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Xing, Wanli; Zhu, Gaoxia; Arslan, Okan; Shim, Jaesub; Popov, Vitaliy – Journal of Computing in Higher Education, 2023
Engagement is critical in learning, including computer-supported collaborative learning (CSCL). Previous studies have mainly measured engagement using students' self-reports which usually do not capture the learning process or the interactions between group members. Therefore, researchers advocated developing new and innovative engagement…
Descriptors: Learning Analytics, Cooperative Learning, Learner Engagement, Learning Motivation
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Jinnie Shin; Bowen Wang; Wallace N. Pinto Junior; Mark J. Gierl – Large-scale Assessments in Education, 2024
The benefits of incorporating process information in a large-scale assessment with the complex micro-level evidence from the examinees (i.e., process log data) are well documented in the research across large-scale assessments and learning analytics. This study introduces a deep-learning-based approach to predictive modeling of the examinee's…
Descriptors: Prediction, Models, Problem Solving, Performance
Kirk P. Vanacore; Ji-Eun Lee; Alena Egorova; Erin Ottmar – Grantee Submission, 2023
To meet the goal of understanding students' complex learning processes and maximizing their learning outcomes, the field of learning analytics delves into the myriad of data captured as students use computer assisted learning platforms. Although many platforms associated with learning analytics focus on students' performance, performance on…
Descriptors: Learning Analytics, Outcomes of Education, Problem Solving, Learning Processes
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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Tempelaar, Dirk; Rienties, Bart; Nguyen, Quan – International Association for Development of the Information Society, 2019
Learning analytic models are built upon traces students leave in technology-enhanced learning platforms as the digital footprints of their learning processes. Learning analytics uses these traces of learning engagement to predict performance and provide learning feedback to students and teachers when these predictions signal the risk of failing a…
Descriptors: Learner Engagement, Outcomes of Education, Learning Processes, Learning Analytics
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Sugden, Nicole; Brunton, Robyn; MacDonald, Jasmine; Yeo, Michelle; Hicks, Ben – Australasian Journal of Educational Technology, 2021
There is growing demand for online learning activities that offer flexibility for students to study anywhere, anytime, as online students fit study around work and family commitments. We designed a series of online activities and evaluated how, where, and with what devices students used the activities, as well as their levels of engagement and…
Descriptors: Learning Activities, Learner Engagement, Online Courses, Handheld Devices
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices