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Gunter, Jock – 1972
A card game, "Mercado," or Market Rummy, designed to teach basic market skills to rural Ecuadorians is described. Two to five people can play the game, which is presently used in night community meetings and in the educational program in coastal cooperatives. The game consists of two decks of cards: one represents money, the other…
Descriptors: Arithmetic, Basic Skills, Consumer Economics, Consumer Education
Peer reviewedOkpala, N. Promise; Onocha, Charles O. – Kenya Journal of Education, 1988
Demonstrates that students who are taught physics concepts through active inquiry learn more readily than students taught the same concepts through vicarious inquiry method. Urges the active involvement of students in laboratory work. (LS)
Descriptors: Concept Formation, Demonstrations (Educational), Developing Nations, Discovery Learning
Hoxeng, James – 1972
This paper describes a simulation game, "Hacienda," designed to replicate the economic and social realities of the peasants' situation in rural Ecuador. The game involves three to 15 players (and often more), one of whom, by a roll of the dice, takes the role of "hacendado," or hacienda owner, who gains title to all the…
Descriptors: Affective Objectives, Assertiveness, Attitude Change, Change Agents


