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Foster, Ellen Kathleen – ProQuest LLC, 2017
Historically an elite, formally-trained, and Western-centric population has dominated technology development, creating an inequity in who decides what roles technoscience will play, and how it will affect different publics. More recently, tactics to counter observed inequities have taken the form of citizen science, "civic science",…
Descriptors: Design, Student Developed Materials, Inclusion, Empowerment
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Reyneke, Roelof P. – Research on Social Work Practice, 2017
Purpose: To investigate how an adventure-based activity could help facilitate dialogue and enable a safe process where students could engage in a difficult topic such as diversity without feeling threatened. Method: A qualitative study was used in which 89 social work students who took part in diversity training gave permission that their…
Descriptors: Social Work, Adventure Education, Controversial Issues (Course Content), Qualitative Research
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Charlton, Patricia; Avramides, Katerina – IEEE Transactions on Learning Technologies, 2016
This paper focuses on a design based research study about STEM (Science, Technology, Engineering and Maths) learning by making through collaboration and production. This study examines learning by making by students to explore STEM using a constructionist approach with a particular focus on computer science and engineering. The use of IoT as a…
Descriptors: Computer Science Education, Engineering Education, STEM Education, Constructivism (Learning)
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Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
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Moreillon, Judi – TechTrends: Linking Research and Practice to Improve Learning, 2015
As more and more library and LIS education migrates to the online environment, college and university faculty are called upon to expand their pedagogy. Interactivity has been cited as one factor in attracting and retaining students in online courses and programs. LIS educators can reach outside the online learning management system (LMS) to…
Descriptors: Educational Environment, Interaction, Online Courses, Information Science Education
Micken, Kathleen S.; Cutting, Alan C. – 2000
This paper presents the framework used in implementing "Marketing on the Web," an interdisciplinary course that integrates marketing and technology strategies, with an approach that is grounded in cognitive psychology and in constructionist theory. Though applied at the undergraduate level, the framework may be adapted to primary through graduate…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Literacy, Constructivism (Learning)