Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Educational Technology | 2 |
Game Based Learning | 2 |
Learner Engagement | 2 |
Questionnaires | 2 |
Scientific Concepts | 2 |
Student Motivation | 2 |
Academic Achievement | 1 |
Adult Education | 1 |
Attitude Measures | 1 |
Beliefs | 1 |
Blended Learning | 1 |
More ▼ |
Author
Ba, Harouna | 1 |
Dhillon, Sonica | 1 |
Friedman, Lawrence B. | 1 |
Ifenthaler, Dirk, Ed. | 1 |
Isaías, Pedro, Ed. | 1 |
Liu, Feng | 1 |
Margolin, Jonathan | 1 |
Sampson, Demetrios G., Ed. | 1 |
Swanlund, Andrew | 1 |
Publication Type
Collected Works - Proceedings | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Secondary Education | 2 |
Adult Education | 1 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 1 | 1 |
High Schools | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Kindergarten | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
Test of Science Related… | 1 |
What Works Clearinghouse Rating
Margolin, Jonathan; Ba, Harouna; Friedman, Lawrence B.; Swanlund, Andrew; Dhillon, Sonica; Liu, Feng – Journal of Research on Technology in Education, 2021
The "Playground Physics" program combines informal, play-based, embodied learning experiences to support middle school students' engagement with and motivation to learn about complex and abstract physics concepts. This experimental design study examines the impact of "Playground Physics" on students' science motivation,…
Descriptors: Program Effectiveness, Playground Activities, Game Based Learning, Informal Education
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education