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Showing 1 to 15 of 51 results Save | Export
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Ying Hu; Gwo-Jen Hwang – Education and Information Technologies, 2024
This study explored the effects of a self-adapted mobile concept mapping-based problem-posing (CMPP) approach applied in a virtual museum context. To investigate the effectiveness of the proposed approach, a quasi-experimental design was applied to compare the critical thinking tendency, meta-cognition tendency, problem-solving tendency,…
Descriptors: Thinking Skills, Concept Mapping, Problem Solving, Museums
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Lan Anh Do; Ayanna K. Thomas – Mind, Brain, and Education, 2025
Although research demonstrates benefits of collaboration in problem-solving, less is known about how different formats impact learning and cognitive engagement. This study compared in-person and virtual collaboration to individual problem-solving by measuring performance and cognitive engagement, using heart rate variability (HRV). Participants…
Descriptors: In Person Learning, Cooperative Learning, Electronic Learning, Computer Mediated Communication
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Schöbel, Sofia Marlena; Janson, Andreas; Leimeister, Jan Marco – Journal of Management Education, 2023
Online training to improve problem-solving skills has become increasingly important in management learning. In online environments, learners take a more active role which can lead to stressful situations and decreased motivation. Gamification can be applied to support learner motivation and emotionally boost engagement by using game-like elements…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Training Methods
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Adam C. Sales; Kirk P. Vanacore; Hyeon-Ah Kang; Tiffany A. Whittaker – International Educational Data Mining Society, 2024
The gold-standard evaluation of an educational technology product is a randomized study comparing students randomized to use a computer-based learning platform (CBLP) to students assigned to a "business as usual" condition, such as pencil-and-paper work, and estimating average treatment effects. However, not everyone uses the same CBLP…
Descriptors: Educational Technology, Problem Solving, Electronic Learning, Instructional Effectiveness
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Wawan Kurniawan; Khairul Anwar; Jufrida Jufrida; Kamid Kamid; Cicyn Riantoni – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to implement and evaluate a personalized digital learning environment (PDLE) that delivers differentiated instruction for enhancing computational thinking competencies through robotics education. Background: The background emphasizes the growing demand for computational thinking skills in the modern workforce and the…
Descriptors: Individualized Instruction, Electronic Learning, Computation, Thinking Skills
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Hui-Tzu Chang; Chia-Yu Lin – IEEE Transactions on Education, 2024
Contribution: This study incorporates competition-based learning (CBL) into machine learning courses. By engaging students in innovative problem-solving challenges within information competitions, revealing that students' participation in online problem-solving competitions can improve their information technology, and showcase competitions can…
Descriptors: Competition, Artificial Intelligence, Curriculum, Problem Solving
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Stohlmann, Micah S. – School Science and Mathematics, 2023
Escape rooms have been receiving more attention for use in education. Escape rooms are games in which teams solve multiple puzzles and challenges using clues, hints, and strategy to determine how to escape from a locked room. The implementation of escape rooms has the potential for increasing students' mathematical understanding and engagement.…
Descriptors: Mathematics Education, Electronic Learning, Problem Solving, Game Based Learning
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Alvina Atkinson; Patrice Bell; Indhira De La Rosa; Tonya DeGeorge; Lorraine Jonassen; Vinavtee Kokil; Seungjin Lee; Mia Malloy; Katherine Pinzon; Cindy Robertson; Jamye Curry Savage; Rabia Shahbaz; Omar Villanueva; Joshua Wludyga; Joshua Morris – Discover Education, 2024
Student-created videos engage students' interests, creativity, and content knowledge and enrich collaborative learning in STEM education. These videos enhance critical thinking and analytical skills, which are essential tools in the fields of science, technology, engineering, and mathematics (STEM). This study presents the results of such an…
Descriptors: STEM Education, Electronic Learning, Video Technology, Cooperative Learning
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Alicia A Dahl; Jessamyn Bowling; Lisa M Krinner; Candace S Brown; George Shaw Jr.; Janaka B Lewis; Trudy Moore-Harrison; Sandra M Clinton; Scott R Gartlan – Active Learning in Higher Education, 2024
The Paper Chase model is a synchronous collaborative approach to manuscript development. Through a structured and team-based design, authors participate in a "marathon" of writing, editing, revising, and submitting their publications within a specified period. This active-learning approach is considered a high-impact practice by engaging…
Descriptors: Writing (Composition), Collaborative Writing, Synchronous Communication, Teamwork
Adeolu Tolu Ebenezer Oyebode – ProQuest LLC, 2024
The COVID-19 pandemic led to an increase in Online learning. With this increase comes several challenges for instructors and students such as connectivity issues and student engagement. Organizations are spending millions of dollars developing emerging technologies such as emotion AI and other AI applications without taking cognizance of users'…
Descriptors: Teaching Methods, Synchronous Communication, Electronic Learning, Emotional Intelligence
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K. Ann Renninger; Gertraud Benke; Ricardo Böheim; Julien Corven; Maria Consuelo De Dios; Maeve R. Hogan; Moe Htet Kyaw; Ana G. Michels; Marina Nakayama; Pablo E. Torres; Helena Werneck; Feven Yared – Frontline Learning Research, 2025
Collaborative problem solving (CPS) has been shown to both engage and benefit students' learning of mathematics. However, there is evidence that group work is not always easy to facilitate, in part because educators lack details about learners' engagement during group work: the processes of problem solving involved, and how these are engaged. In…
Descriptors: Cooperative Learning, Middle School Students, Problem Solving, Mathematics Education
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Gail Matthews-Denatale; Laurie Poklop; Rachel Plews; Mary English – Teaching & Learning Inquiry, 2024
In summer 2020, Northeastern University developed a fully online curricular pathway for incoming fall first-year undergraduate students who could not learn in residence. This pathway included 18 Global Challenge (GC) courses, each designed around project-based learning (PBL), grounded in a complex problem defined by Northeastern University…
Descriptors: Active Learning, Student Projects, Electronic Learning, Faculty Development
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Charles Montel; Benjamin Cartiaux; Giovanni Mogicato – Anatomical Sciences Education, 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to…
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms
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Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning
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Ilse Fouché – Reading & Writing: Journal of the Literacy Association of South Africa, 2024
Background: A lack of student 'buy-in' and engagement are often major obstacles in academic literacy courses. To create a dialogic learning environment which encourages student investment and challenges traditional student-lecturer hierarchies of power, the curriculum of a first-year academic literacy course at a South African university was…
Descriptors: Preservice Teachers, Literacy Education, Learner Engagement, Discussion (Teaching Technique)
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