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Showing all 8 results Save | Export
Kirk P. Vanacore; Ji-Eun Lee; Alena Egorova; Erin Ottmar – Grantee Submission, 2023
To meet the goal of understanding students' complex learning processes and maximizing their learning outcomes, the field of learning analytics delves into the myriad of data captured as students use computer assisted learning platforms. Although many platforms associated with learning analytics focus on students' performance, performance on…
Descriptors: Learning Analytics, Outcomes of Education, Problem Solving, Learning Processes
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Floris, Francesco; Marchisio, Marina; Roman, Fabio; Sacchet, Matteo; Rabellino, Sergio – International Association for Development of the Information Society, 2022
Among the various kinds of learning analytics emerging especially in the latest decade, clicking patterns cover a prominent role, fostered by their success in analyzing several types of data concerning activity on the web. They can be defined as sets of clicks performed by users, in which every set is treated as the basic unit. Few research has…
Descriptors: Learner Engagement, Mathematics Instruction, Units of Study, Teaching Methods
Liang, Changhao; Majumdar, Rwitajit; Ogata, Hiroaki – Research and Practice in Technology Enhanced Learning, 2021
Collaborative learning in the form of group work is becoming increasingly significant in education since interpersonal skills count in modern society. However, teachers often get overwhelmed by the logistics involved in conducting any group work. Valid support for executing and managing such activities in a timely and informed manner becomes…
Descriptors: Automation, Cooperative Learning, Grouping (Instructional Purposes), Computer Assisted Instruction
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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Dart, Sarah; Spratt, Belinda – Student Success, 2021
Widening participation initiatives in higher education have grown overall student numbers while also increasing the diversity of student cohorts. Consequently, enhancing student experiences and outcomes has become increasingly challenging. This study implemented personalised emails in two first-year mathematics courses as a scalable strategy for…
Descriptors: Mathematics Instruction, Electronic Mail, Comparative Analysis, Mathematics Achievement
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Carliner, Saul, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2019: World Conference on E-Learning" took place in New…
Descriptors: Conferences (Gatherings), Electronic Learning, Conference Papers, Learner Engagement
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices