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Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
LaPaglia, Jessica A. – Teaching of Psychology, 2020
In this article, the author describes an exam review activity in which students answered questions and solved puzzles in order to escape the review session. In a general psychology (100-level) course and research methods in psychology (300-level) course, students solved a series of puzzles and review questions. This format is similar to popular…
Descriptors: Review (Reexamination), Tests, Puzzles, Problem Solving
Turcotte, Nathaniel; Betrus, Anthony – TechTrends: Linking Research and Practice to Improve Learning, 2016
"Teaching Bad Apples" is a game developed in 2014 for current and future teachers. It plays much like "Apples to Apples" or "Cards Against Humanity," with each player in turn reading a situation card, followed by the other players choosing their response cards. Each situation, however dramatic or bizarre, is…
Descriptors: Instruction, Teaching Methods, Educational Games, Games
Zhao, Fang – International Journal of Higher Education, 2019
This study investigates the effectiveness of Quizizz on enhancing students' learning experiences in an accounting classroom. Quizizz is an educational app that enables students to participate in fun multiplayer class activities. After doing in-class exercises using Quizizz, students report that this app brings positive impact on their learning…
Descriptors: Accounting, Business Administration Education, College Students, Educational Games
Wanko, Jeffrey J. – Mathematics Teacher, 2017
Working with language-independent logic structures can help students develop both inductive and deductive reasoning skills. The Japanese publisher Nikoli (with resources available both in print and online) produces a treasure trove of language-independent logic puzzles. The Nikoli print resources are mostly in Japanese, creating the extra…
Descriptors: Mathematics Instruction, Teaching Methods, Puzzles, Logical Thinking
Frahm, Bruce – Mathematics Teacher, 2013
Educational games provide a fun introduction to new material and a review of mathematical algorithms. Specifically, games can be designed to assist students in developing mathematical skills as an incidental consequence of the game-playing process. The programs presented in this article are adaptations of board games or television shows that…
Descriptors: Educational Games, Graphing Calculators, Mathematics Activities, Class Activities
Hagen, Åste M. – Scandinavian Journal of Educational Research, 2018
The aim of the current study is to determine what language activities Norwegian preschool children took part in, and to examine whether these language activities predict children's language comprehension. We tested children (n = 134) with language measures at age 4/5 and age 5/6 and interviewed their teachers (n = 71) about the kinds of language…
Descriptors: Preschool Children, Vocabulary Development, Language Processing, Learning Activities
Nowacki, Amy S. – Journal of Statistics Education, 2015
Statistics courses that focus on data analysis in isolation, discounting the scientific inquiry process, may not motivate students to learn the subject. By involving students in other steps of the inquiry process, such as generating hypotheses and data, students may become more interested and vested in the analysis step. Additionally, such an…
Descriptors: Statistics, Teaching Methods, Data Analysis, Science Process Skills
Goldman, Crystal; Turnbow, Dominique; Roth, Amanda; Friedman, Lia; Heskett, Karen – Communications in Information Literacy, 2016
This article focuses on the development of an engaging library orientation module for UC San Diego First Year Experience (FYE) courses. The library module included a brief in-class presentation about research concepts and library services, an online interactive library scavenger hunt given as an in-class activity, and a homework assignment where…
Descriptors: College Freshmen, College Libraries, Orientation, Introductory Courses
Dukes, Richard L.; Fowler, Sandra M.; DeKoven, Bernie – Simulation & Gaming, 2011
This article is written as a tribute to R. Garry Shirts who through his exemplary authorship and publication of gamed simulations was designated "Defender of the Playful". Garry Shirts was the master of creating the "Aha! Moment" in learning through "deep play". Among the many gamed simulations he designed, the…
Descriptors: Educational Games, Professional Recognition, Instructional Materials, Biographies
Savino, Jennifer Ann – Journal of Adolescent & Adult Literacy, 2011
Shakespeare, who worked actively with words through punning, playing, and inventing, serves as the model for students to experience a deepening knowledge of vocabulary and love of words. Through instructional activities aimed at increasing word play, word exposure, and word consciousness, students gain the verbal capacity needed to understand…
Descriptors: English Literature, Vocabulary Development, Vocabulary Skills, Reading Comprehension
Scarlatos, Tony – Journal of Educational Technology Systems, 2013
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos,…
Descriptors: Multimedia Instruction, Computer Software, Computer Simulation, Educational Games
Livingston, Samuel A. – 1972
This paper reports the results of research conducted by the Academic Games program since its beginning in 1967. The research is classified and examined in three major categories: The Influence of Game-Playing on the Socialization of Children; Games as Controlled Research Environments, and Effectiveness of Games in Education. In addition, the paper…
Descriptors: Attitudes, Childrens Games, Class Activities, Education
Peer reviewedRumanoff, Linda N. – Teaching Exceptional Children, 1978
A teacher of autistic and brain damaged children discusses factors involved in designing a group game, and describes five games for children with limited receptive and expressive language. (CL)
Descriptors: Autism, Class Activities, Educational Games, Games
Barendregt, Wolmet; Bekker, Tilde M. – Computers & Education, 2011
Employing a mixed-method explorative approach, this study examined the in situ use of and opinions about an educational computer game for learning English introduced in three schools offering different levels of freedom to choose school activities. The results indicated that the general behaviour of the children with the game was very different…
Descriptors: Class Activities, Learning Activities, Educational Games, Opinions

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