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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Peer reviewedLondon, Marilyn – Music Educators Journal, 1984
Music motivator projects that enable the elementary teacher to use social science methods (known as ethnomethodology) to observe and learn about students without testing are described. Working in groups and guiding each other, students compose a musical composition and then notate it. Discovery learning is encouraged. (RM)
Descriptors: Creativity, Discovery Learning, Elementary Education, Learning Activities
Hortin, John A.; Bailey, Gerald D. – Small School Forum, 1982
Innovation, imagination, and student creativity are key ingredients in creating quality media materials for the small school. Student-produced media materials, slides without a camera, personalized slide programs and copy work, self-made task cards, self-made overhead transparencies, graphic materials, and utilization of the mass media are some of…
Descriptors: Audiovisual Aids, Creativity, Elementary Secondary Education, Filmstrips


