills and entrepreneurial alertness. The underlying theory of the design thinking approach comes…
Descriptors: Design, Entrepreneurship, Thinking Skills, Comparative Analysis
Nurjanah; Dahlan, Jarnawi Afgani; Wibisono, Yudi – International Journal of Instruction, 2021
The purpose of this study was to compare two treatments, namely the use of hands-on activity media and computer-based media on the conceptual understanding of mathematics and the reasoning ability of junior high school students. In order to obtain complete information about the comparison of the two, researchers also use groups without learning…
Descriptors: Experiential Learning, Computer Uses in Education, Learning Activities, Mathematical Concepts
Agogo, David; Anderson, Jesse – Journal of Information Systems Education, 2019
Educators must constantly figure out engaging ways to teach data management and modeling concepts, especially to non-technical audiences. This paper introduces and describes an experiential learning activity using playing cards to teach a range of business and technical concepts. The paper is enriched by personal anecdotes and experiences from…
Descriptors: Teaching Methods, Games, Pretests Posttests, Recall (Psychology)
Anwer, Fizza – Journal of Education and Educational Development, 2019
This research was conducted to determine the effects of activity-based teaching on student motivation and academic achievement. Pretest and post-test control group design of experimental research was employed for this study. Two MCQ achievement tests were used as research tools for the data collection as pre-test and post-test. The first step in…
Descriptors: Teaching Methods, Student Motivation, Academic Achievement, Foreign Countries
Bakioglu, Busra; Karamustafaoglu, Orhan; Karamustafaoglu, Sevilay; Yapici, Senay – European Journal of Educational Research, 2018
The purpose of this study was to investigate the effect of lessons conducted in out-of-school learning settings on 5th graders science achievement within the scope of a guidance material that was prepared to be used in out-of-school learning settings in accordance with the "Let's Solve the Riddle of Our Body" chapter objectives. The…
Descriptors: Grade 5, Elementary School Students, Science Tests, Science Instruction
Scovotti, Carol – Marketing Education Review, 2016
This article reviews the experiences of a flipped classroom approach in a marketing capstone course. Students completed readings, watched lecture videos, took a quiz, and submitted a short assignment for 10 course modules. While a few minutes were devoted to clarifying confusion from lecture topics, class time was used for experiential-learning…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Homework
Yuan, Xiaohong; Williams, Kenneth; Yu, Huiming; Rorrer, Audrey; Chu, Bei-Tseng; Yang, Li; Winters, Kathy; Kizza, Joseph – Journal of Information Systems Education, 2017
Though many Information Assurance (IA) educators agree that hands-on exercises and case studies improve student learning, hands-on exercises and case studies are not widely adopted due to the time needed to develop them and integrate them into curricula. Under the support of the National Science Foundation (NSF) Scholarship for Service program, we…
Descriptors: Case Studies, Information Security, Teacher Workshops, Teaching Methods
Dixon, Helen; Hawe, Eleanor – Australian Journal of Teacher Education, 2016
In this article we focus on how an experiential based approach to teacher learning about assessment for learning (AfL) provided opportunities for teachers to examine: their deep-seated beliefs about effective learning (and teaching); how these beliefs permeated their day-to-day actions and interactions with students, and the consequence of these…
Descriptors: Experiential Learning, Faculty Development, Beliefs, Self Efficacy
Lemmer, Miriam – Africa Education Review, 2018
Science teaching and learning require knowledge about how learning takes place (cognition) and how learners interact with their surroundings (affective and sociocultural factors). The study reported on focussed on learning for understanding of Newton's second law of motion from a cognitive perspective that takes social factors into account. A…
Descriptors: Science Education, Physics, Scientific Principles, Motion
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
Hash, Kristina M.; Poole, Jay; Floyd, Melissa; Moore, Crystal Dea; Rogers, Anissa T.; Tower, Leslie E. – Journal of Teaching in Social Work, 2017
The BSW Experiential Learning (BEL) Program aims to infuse intergenerational content into the curriculum and recruit students to the field of social work by implementing face-to-face learning opportunities with older adults. This article discusses and compares the experiences of 4 diverse BEL projects that implemented gero-experiential learning…
Descriptors: Undergraduate Students, Experiential Learning, Social Work, Counselor Training
Koutalidi, Sophia; Psallidas, Vassilis; Scoullos, Michael – Chemistry Education Research and Practice, 2016
In searching for effective ways to combine science/chemical education with EE/ESD, new didactic materials were designed and produced focussing on biogeochemical cycles and their connection to sustainable development. The materials were experimentally applied in 16 Greek schools under the newly introduced compulsory "school project" which…
Descriptors: Biochemistry, Science Instruction, Secondary School Science, Intervention
Chandler, Thomas; Park, Yoon Soo; Levin, Karen L.; Morse, Stephen S. – Interactive Learning Environments, 2013
This article describes the design and evaluation of a blended online/face-to-face course completed by more than 6000 learners throughout the United States of America and internationally. The educational impact was monitored using a variety of evaluation strategies. The results, in terms of achieved knowledge and overall satisfaction, indicate that…
Descriptors: Online Courses, Experiential Learning, Blended Learning, Student Improvement
Heiland, Teresa L. – Journal of Dance Education, 2015
Four undergraduate dance majors learned Motif Notation and Labanotation using a second-language acquisition, playful, constructivist approach to learning notation literacy in order to learn and dance the "Parsons Etude." Qualitative outcomes were gathered from student journals and pre- and post-tests that assessed for levels of improved…
Descriptors: Cognitive Style, Dance Education, Constructivism (Learning), Teaching Methods
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