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Fajar Kurnianto; Anggi Datiatur Rahmat; Heru Kuswanto – Pegem Journal of Education and Instruction, 2024
Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality…
Descriptors: Computer Simulation, Educational Technology, Critical Thinking, Graphs
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
Saab, Nadira; van Joolingen, Wouter; van Hout-Wolters, Bernadette – Metacognition and Learning, 2012
Regulation of the learning process is an important condition for efficient and effective learning. In collaborative learning, students have to regulate their collaborative activities (team regulation) next to the regulation of their own learning process focused on the task at hand (task regulation). In this study, we investigate how support of…
Descriptors: Learning Activities, Computer Simulation, Cooperative Learning, Learning Processes
Huppert, Jehuda; Lazarovitz, Reuven – 1986
This three-part paper describes the development of a software program called "The Growth Curve of Microorganisms" for a tenth-grade biology class. Designed to improve students' cognitive skills, the program enables them to investigate, through computer simulations, the impact upon the growth curve of a population of three variables: temperature,…
Descriptors: Biology, Classroom Design, Cognitive Processes, Computer Assisted Instruction
Essex, Martin W. – 1971
The document is a collection of materials related to the development of a State career education continuum for Ohio, specifically the development of resources for offering vicarious, simulated, or hands-on career exploration experiences to ninth and tenth graders within a unified theoretical framework. Introduced by general discussions of…
Descriptors: Career Education, Career Exploration, Curriculum Development, Curriculum Guides

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