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Riana Wadtan; Thanongsak Sovajassatakul; Kanyarat Sriwisathiyakun – Cogent Education, 2024
Previously, we described a Team-Based Ubiquitous Learning Model on Cloud Platform Model (PITTA Model). In this paper, we aimed to demonstrate the value of this model by compare learning achievement and creative problem-solving ability using the PITTA model of learning, compare between experimental group and control group by The Randomized…
Descriptors: Cooperative Learning, Problem Based Learning, Problem Solving, Academic Achievement
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Kadir; Lucyana; Satriawati, Gusni – Journal on Mathematics Education, 2017
This study aims to reveal the improvement of the students' learning activities, responses, and mathematical creative thinking skills (MCTS) through open-inquiry approach (OIA). Other relevant studies in mathematics learning tend to focus on guided inquiry, and especially in Indonesia, OIA is still less applied. This study is conducted at State…
Descriptors: Learning Activities, Creative Thinking, Thinking Skills, Foreign Countries
OECD Publishing, 2017
The OECD Programme for International Student Assessment (PISA) examines not just what students know in science, reading and mathematics, but what they can do with what they know. Results from PISA show educators and policy makers the quality and equity of learning outcomes achieved elsewhere, and allow them to learn from the policies and practices…
Descriptors: Secondary School Students, Foreign Countries, International Assessment, Achievement Tests
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Sun Lin, Hong-Zheng; Chiou, Guey-Fa – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study examined the effects of comparison and game-challenge strategies on sixth graders' learning achievement of algebra variable, learning attitude towards algebra variable learning, and meta-cognitive awareness of algebra variable learning. A 2 × 2 factorial design was used, and 86 students were invited to participate in the experimental…
Descriptors: Grade 6, Algebra, Mathematics Instruction, Comparative Analysis
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Korkmaz, Özgen – Malaysian Online Journal of Educational Sciences, 2016
The aim of this study was to investigate the effect of the Scratch and Lego Mindstorms Ev3 programming activities on academic achievement with respect to computer programming, and on the problem-solving and logical-mathematical thinking skills of students. This study was a semi-experimental, pretest-posttest study with two experimental groups and…
Descriptors: Foreign Countries, College Students, Programming, Computer Science Education
SCOTT, JOHN J. – 1966
THE EDUCATIONAL ACHIEVEMENT OF 3,635 STUDENTS FROM EDUCATIONALLY DEPRIVED SCHOOLS WAS COMPARED WITH STUDENTS ATTENDING SCHOOLS WHERE HIGHER SOCIO-ECONOMIC LEVELS PREVAILED. RESULTS REVEALED SIGNIFICANT DIFFERENCES WITH REGARD TO (1) LANGUAGE ARTS, (2) READING ACHIEVEMENT, (3) AREAS OTHER THAN LANGUAGE ARTS AND READING (ARITHMETIC AND PROBLEM…
Descriptors: Achievement Tests, Cognitive Development, Disadvantaged, Disadvantaged Youth