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Ngiwas, Fleur De Cory Apasen; Mariano, Daisy Lyn F.; Barsana, Jayson G.; Cruz, Michelle P.; Elipane, Levi – International Journal of Evaluation and Research in Education, 2022
This study investigated the utilization of example-conclusion map (ECM), a tool in teaching simple interest to senior high school in a university in the Philippines. With the purpose of presenting the topic in a more relevant way to learners under the Accountancy and Business Management strand, the researchers engaged in a lesson study. The…
Descriptors: Foreign Countries, Learner Engagement, College Students, Business Education
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Reagan Helen Pearce; Michael A. Chadwick; Robert Francis – Journal of Geography in Higher Education, 2024
Transmission teaching which centres around traditional lecturing discounts the variety of different learners and individual aptitudes. Physical Geography as a discipline has historically provided a range of teaching methods beyond lecturing which embrace field and laboratory activities, frequently adapting new research technologies to further…
Descriptors: Experiential Learning, Physical Geography, Measurement Equipment, Benchmarking
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Robert Zheng – International Association for Development of the Information Society, 2024
The current examined the roles of cognitive strategies using Chi's framework in mobile learning. Three conditions (active, constructive, and interactive) were created for a college statistics I course where students were randomly assigned to each condition. The results indicate constructive and interactive support students' problem solving and…
Descriptors: Cognitive Processes, Creative Thinking, Telecommunications, Handheld Devices
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Chun-Ying Chen – ACM Transactions on Computing Education, 2025
This study examined the effects of worked examples with different explanation types and novices' motivation on cognitive load, and how this subsequently influenced their programming problem-solving performance. Given the study's emphasis on both instructional approaches and learner motivation, the Cognitive Theory of Multimedia Learning served as…
Descriptors: Models, Learning Motivation, Cognitive Processes, Difficulty Level
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Chen Huei Leo; Nachamma Sockalingam; Mei Xuan Tan; Yajuan Zhu; Xiaojuan Khoo – Biomedical Engineering Education, 2025
Challenge Statement: Laboratory classes are indispensable in the teaching of biomedical engineering education, offering students invaluable hands-on experience and opportunities for practical application of theoretical knowledge. However, without a deep understanding of the underlying principles, students may find themselves merely going through…
Descriptors: Instructional Design, Inquiry, Active Learning, Biomedicine
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Kylie S. Aikey – Journal of Legal Studies Education, 2024
This teaching note illustrates how escape rooms can be utilized as a tool to teach or review business law concepts, encourage student collaboration, and provide an opportunity for gameplay. Escape rooms can be adapted to any topic, made asynchronous, and scaled up to accommodate larger groups. This note also describes the value of incorporating…
Descriptors: Cooperation, Problem Solving, Educational Games, Business Administration Education
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van Harsel, Milou; Hoogerheide, Vincent; Verkoeijen, Peter; van Gog, Tamara – Journal of Computer Assisted Learning, 2022
Nowadays, students often practice problem-solving skills in online learning environments with the help of examples and problems. This requires them to self-regulate their learning. It is questionable how novices self-regulate their learning from examples and problems and whether they need support. The present study investigated the open questions:…
Descriptors: Sequential Learning, Independent Study, Problem Solving, Electronic Learning
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Blocker, Christopher P. – Marketing Education Review, 2023
This generation of students enters a workforce that increasingly demands interdisciplinary thinking to solve complex problems and create sustainable value. The global pandemic, climate crisis, and state of social inequality call for future business leaders to practice a broader intellectual vision to "see" across domains and apply…
Descriptors: Interdisciplinary Approach, Thinking Skills, Design, Sustainability
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George Kalmpourtzis; Margarida Romero – Interactive Learning Environments, 2024
Taking into account the profound impact of technology on modern education, especially during the COVID-19 pandemic, increasing academic interest has focused towards the design and application of such tools on different learning contexts. A specific area of Human-Computer Interaction, called affordance theory, focuses on the perception, design and…
Descriptors: Robotics, Artificial Intelligence, Computer Software, Teaching Methods
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Donald Conant – Journal of Education for Business, 2023
For years, researchers have recognized the expectation within the business community that business school graduates possess a working knowledge of spreadsheet applications. Academics continue to seek effective ways to teach these skills in an academic setting. This exercise uses Wordle, a five-letter word guessing game, to teach students…
Descriptors: School Business Relationship, College Students, Business Education, Technology Uses in Education
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Poldma, Tiiu; Di Fabio, Lora; Hammouni, Zakia – LEARNing Landscapes, 2021
This paper explores how students connect meaningfully with theory through the aesthetic experiences of problem solving together in the context of a workshop. It can be challenging for students studying design in university programs to understand how theory is relevant, when applied in practical design studio activities. In the colour workshop…
Descriptors: Reflection, Problem Solving, Color, Theories
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Pee, L. G. – Studies in Higher Education, 2020
Ill-structured problem solving is widely believed to promote learning in higher education but its multiplicity (i.e. multiple solutions and evaluation criteria) is often seen as a challenge to manage. This study shows that the multiplicity can be managed as well as leveraged to enhance learning effectiveness through online co-creation. Three…
Descriptors: Instructional Effectiveness, Problem Solving, Learning Activities, College Students
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Yung-Hsiang Hu – Education and Information Technologies, 2024
In this study, a generative artificial intelligence (AI)-assisted Think-Aloud Pair Problem-Solving (TAPPS) learning strategy was introduced to support ethical dilemma-related problem-solving learning activities. Then, an interactive virtual learning companion system was developed and tested in a business ethics course to evaluate the efficacy of…
Descriptors: Ethics, Problem Solving, Thinking Skills, Verbal Communication
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Du, Xu; Dai, Miao; Tang, Hengtao; Hung, Jui-Long; Li, Hao; Zheng, Jinqiu – Journal of Computing in Higher Education, 2023
Distance education programs have become the preferred option for most higher education institutions to continue teaching during the COVID-19 pandemic, but the effectiveness of some online courses, especially those engineering courses with experimentation activities, remains disputed. The main challenge is fostering collaborative problem solving…
Descriptors: College Students, Cooperation, Participative Decision Making, Problem Solving
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Wanda M. Valsecchi; Jose M. Delfino; Javier Santos; Santiago E. Faraj – Chemistry Education Research and Practice, 2024
When teaching STEM courses, it is important to introduce state-of-the-art techniques. Students need to learn how to conduct experiments, analyse data and choose the most effective approaches to address meaningful situations. Here we present the assessment of the implementation of a structured inquiry-based activity aimed at teaching students about…
Descriptors: Problem Based Learning, Learning Activities, Inquiry, Skill Development
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