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Showing 1 to 15 of 37 results Save | Export
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Scott Bartholomew; Jessica Yauney; Nathan Mentzer; Scott Thorne – International Journal of Technology and Design Education, 2024
Classroom research has demonstrated the capacity for significantly influencing student learning by engaging students in evaluation of previously submitted work as an intentional priming exercise for learning; we call this experience "Learning by Evaluating" (LbE). Expanding on current LbE research, we set forth to investigate the impact…
Descriptors: Priming, Stimuli, Learning Activities, Teaching Methods
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Linardatos, Gerasimos; Apostolou, Dimitris – Education and Information Technologies, 2023
The present study focuses on high school students' acceptance of digital comics creation (DCC) in classroom learning and aims at identifying the factors that affect it. The DCC is a modern ICT activity, which combines the popular and familiar to students medium of comics with the computers. The research model used to explain the students'…
Descriptors: High School Students, Student Attitudes, Electronic Publishing, Cartoons
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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
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Rustam Shadiev; Xuan Chen; Barry Lee Reynolds; Yanjie Song; Fahriye Altinay – British Journal of Educational Technology, 2024
This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling…
Descriptors: Cognitive Development, Stereotypes, Multicultural Education, Learning Activities
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McGarr, Oliver; Gavaldon, Guillermina; Sáez de Adana Herrero, Francisco Manuel – SANE Journal: Sequential Art Narrative in Education, 2021
This paper reports on the use of comics to help facilitate reflection on one's past as part of an early childhood education degree programme in Spain. It is common in professional education programmes in the health and education fields to encourage students to reflect on their past in order to explore how this has shaped their development and how…
Descriptors: Cartoons, Early Childhood Education, Preschool Teachers, Teacher Education Programs
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Stanley, Denise; Zhang, Yi Jenny – Journal of Education for Business, 2020
Although online business degrees and student enrollments have increased, course quality and outcomes remain a challenge. We designed a collaborative learning activity at a large public university involving student-produced materials in an online managerial economics class. The activity included two parts: student production of a problem-solving…
Descriptors: Cooperative Learning, Online Courses, Electronic Learning, Business Administration Education
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Echegoyen-Sanz, Yolanda; Martín-Ezpeleta, Antonio – Journal of Teacher Education for Sustainability, 2021
To achieve an effective Education for Sustainable Development (ESD), teachers should possess appropriate sustainability attitudes to transmit those values to their future students. In this article, a holistic educational intervention around the ecofeminist movement is described and its impact on the sustainability attitudes of 188 pre-service…
Descriptors: Sustainable Development, Environmental Education, Preservice Teachers, Student Attitudes
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Ütkür, Nur – Malaysian Online Journal of Educational Sciences, 2019
It is known that students face daily life problems in the life sciences course in primary school; therefore, it is particularly important to use empathic skills in resolving these problems. However, research has determined that the teachers allocate only limited time to empathic activities, and there also very few such activities in textbooks.…
Descriptors: Elementary School Science, Biological Sciences, Empathy, Preservice Teachers
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Sardone, Nancy B. – International Journal of Game-Based Learning, 2018
Gaming has become a core activity with children and more teachers are using games for learning than five years ago. Yet, teachers report that they learn about game titles, impact studies, and facilitation techniques through their own initiatives or from other teachers rather than from their teacher education program. This article reports on a…
Descriptors: Preservice Teachers, Undergraduate Students, Student Teacher Attitudes, Games
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Tucker-Raymond, Eli; Gravel, Brian E.; Kohberger, Kaitlin; Browne, Kyle – Journal of Adolescent & Adult Literacy, 2017
This article presents results from developing and applying an initial analytic frame for observing and explaining literacy practices in making activities. It describes literacy-related themes that emerged when the framework was applied. These themes are discussed within the making process of fabrication, one of a number of goal-directed stages of…
Descriptors: STEM Education, Learning Activities, Student Developed Materials, Active Learning
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Thohir, M. Anas – Turkish Online Journal of Educational Technology - TOJET, 2018
In the 21st century, the competence of instructional technological design is important for pre-service physics teachers. This case study described the pre-service physics teachers' design of optical spreadsheet simulation and evaluated teaching and learning the task in the classroom. The case study chose three of thirty pre-service teacher's…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Spreadsheets, Case Studies
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Wishart, Jocelyn – Journal of Research on Technology in Education, 2017
This article reports on an exploration of teaching and learning through creating rudimentary stop-motion animations set up to identify how learning opportunities involving stop-motion animations can support student learning and science teacher education. Participants were student teachers, volunteers representing both secondary and primary school…
Descriptors: Student Teachers, Preservice Teacher Education, Teaching Methods, Animation
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Song, Yanjie – Educational Technology Research and Development, 2018
The paper reports on an empirical study adopting a mixed research method, aiming at improving primary students' collaborative problem solving competency in project-based learning with productive failure (PF) instructional design in a seamless learning environment. Two Grade Six classes participated in a project-based learning of "Plant…
Descriptors: Elementary School Students, Cooperative Learning, Problem Solving, Skill Development
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Cavanagh, Michaella; Peté, Marí – British Journal of Educational Technology, 2017
This paper analyses new learning experiences of first year pattern technology students at a university of technology, in the context of selected characteristics of authentic learning theories. The paper contributes to existing knowledge by proposing a method that could be followed for design-based subjects in a vocational education setting.…
Descriptors: Clothing, Patternmaking, Student Developed Materials, Video Technology
Reima Saado Al-Jarf – Online Submission, 2021
This study reports 15 types of activities that EFL, linguistics and translation instructors at a sample of Saudi universities used in distance learning during the COVID-19 pandemic. Examples include searching for linguistic and translation key terms and concepts, problem-solving questions, online debates, summarizing a research paper, attending a…
Descriptors: Translation, English (Second Language), Second Language Learning, Second Language Instruction
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