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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
Henry, Paul David – International Association for Development of the Information Society, 2014
As part of an evolutionary approach to extending and enhancing the online learning experience for adult students in the LMS-based online college courses that I teach, I have been introducing learning activities that use social media and mobile devices. However, realizing that student adoption of mobile devices with data plans such as smartphones…
Descriptors: Electronic Learning, Handheld Devices, Mass Media Use, Online Courses
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Kilickaya, Ferit; Krajka, Jaroslaw – British Journal of Educational Technology, 2012
Both teacher- and learner-made computer visuals are quite extensively reported in Computer-Assisted Language Learning literature, for instance, filming interviews, soap operas or mini-documentaries, creating storyboard projects, authoring podcasts and vodcasts, designing digital stories. Such student-made digital assets are used to present to…
Descriptors: Foreign Countries, Educational Technology, Class Activities, Learning Activities
Sharp, Diana – Media & Methods, 1996
Provides suggestions for combining electronic books with traditional printed materials in a school literacy program. Discusses introducing the printed version of the story to students, having students read this version to others, and encouraging student-produced CD-ROM presentations. A sidebar presents a list of electronic book publishers. (AEF)
Descriptors: Adolescent Literature, Childrens Literature, Class Activities, Educational Technology
Lennon, J.; Warburton, R. – 2002
This paper examines two key issues in Web learning interaction and personalization and discusses how a simple drag-and-drop application enables users to create and modify Web pages in ways that increase interactive learning experiences and make the best use of their individual differences. Discussion includes: catering for differing modalities in…
Descriptors: Computer Assisted Instruction, Educational Resources, Educational Technology, Elementary Secondary Education
Green, Timothy D.; Brown, Abbie – 2002
This guide is designed to help teachers understand how the multimedia development process works, and how to incorporate student-produced multimedia projects into their classrooms. The book consists of five chapters. Chapter 1 defines multimedia and addresses the importance of integrating digital media into the classroom. Chapter 2 discusses…
Descriptors: Computer Uses in Education, Curriculum Development, Educational Technology, Instructional Design
Harrison, Elaine – Learning & Leading with Technology, 1999
Describes the Student Technology Leadership Program (STLP), a program in Kentucky that teaches students about technology so they can help troubleshoot and maintain school technology, help teachers create lessons and projects, and train fellow students, teachers, and others to use hardware and software. Discussions mission and goals of STLP;…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Page, Marilyn – 1989
The incorporation of media and technology into the classroom does not ensure the enhancement of student learning. Research has shown that students learn more through active participation in their own learning process. From 1984 to 1987, a teacher's secondary social studies students were actively involved in the National History Day Program (NHDP),…
Descriptors: Audiovisual Aids, Class Activities, Computer Software, Educational Technology
Handler, Marianne G.; Dana, Ann S. – 1998
This book provides a framework for offering students ways to share information with a real audience and is intended to assist teachers in operating hypermedia software and in using instructional strategies and learning environments that provide opportunities for student collaboration. The curriculum ideas presented in this book have been developed…
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Cooperative Learning
Leigh, Patricia Randolph – 1998
The introductory instructional technology course at Iowa State University is a survey course covering various technologies. In this case, the instructor chose to create a situated learning environment using low-technology everyday surroundings to teach the fundamentals of photographic and video production, linking the photography, audio, and video…
Descriptors: Audio Equipment, Computer Uses in Education, Educational Environment, Educational Technology
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Hubbard, Guy – Art Education, 1995
Maintains that a continually recurring task for art educators is preparing, delivering, and revising instruction design to help student achieve art curriculum goals. Describes a course to develop instructional materials using multimedia computer software. Includes 11 figures illustrating the technique. (CFR)
Descriptors: Art Education, Art Teachers, Computer Assisted Instruction, Computer Uses in Education
Tanaka, Hiroyuki – 1998
This paper describes the expertise that teachers need to acquire in order to facilitate pupils' self-expression with multimedia. The central idea behind the argument is that multimedia is a creative tool for children and that multimedia learning in the near future is expected to be "Learning by Producing." In such a context of creative…
Descriptors: Creative Expression, Curriculum Development, Educational Technology, Elementary Secondary Education
Barker, Bruce O. – 1999
This paper discusses the changing role of teachers and students working on the World Wide Web and outlines the following eight characteristics and associated descriptors of the engaged learning model: (1) vision of learning (responsible, strategic, energized, collaborative); (2) tasks (authentic, challenging, multidisciplinary); (3) assessment…
Descriptors: Computer Uses in Education, Consortia, Databases, Educational Resources