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SeHee Jung; Hanwen Wang; Bingyi Su; Lu Lu; Liwei Qing; Xiaolei Fang; Xu Xu – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study presents a mobile application (app) that facilitates undergraduate students to learn data science using their own full-body motion data. The app captures a user's movements through the built-in camera of a mobile device and processes the images for data generation using BlazePose, an open-source computer vision model for real-time pose…
Descriptors: Undergraduate Students, Data Science, Handheld Devices, Open Source Technology
Ian Thacker; Rebecca Schroeder; Sara Shields-Menard; Nickolas Goforth – International Journal of Science and Mathematics Education, 2025
To create opportunities for meaningful applications of data science for diverse students, we developed and implemented an online learning module focused on engaging students at a Hispanic Serving Institution (HSI) in an analysis of authentic soil data. Development of the module occurred over three design iterations involving interviews with 10…
Descriptors: Hispanic American Students, Minority Serving Institutions, Data Science, Undergraduate Students
Toshiya Arakawa; Haruki Miyakawa – Technology, Knowledge and Learning, 2025
Data science education in Japan extends from elementary to high school students. However, some studies show that this has not enhanced interest or curiosity in data science. Therefore, gamification appears to be an efficient method for encouraging high school students' interest in data science, with research indicating that video games are…
Descriptors: Data Science, Educational Games, Statistics Education, Foreign Countries