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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Fessakis, G.; Gouli, E.; Mavroudi, E. – Computers & Education, 2013
Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented…
Descriptors: Computers, Learning Activities, Intervention, Teaching Methods
Hsu, Ching-Kun; Hwang, Gwo-Jen; Chuang, Chien-Wen; Chang, Chih-Kai – British Journal of Educational Technology, 2012
Owing to the popularity of computers and computer networks, fostering the web-based problem-solving ability of students has become an important educational objective in recent years. This study attempted to compare the effects of using selected and open network resources on students' intentions with regard to their information system usage by…
Descriptors: Educational Objectives, Problem Based Learning, Problem Solving, Information Systems
Keengwe, Jared; Onchwari, Grace; Onchwari, Jacqueline – AACE Journal, 2009
There is need to reform teacher education programs through the creation of active learning environments that support and improve the depth and scope of student learning. Specifically, teachers should provide intellectually powerful, learner-centered, and technology-rich environments for students without undermining sound pedagogical practices.…
Descriptors: Teacher Education Programs, Teaching Models, Active Learning, Educational Change
Noonan, Larry – Creative Computing, 1981
Good computer simulations are those which make good use of the capability of the computer and which promote student decisions based on logic, observation, and their knowledge of the real world. (MP)
Descriptors: Computer Programs, Computers, Educational Technology, Instructional Materials
Peer reviewedArcher, J. Andrew – Mathematics Teacher, 1976
The game of roulette is analyzed. (SD)
Descriptors: Computers, Games, Instruction, Learning Activities
Stone, Lynda D.; Gutierrez, Kris D. – International Journal of Educational Research, 2007
In this article, we study a local adaptation of the Fifth Dimension [Cole, M. (1996). "Cultural psychology: A once and future discipline." Cambridge: Cambridge University Press] known as Las Redes (i.e., Networks of Collaboration in the Fifth Dimension) to examine how the multiple activity systems of Las Redes, e.g. the undergraduate course and…
Descriptors: Learning Theories, Elementary School Students, College Students, College School Cooperation
Manitoba Dept. of Education, Winnipeg. – 1983
The second of three parts of a computer awareness program for grades K-9, this five-unit guide includes objectives, notes and explanations, and suggested activities for developing basic concepts, skills, and attitudes related to computer technology for grades 4-6. Student activity worksheets are included for each unit. Unit 1 covers care for a…
Descriptors: Computer Literacy, Computer Software, Computers, Curriculum Guides
Manitoba Dept. of Education, Winnipeg. – 1983
The third of a three-part computer awareness program for grades K-9, this five-unit guide includes objectives, notes and explanations, and suggested activities for developing basic concepts, skills, and attitudes related to computer technology for grades 7-9. Student activity worksheets are included for each unit. Unit 1 covers computer operation,…
Descriptors: Computer Literacy, Computer Software, Computers, Curriculum Guides
Manitoba Dept. of Education, Winnipeg. – 1985
The first of three parts of a computer awareness program for grades K-9, this guide includes objectives, implementation suggestions, and varied student activity worksheets for a five-unit, primary computer literacy program. A program overview includes the program rationale, goals, description and development, time allotment, and objectives for K-3…
Descriptors: Computer Literacy, Computer Software, Computers, Curriculum Guides
Sny, Christopher L. – 1983
The curriculum guide for gifted and talented third and fourth grade students was developed in a 1-week teacher workshop. Introductory sections specify tasks and timelines, review characteristics of gifted and talented students, and describe the district's screening and identification process. The curriculum is based on a combination of…
Descriptors: Affective Behavior, Computers, Curriculum Development, Elementary Education
Perlmutter, Marion; And Others – 1985
Thirty four-year-olds and 30 five-year-olds participated in a study of social influences on computer activity. During a first session children were individually pretested for general cognitive level and alphabet and number skills; during a second session they were given individual training on the computer; during third and fourth sessions half of…
Descriptors: Affective Behavior, Cognitive Processes, Computers, Early Childhood Education
Manitoba Dept. of Education, Winnipeg. – 1983
This guide to a 4-unit, required high school computer science course emphasizes problem solving and computer programming and is designed for use with a variety of hardware configurations and programming languages. An overview covers the program rationale, goals and objectives, program design and description, program implementation, time allotment,…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Science Education, Computers
Huang, Kun; Dong, Yifei; Ge, Xun – Innovate: Journal of Online Education, 2006
Computing is a complex, multidisciplinary field that requires a range of professional proficiencies. Computing students are expected to develop in-depth knowledge and skills, integrate and apply their knowledge flexibly to solve complex problems, and work successfully in teams. However, many students who graduate with degrees in computing fail to…
Descriptors: Design Requirements, Computer Software, Computers, Exhibits

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