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Miller, Pat; Johnson, Jeanne – Knowledge Quest, 2001
Games are one of the easiest ways to capitalize on students' learning strengths. Offers an example of how to develop games for the library. Presents ideas for teaching students the parts of a book through: cards; a board game; a dice game; a simulation game; an action game; a question-and-answer game; and a bingo game. (AEF)
Descriptors: Creative Activities, Educational Games, Elementary Secondary Education, Games
Klen, Michelle; Miller, Pat; Sommers, Kathy; Vazulik, Jean; Riddle, Carmen A.; Bailey, Annette Marie; Lyon, Mary Ellen – School Library Media Activities Monthly, 2000
Provides five fully developed library media activities that are designed for use with specific curriculum units in reading, language arts, science, and social studies. Library media skills, curriculum objectives, grade levels, resources, instructional roles, procedures, evaluation, and follow-up are described for each activity. (LRW)
Descriptors: Class Activities, Course Integrated Library Instruction, Curriculum Development, Education