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Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2017
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem…
Descriptors: Active Learning, Inquiry, Educational Games, Design
Segal, Marilyn; Adcock, Don – 1976
This booklet uses both words and photographs to describe behavior patterns typical of children from one to two years old and to suggest home play activities appropriate for use with children of this age. The booklet is organized into four age ranges: 12-15 months, 15-18 months, 18-21 months, and 21-24 months. Within each of these sections, a…
Descriptors: Behavior Patterns, Child Development, Discovery Processes, Imagination
Emily Hall Tremaine Foundation, Inc., Hartford, CT. – 1994
This learning guide on improving responses to individual and family crises is part of a series of learning guides developed for competency-based adult consumer and homemaking education programs in community colleges, adult education centers, community centers, and the workplace. Focus is on the connections among personal, family, and job…
Descriptors: Adult Education, Behavior Patterns, Behavioral Objectives, Competency Based Education