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Showing 1 to 15 of 34 results Save | Export
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Zeynep Temiz; Mustafa Çevik – Early Years: An International Journal of Research and Development, 2024
The Science, Technology, Engineering, Arts and Mathematics (STEAM) approach has a variety of benefits for all children as it triggers multiple senses through hands-on activities, experiential learning, exploration opportunities on different scientific topics, and various tools and materials. Five STEAM activities were designed and implemented with…
Descriptors: STEM Education, Art Education, Early Childhood Education, Learning Activities
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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2024
Background: Society requires individuals to have the ability to synthesise knowledge from diverse sources, typically acquired through science, technology, engineering, and mathematics (STEM) education. Objectives and Methods: We utilised a moderately rigorous design to investigate the effects of combining a hands-on STEM activity with active…
Descriptors: Knowledge Level, Teaching Methods, Flipped Classroom, Academic Achievement
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Norline Wild – Excelsior: Leadership in Teaching and Learning, 2024
Playful learning has immense potential and relevance across all educational levels, from early childhood to university settings. However, play is often dismissed as an activity reserved only for young children and is ignored in higher education The purpose of this practitioner article is to share instructional strategies and insights in order to…
Descriptors: Preschool Education, Elementary Secondary Education, Teaching Methods, Play
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Suthida Chamrat; Monapat Manokarn; Nuttee Suree; Suntonrapot Damrongpanit; Pornrat Wattanakasiwich; Arnan Sipitakiat; Pradthana Jaipong; Panuakdet Suwannatat; Teerawat Prakobphon; Surachet Limkumnerd; Somkiat Yangjeen – European Journal of STEM Education, 2025
This research aimed to (1) investigate changes in attitudes towards learning STEM and coding, innovativeness, and entrepreneurial attitudes, and (2) synthesize characteristics and evaluate innovations to address problems after participating in an innovation camp for 180 early high school students. Activities included learning platforms to foster…
Descriptors: Innovation, Entrepreneurship, STEM Education, Coding
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Autaiwan Sriarun; Sarit Srikao; Nirat Jantharajit – Journal of Education and Learning, 2025
The study creates the development of the Experiential Learning Management Model (ELMM) for early childhood education, rooted in the Reggio Emilia approach. The Reggio Emilia approach, established in the 1960s in northern Italy, emphasizes collaborative learning among children, educators, and parents. This educational philosophy cultivates an…
Descriptors: Early Childhood Education, Experiential Learning, Learning Theories, Problem Solving
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Aprillia Putri Aqila – Journal of English Teaching, 2025
This study looked at how seventh-grade students' speaking abilities were affected by task-based language teaching methods. The Merdeka curriculum gave teachers and students the freedom to encourage creativity, and task-based learning encouraged engagement and hands-on learning. The researcher separated the 58 students into two groups using a…
Descriptors: Grade 7, Teaching Methods, Creativity, Assignments
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Suthida Chamrat; Pongsathorn Suyamoon – Journal of Technology and Science Education, 2024
The objective of this research was to examine the impact of STEM activity based on DIY, Tinker and Maker frameworks on developing teacher interns' competency in science instructional design and implementations. These activities involve the integration of science, technology, engineering, and mathematics principles, fostering self-regulated…
Descriptors: STEM Education, Hands on Science, Experiential Learning, Preservice Teachers
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Frida Azari – Montessori Life: A Publication of the American Montessori Society, 2024
Practical Life holds profound significance within the Montessori philosophy, captivating educators and students alike. Here, Montessori beautifully connects these concepts of dignity and independence to the skills children learn in their Montessori classroom. The author has a particular interest in fiber arts and crafts, and in this article, the…
Descriptors: Handicrafts, Elementary Education, Experiential Learning, Classroom Environment
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
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Johnathan Balzotti; Jamin Rowan; Mat Duerden – Experiential Learning and Teaching in Higher Education, 2025
This essay reevaluates the role of reflection in experiential learning programs, contrasting traditional solitary ref lection methods with contemporary approaches that integrate collaboration and multimodal expression. These new approaches highlight a shift toward more flexible and interactive methods, reflecting the influence of new technologies…
Descriptors: Foreign Countries, Transformative Learning, Reflection, College Students
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Pratomo, Laurensia Claudia; Siswandari; Wardani, Dewi Kusuma – International Journal of Instruction, 2021
This research aims to examine the effectiveness of entrepreneurship learning with the Stanford D School design thinking approach and to make students more actively involved in learning activities so that their learning experiences can develop creative skills and entrepreneurial alertness. The underlying theory of the design thinking approach comes…
Descriptors: Design, Entrepreneurship, Thinking Skills, Comparative Analysis
Aimee Trieu – ProQuest LLC, 2023
Technological advancements continue to present a variety of learning opportunities for students. The purpose of this interpretative phenomenological analysis (IPA) study is to seek an understanding about students' experiences with a virtual reality (VR) activity in an Advanced Placement English course. Analyzing the observations and interactions…
Descriptors: Computer Simulation, Reading Skills, English Instruction, Language Arts
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Shadiev, Rustam; Wang, Xueying; Liu, Taoying; Yang, Mengke – Interactive Learning Environments, 2023
Fifty-one learning strategies were developed and validated in this study to make language learners more knowledgeable about unfamiliar environments. The study tested the effectiveness of the strategies in improving the creativity of students. 75 university students participated in the study and they were divided into three groups: (1) students who…
Descriptors: Foreign Countries, Experiential Learning, English (Second Language), Educational Environment
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Subban, Pearl; Bradford, Brent; Sharma, Umesh; Loreman, Tim; Avramidis, Elias; Kullmann, Harry; Sahli Lozano, Caroline; Romano, Alessandra; Woodcock, Stuart – European Journal of Special Needs Education, 2023
Research in inclusive education reveals multiple studies that explore the efforts of individual stakeholders to create an equitable educational experience for students with disabilities. However, these individual efforts are often examined discretely, compartmentalising the contributions of various stakeholders. As a consequence, the complex…
Descriptors: Inclusion, Students with Disabilities, Equal Education, Teacher Attitudes
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Jukes, Scott – Environmental Education Research, 2020
Remake activities reuse and recycle waste materials, working them into something useful. The experiential activity seems to be prevalent, yet limited literature covers creative ways of thinking about pedagogical approaches. This paper examines some of the emerging waste education literature before exploring further possibilities for remake…
Descriptors: Thinking Skills, Environmental Education, Forestry, Teaching Methods
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