Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Learning Activities | 4 |
| Problem Solving | 4 |
| Physics | 3 |
| College Science | 2 |
| Educational Games | 2 |
| Higher Education | 2 |
| Optics | 2 |
| Science Education | 2 |
| Secondary Education | 2 |
| Teaching Methods | 2 |
| Communications | 1 |
| More ▼ | |
Source
| Physics Education | 4 |
Author
| Ceuppens, S. | 1 |
| Coramik, Mustafa | 1 |
| De Cock, M. | 1 |
| Dehaene, W. | 1 |
| Deprez, J. | 1 |
| Marshall, Stewart | 1 |
| Tornkvist, Soren | 1 |
| Özdemir, Erdogan | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Descriptive | 4 |
Education Level
| Secondary Education | 1 |
Audience
| Practitioners | 2 |
Location
| Belgium | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Özdemir, Erdogan; Coramik, Mustafa – Physics Education, 2022
It is often necessary to enrich the teaching environment in order for students to learn optics in depth and to interpret the real optical situations with the information they have learned. In this study, a virtual teaching environment was developed using by Algodoo, a 2D simulation software. An eye model was created in order to explain the…
Descriptors: Light, Physics, Teaching Methods, Models
Ceuppens, S.; Deprez, J.; Dehaene, W.; De Cock, M. – Physics Education, 2018
To improve the teaching and learning materials for a curriculum it is important to incorporate the findings from educational research. In light of this, we present creative exercises and experiments to elicit, confront and resolve misconceptions in geometrical optics. Since ray diagrams can be both the cause and the solution for many…
Descriptors: Misconceptions, Optics, Creative Activities, Science Experiments
Peer reviewedMarshall, Stewart – Physics Education, 1981
An engineering case study is used as the focal point of a communications course. Communications theory and practical exercises are structured around the case study described, an adaptation and extension of the power station game developed in the early 1970s. Includes outline of and sample student activities. (JN)
Descriptors: College Science, Communications, Decision Making, Educational Games
Peer reviewedTornkvist, Soren – Physics Education, 1981
Provides rationale for and examples of a game (Mastermind) which fosters the development of a systematic approach to problem solving. Includes a brief summary of an experiment with 50 high school students indicating value of the game. (JN)
Descriptors: College Science, Educational Games, Higher Education, Learning Activities

Direct link
