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Przybylla, Mareen; Romeike, Ralf – Informatics in Education, 2014
Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic…
Descriptors: Computer Science Education, Learning Activities, Course Descriptions, Design
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Ractham, Peter; Kaewkitipong, Laddawan; Firpo, Daniel – Decision Sciences Journal of Innovative Education, 2012
The major objective of this article is to evaluate via a Design Science Research Methodology (DSRM) the implementation of a Social Constructivist learning framework for an introductory Management Information System (MIS) course. Facebook was used as a learning artifact to build and foster a learning environment, and a series of features and…
Descriptors: Social Networks, Management Systems, Information Systems, Teaching Methods
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Bers, Marina U.; Ponte, Iris; Juelich, Catherine; Viera, Alison; Schenker, Jonathan – Information Technology in Childhood Education Annual, 2002
This article presents a constructionist approach to introducing technology, in particular robotics, in the early childhood classroom. The authors demonstrate how this approach is well suited, since the four basic tenets of constructionism have a long-standing tradition in early childhood education: (a) learning by designing meaningful projects to…
Descriptors: Early Childhood Education, Robotics, Technology Integration, Constructivism (Learning)
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Beisser, Sally; Gillespie, Catherine – Information Technology in Childhood Education Annual, 2003
"Constructionism" is a theory of learning proposed by Seymour Papert of MIT. Co-instructors for a first year seminar for undergraduate students provided education students with a one-semester constructionist experience to learn by engaging with technology. Students used LEGO[R] construction bricks and pieces to solve problems by building, working…
Descriptors: Learning Theories, Undergraduate Students, Computer Assisted Instruction, First Year Seminars