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Showing 1 to 15 of 46 results Save | Export
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Mansheim, Jan; Baldridge, Phyllis – Mathematics Teacher, 1987
How set theory, combinatorics, probability, and the study of algorithms can be used in solving two problems is described in detail. Three computer programs are listed. (MNS)
Descriptors: Algorithms, Computer Software, Flow Charts, Learning Activities
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities
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Haigh, William E. – Mathematics Teacher, 1985
Use of the computer to simulate or imitate probability problems that are difficult to analyze in any other way is discussed. How the Monte Carlo method works is clarified, with sample problems and programs. (MNS)
Descriptors: Computer Software, Learning Activities, Mathematics Instruction, Microcomputers
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Phillips, Richard J. – Mathematics in School, 1986
Suggestions for how teachers can use the programs in the Micro Primer Software Packs are given. While the reader needs to be familiar with the programs to make full use of the comments, some ideas concerning the interaction between child, computer, and teacher can be garnered. (MNS)
Descriptors: Computer Software, Elementary Education, Elementary School Mathematics, Learning Activities
Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities
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Kahanec, Frank – Mathematics Teacher, 1985
One schools' experiences with mathematics contests are described, with American Pi, the Great Calculator Contest, and the Forest View Math Olympics in problem solving each detailed. (MNS)
Descriptors: Calculators, Geometric Concepts, Learning Activities, Mathematical Enrichment
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Smith, Ruth Baynard – Gifted Child Today Magazine, 1994
Intermediate level academically talented students learn essential elements of computer programming by working with robots at enrichment workshops at Dwight-Englewood School in Englewood, New Jersey. The children combine creative thinking and problem-solving skills to program the robots' microcomputers to perform a variety of movements. (JDD)
Descriptors: Academically Gifted, Creative Thinking, Enrichment Activities, Intermediate Grades
Oehring, Sandra – Instructor, 1991
Describes computer simulation programs that take elementary and secondary students exploring. One has students act as Magellan commanding his ship to reinforce history, geography, decision-making, and resource management skills. Another has students use problem-solving skills to venture across oceans and find trading routes to the Orient. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Discovery Learning
Char, Cynthia A. – 1990
This paper presents a three-phase model of how formative evaluation research can inform the design of educational computer software products. Used as an illustrative case is a program of formative research conducted on "The Talking Clock," a computer assisted instructional software product designed to help children in kindergarten through second…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Formative Evaluation
Hines, Sandra N. – Educational Computer, 1983
Describes a study conducted with six pupils using Apple II Plus microcomputers and LOGO to determine whether five year olds can perform simple computer programing. This report describes the introductory educational games and activities, the pre- and posttests, some general findings, and possible implications for the teaching of problem-solving…
Descriptors: Computer Graphics, Early Childhood Education, Educational Games, Instructional Materials
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Ott, Jack A.; Contento, Anthony – Mathematics Teacher, 1986
A computer program is presented for the billiard ball problem. It can be integrated into a lesson on inductive reasoning and suggests several ways to do so. (MNS)
Descriptors: Cognitive Processes, Computer Software, Induction, Learning Activities
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Smith, Richard L. – Journal of Computers in Mathematics and Science Teaching, 1984
This annotated bibliography contains 12 references on computers in elementary school mathematics. Topics include developing mathematical concepts with microcomputer activities, teaching mathematics with computers in primary grades, microcomputers and problem solving, review for grade 1 software, early learning of logic and geometry using…
Descriptors: Computer Assisted Instruction, Computer Literacy, Concept Formation, Elementary Education
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Slesnick, Twila – Simulation and Games, 1983
Describes a computer curriculum for 7- to 12-year-old children which is designed to integrate the computer into multiple subject areas and stimulate the development and sharpening of critical-thinking skills. The course is divided into eight conceptual units, each containing educational computer games or simulations and some related off-line…
Descriptors: Computer Assisted Instruction, Computer Literacy, Critical Thinking, Discovery Learning
Hunter, Beverly – Computing Teacher, 1985
Discusses typical uses of databases and data management programs in the classroom; provides a learning plan to teach students how to use databases; lists typical student projects using databases; and presents criteria to help educators choose appropriate database management programs for their classrooms. (MBR)
Descriptors: Computer Software, Databases, Elementary Education, Evaluation Criteria
Taitt, Kathy – 1984
Designed to improve students' thinking, learning, and creative skills while they learn to program a microcomputer in BASIC programing language, this instructional manual for beginning learners provides a brief section of information for each new topic together with a sample program to enter, run on the computer, and observe; a suggested change to…
Descriptors: Adult Education, Computer Science Education, Computer Software, Elementary Secondary Education
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