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Elise M. Walck-Shannon; Heather D. Barton; Shaina F. Rowell; Douglas L. Chalker; Angela Fink – CBE - Life Sciences Education, 2025
Recently, our course team transformed a large-enrollment introductory genetics course from being predominantly lecture based to active learning based. During class sessions, students engaged in problem solving, which occurs when a student attempts to solve a problem without knowing the path to complete it. We designed class activities…
Descriptors: Active Learning, Genetics, Learning Activities, Inquiry
J. Enrique Hinostroza; Andrea Ibieta; Christian Labbé; Carolina Matamala – Pedagogies: An International Journal, 2025
Despite the growing use of the Internet as a source of information for learning, few studies have focused on developing strategies to teach the skills of reflecting on and evaluating the contents and structure of the texts found online. In response to this, we designed and tested a method for teaching reading literacy based on an adaptation of the…
Descriptors: Information Literacy, Internet, Problem Solving, Grade 7
Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
Kylie S. Aikey – Journal of Legal Studies Education, 2024
This teaching note illustrates how escape rooms can be utilized as a tool to teach or review business law concepts, encourage student collaboration, and provide an opportunity for gameplay. Escape rooms can be adapted to any topic, made asynchronous, and scaled up to accommodate larger groups. This note also describes the value of incorporating…
Descriptors: Cooperation, Problem Solving, Educational Games, Business Administration Education
Aldrin B. Boca; Rossarin Jermtaisong – Turkish Online Journal of Educational Technology - TOJET, 2023
The research entitled The Development of Learning Activity through KWDL Technique Combined with BAR Model to improve problem-solving Ability in Math for Secondary 1 (Grade 7) Students made use of a quasi-experimental design wherein the experimental group was exposed to learning activities through the KWDL technique combined with BAR model while…
Descriptors: Learning Activities, Models, Problem Solving, Secondary School Students
Qian, Meihua; Boyer, D. Matthew; Gao, Qianyi; Vargas, Penelope; Mercer, Elizabeth Leigh; Wang, Andrew Xianyong – Technology, Pedagogy and Education, 2023
Technology has been playing an increasingly important role in teaching and learning because of its capacity to increase students' motivation and provide them with opportunities to explore and acquire new knowledge and skills. However, little is known regarding the effectiveness of using the digital interactive case-based instruction (CBI) approach…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technology Uses in Education, Case Method (Teaching Technique)
Park, Woongbin; Kwon, Hyuksoo – International Journal of Technology and Design Education, 2023
The purpose of this study was to develop a program that incorporates computational thinking into technology education classrooms and to investigate its effect on students. Software (SW) education and physical computing education are frequently addressed topics in technology education, but education about computational thinking (CT) lacks interest…
Descriptors: Foreign Countries, Middle School Students, Computation, Thinking Skills
Anith Khairunnisa Ghazali; Nor Azlina Ab. Aziz; Kamarulzaman Ab. Aziz; Neo Tse Kian – Cogent Education, 2024
The state of virtual reality (VR) development is mature enough to be explored for application in various fields including higher education teaching, research, and training including engineering education. Traditionally, engineering education relied on diagrams and images to describe various systems and objects, sometimes accompanied by laboratory…
Descriptors: Computer Simulation, Technology Uses in Education, Engineering Education, Visual Aids
Pee, L. G. – Studies in Higher Education, 2020
Ill-structured problem solving is widely believed to promote learning in higher education but its multiplicity (i.e. multiple solutions and evaluation criteria) is often seen as a challenge to manage. This study shows that the multiplicity can be managed as well as leveraged to enhance learning effectiveness through online co-creation. Three…
Descriptors: Instructional Effectiveness, Problem Solving, Learning Activities, College Students
Ayse Tugba Öner – Journal of Inquiry Based Activities, 2025
This study aims to prepare statistics activity-targeting comprehension of the arithmetic mean, consisting of worked-out example explanations through ChatGPT for sixth graders; determine situations encountered during the implementation of the activity; ascertain the effect of the activity on students' mathematics problem-solving performance; and…
Descriptors: Statistics Education, Artificial Intelligence, Computer Uses in Education, Grade 6
Watanabe, Nobuki – International Electronic Journal of Mathematics Education, 2023
The role of executive function training in supporting child development has been increasingly studied. Executive function is largely related to the prefrontal cortex. The anterior portion of the prefrontal cortex, which is area 10 on the Brodmann map, is essential for the emergence of higher-order executive functions. Accumulating evidence…
Descriptors: Mathematics Instruction, Teaching Methods, Alphabets, Numbers
Nihal Eres; Tugba Ecevit – Journal of Inquiry Based Activities, 2025
This study aimed to design, implement, and evaluate the feasibility of an activity titled "Space Adventure for Little Explorers", integrating the engineering and entrepreneurship design model within the STEM education framework into preschool education. The activity was structured in four stages: (1) Discovery with the Family, (2)…
Descriptors: Engineering Education, Entrepreneurship, Preschool Education, Learning Activities
Wanda M. Valsecchi; Jose M. Delfino; Javier Santos; Santiago E. Faraj – Chemistry Education Research and Practice, 2024
When teaching STEM courses, it is important to introduce state-of-the-art techniques. Students need to learn how to conduct experiments, analyse data and choose the most effective approaches to address meaningful situations. Here we present the assessment of the implementation of a structured inquiry-based activity aimed at teaching students about…
Descriptors: Problem Based Learning, Learning Activities, Inquiry, Skill Development
Mamombe, Charles; Mathabathe, Kgadi C.; Gaigher, Estelle – African Journal of Research in Mathematics, Science and Technology Education, 2022
This qualitative case study explored how exposure to Process-Oriented Guided Inquiry Learning (POGIL) improves 11th grade physical sciences learners' competency in solving stoichiometry problems. Two township schools of low socioeconomic status in Pretoria, South Africa, were conveniently and purposively sampled. Two classes (N = 48) composed of…
Descriptors: Grade 11, High School Students, Chemistry, Problem Solving
Elmira Saparbayeva; Marzhan Abdualiyeva; Yerlan Torebek; Nurlibay Madiyarov; Abay Tursynbayev – Cogent Education, 2024
This study investigated the impact of integrating design-technological activities on developing mathematical competencies among construction engineering students. A mixed methods approach compared curriculum delivery with and without digital tools across universities in Kazakhstan and Turkey. First, semi-structured interviews of faculty provided…
Descriptors: Educational Technology, Mathematics Instruction, Competence, Construction Industry

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