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Amy Chen Kulesa; Marisa Mission; Michelle Croft; Mary K. Wells – Bellwether, 2025
Generative artificial intelligence (GenAI) is a tool that promises efficiency and customization for teachers and students alike but also carries risks of dependency and detachment. This report aims to explore new questions for educators, system leaders, and tool developers such as how much cognitive effort AI should alleviate, how much it should…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Change, Cognitive Processes
Mohammad Hamad Al-khresheh – European Journal of Education, 2025
This study investigated the relationship between attention, relevance, confidence and satisfaction within the ARCS motivational framework in self-regulated digital game-based vocabulary learning among Saudi EFL learners. Employing structural equation modelling, this study examined how these motivational factors interact and influence learner…
Descriptors: Foreign Countries, Second Language Instruction, English (Second Language), Second Language Learning
Wang, Ming-Te; Binning, Kevin R.; Del Toro, Juan; Qin, Xu; Zepeda, Cristina D. – Child Development, 2021
Maintaining learning engagement throughout adolescence is critical for long-term academic success. This research sought to understand the role of metacognition and motivation in predicting adolescents' engagement in math learning over time. In two longitudinal studies with 2,325 and 207 adolescents (ages 11-15), metacognitive skills, interest, and…
Descriptors: Learner Engagement, Metacognition, Longitudinal Studies, Self Control
Ruth Butler – Advances in Motivation and Achievement, 2019
In this chapter, I consider how and why gender continues to impact motivation, task engagement, self-regulation, and educational aspirations, choices, and outcomes among both boys and girls. How can motivation theory and research contribute to understanding gender differences in achievement at school, where girls now tend to do better than boys,…
Descriptors: Gender Differences, Learning Motivation, Learner Engagement, Self Control
Oxford, Rebecca; Khajavy, Gholam Hassan – Journal for the Psychology of Language Learning, 2021
"Grit" is described as a unitary construct comprised of two elements, perseverance of effort (PE, or ongoing hard work) and consistency of interest (CI, referred to as "passion"). PE and CI together equate to success or achievement, according to the creator of the construct, Angela Duckworth (2016). Grit, which has supporters…
Descriptors: Academic Persistence, Academic Achievement, Success, Student Interests
Wen Liu; Zhen-fang Xie – SAGE Open, 2024
Although recent years have seen a growing interest in students' experiences of boredom in foreign language learning, scant attention has been paid to this negative emotion in online live classes. With a mixed-methods approach, this study investigated what factors were responsible for student boredom in online live classes and what made Chinese…
Descriptors: Learner Engagement, Online Courses, Peer Influence, Internet
Christidamayani, Agatha Puri; Kristanto, Yosep Dwi – Online Submission, 2020
Posing high-quality problems is a critical skill to be possessed by students in learning mathematics. However, it is still limited in literature in answering whether problem posing learning model effective in improving students' learning achievement and motivation. Therefore, the present study aims to investigate the effect of problem posing…
Descriptors: Problem Solving, Academic Achievement, Student Motivation, Learning Motivation
Rubin, Ron – Reclaiming Children and Youth, 2012
School disengagement is linked to a lack of opportunities for students to fulfill their needs for independence and self-determination. Young people have little say about what, when, where, and how they will learn, the criteria used to assess their success, and the content of school and classroom rules. Traditional behavior management discourages…
Descriptors: Learning Motivation, Educational Opportunities, Discipline, Self Determination
Stott, Angela; Hattingh, Annemarie – Educational Technology & Society, 2015
The paper presents a case study of the use of conceptual tutoring software to promote deep learning of the scientific concept of density among 50 final year pre-service student teachers in a natural sciences course in a South African university. Individually-paced electronic tutoring is potentially an effective way of meeting the students' varied…
Descriptors: Intelligent Tutoring Systems, Computer Software, Case Studies, Scientific Concepts
Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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